The LE is only $5 more than the regular copy, guys. And it gives you a
lot of extra content for only $5, as Ginko has already shown.
Originally posted by PS2_-\'_\'-_PS2
im still concerned about the weapon balance, from the videos it looks like kills have been made easier. Targetting system on rockets?! Come on?! even if its not accurate it still means u have to be less skilled at using the weapon.
You can only use Target Tracking on
vehicles. But...
- They only home-in on the target to a certain extent, they don\'t relentlessly follow the target.
- With the Warthog\'s greatly improved handling, and the Ghost and Banshee\'s Boost, they can be very easy to avoid.
- Even if you\'re hit, you\'re not guaranteed to fall out, nor are you guaranteed to die upon contact, because Rockets aren\'t as powerful as they were in the original. Their blast radius has even been halved.
So really, you have nothing to worry about. The Target Tracking function of the Rocket Launcher only seemst to be good for vehicles at
long range. It\'ll be no good at mid to close... You should have no problem with it when you\'re in a vehicle, unless you\'re in a Scorpion Tank, which is supposedly much slower than in the original... But then, the Scorpion should be quite tough. and again, Rockets do less damage.
Boost on ghosts.
Ghosts are also fragile, and lose maneuverability while boosting. You can also easily
jump over them... Remember, Ghosts ride lower in HALO 2, and you jump higher and faster.
Generally from the E3 video when the master chief guy was duel weilding and shot at the other guy it was like 2 seconds shooting on targets and he was dead, although shilds may not have been on.
No, he probably had shields on. Funny thing is that the shields can take more punishment in HALO 2, but you can still take down an enemy in about 2 or 3 seconds with dual SMGs...
But, you have to note that they\'d probably have to be standing nice and still, or be in an hallway with not much room to jump or strafe, because when dual weilding, your shots become quite inaccurate at the cost of that extra firepower. Your arms
fly up from the recoil as soon as you start firing.
They better not screw this up and if they do they better make everything customisable ie being able to turn off ghost boost or "rocket targetting"
I doubt they\'ll give you the option to turn that stuff off. After hearing my explanations, are you still concerned about the balance?