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Author Topic: Yes! Weekly Bungie Update: Today!  (Read 22074 times)

Offline Phil
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Yes! Weekly Bungie Update: Today!
« Reply #345 on: August 20, 2004, 02:40:46 PM »
What exactly do you get extra for the LE version?  A nifty looking case?
Wrong. There are two other people who can.
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Demon\'s named Phil.  -LIC

Offline Ginko
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Yes! Weekly Bungie Update: Today!
« Reply #346 on: August 20, 2004, 02:59:43 PM »
The limited edition 2-DVD disc set contains (contents subject to change in final shipping):
The entire Halo 2 game and a second DVD with bonus content:
  • The Making of Halo 2: Behind the scenes of Bungie Studios
  • Featurettes on game design, animation, music and more
  • Deleted cinematics and characters
  • Art gallery, from concept to game
  • Commentaries from the development team, and much more


That sounds more than worth the five extra dollars, imo.

Rumor has that it might contain some red vs. blue!
« Last Edit: August 20, 2004, 03:51:07 PM by Ginko »

Offline PS2_-'_'-_PS2
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Yes! Weekly Bungie Update: Today!
« Reply #347 on: August 20, 2004, 03:13:54 PM »
im still concerned about the weapon balance, from the videos it looks like kills have been made easier. Targetting system on rockets?! Come on?! even if its not accurate it still means u have to be less skilled at using the weapon.

Boost on ghosts.

Generally from the E3 video when the master chief guy was duel weilding and shot at the other guy it was like 2 seconds shooting on targets and he was dead, although shilds may not have been on.

They better not screw this up and if they do they better make everything customisable ie being able to turn off ghost boost or "rocket targetting"
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Offline Nu
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Yes! Weekly Bungie Update: Today!
« Reply #348 on: August 20, 2004, 03:45:17 PM »
The LE is only $5 more than the regular copy, guys. And it gives you a lot of extra content for only $5, as Ginko has already shown.

Quote
Originally posted by PS2_-\'_\'-_PS2
im still concerned about the weapon balance, from the videos it looks like kills have been made easier. Targetting system on rockets?! Come on?! even if its not accurate it still means u have to be less skilled at using the weapon.

You can only use Target Tracking on vehicles. But...
  • They only home-in on the target to a certain extent, they don\'t relentlessly follow the target.
  • With the Warthog\'s greatly improved handling, and the Ghost and Banshee\'s Boost, they can be very easy to avoid.
  • Even if you\'re hit, you\'re not guaranteed to fall out, nor are you guaranteed to die upon contact, because Rockets aren\'t as powerful as they were in the original. Their blast radius has even been halved.
So really, you have nothing to worry about. The Target Tracking function of the Rocket Launcher only seemst to be good for vehicles at long range. It\'ll be no good at mid to close... You should have no problem with it when you\'re in a vehicle, unless you\'re in a Scorpion Tank, which is supposedly much slower than in the original... But then, the Scorpion should be quite tough. and again, Rockets do less damage.

Quote
Boost on ghosts.

Ghosts are also fragile, and lose maneuverability while boosting. You can also easily jump over them... Remember, Ghosts ride lower in HALO 2, and you jump higher and faster.

Quote
Generally from the E3 video when the master chief guy was duel weilding and shot at the other guy it was like 2 seconds shooting on targets and he was dead, although shilds may not have been on.

No, he probably had shields on. Funny thing is that the shields can take more punishment in HALO 2, but you can still take down an enemy in about 2 or 3 seconds with dual SMGs...

But, you have to note that they\'d probably have to be standing nice and still, or be in an hallway with not much room to jump or strafe, because when dual weilding, your shots become quite inaccurate at the cost of that extra firepower. Your arms fly up from the recoil as soon as you start firing.

Quote
They better not screw this up and if they do they better make everything customisable ie being able to turn off ghost boost or "rocket targetting"

I doubt they\'ll give you the option to turn that stuff off. After hearing my explanations, are you still concerned about the balance?
\"Heh... You got burned.\"

Offline Nu
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Yes! Weekly Bungie Update: Today!
« Reply #349 on: August 20, 2004, 05:08:07 PM »
Thirty Second update, originally posted at The Seventh Revolution

Quote
Bungie Weekly Weekly Update - Friday, August 20th, 2004

After the phenomenal success of last week\'s Bungie Princess update, we decided to keep the momentum going with a special in-depth superlook at Bungie Hair. First up, the highest maintenance haircut – NOT what you\'d think. Although Alta\'s is often the most complicated aesthetically, it\'s actually Frankie\'s that requires the most upkeep. Bald, thanks to a bite from a radioactive turtle, Frankie is forced to shave his head each morning, except when he\'s hungover. He also rubs it with balms and ointments to make it shiny and smooth for "the ladeez."

Brian\'s hair is newly shorn so that his fiancée will agree to go through with it. The wedding that is. He gets married next week, so ladies, he\'s off the market, like old fruit. Based loosely on the relaunched version of Duran Duran his new hairstyle borrows heavily from lead singer Simon Le Bon\'s coif of choice and stopping just shy of feathering.

Alta has been switching rapidly from loose curls to neat bob, with a nifty purple streak, which while sounding garish out of context, is surprisingly subtle and almost elegant. Amanda\'s is currently tied back for efficiency, while Lorraine sports a layered bob, with bright, caramel highlights.

Now, if you read this far, you probably pay attention to things, understand English and have that rarest of gifts, patience. Unlike the giant wad of flamethrowers who went bananas last week when the update was posted by a guest star. An update I\'d like to point out that we provide, voluntarily, free of charge and with frightening regularity. So for you, the proud, the patient, we now present a regularly scheduled update. And I\'d also like to mention, just for the heck of it, that calling people names because they don\'t do exactly what you want them to do, is what very small children do. In supermarkets. Just before they pee themselves out of spite.

But today is actually a pretty big day. Harold, our test manager has mandated that we have to stay here until midnight to finish up some really cool milestones. That means tomorrow morning, extra cool stuff will be available for me to play around in.

The graphics have taken a massive leap since I went on vacation. It was kind of nice to come back and see levels that I\'d previously enjoyed with placeholder graphics, suddenly populated with dust, smoke, trees, grass, trucks, roadsigns – all the detail and drama that makes a level exciting visually.

There are tons of new effects in the game that give it a new layer of flavor. Water, for example is a lot more detailed, while particle effects like the aforementioned dust and smoke add atmosphere and gameplay subtleties in equal measure. On one early level, the addition of distant buildings, telegraph poles and overhead wires and cables makes an astonishing improvement to an already pretty level. I often find myself pausing the game and just checking things out. More than cool looking, the buildings and objects look convincing, like this is a real, working city in the 24th century. Albeit one that\'s been smashed all to hell by marauding Covenant scum.

The pace here has picked up tangibly. Bungie people always put in crazy hours, but from now until the game ships, it\'s going to be hardcore. People will eat, sleep and breathe Bungie. Food will be eaten on site, people will sleep on beanbags, and hopefully find time to shower. It\'s going to get crazy.

Speaking of eating here, Alta, the Bungie Princess, and Amanda, the Bungie Baroness, went to get a month\'s supply of snacks for the Bungie snack station. She took a photograph to emphasize the sheer amount of wanton snackoonery that goes on here. Note: Snacks may include beer.



Marty and the audio guys have basically gone into hiding. Although music scoring happens very close to the end of the process, there\'s now enough game for Marty to really get his musical (false) teeth into. We\'ve already been treated to some sneak peeks (listens?) and it will not disappoint.

A lot of the other audio stuff is near completion. All of the voice recording is done and dusted (there may be some teeny additions or changes) and has been implemented in game. That means the cinematics are in a watchable state. Some of the voice acting is a revelation – you\'re going to hear some quality acting in this thing without a doubt. After years of badly dubbed Japanese games, and plenty of lousy US ones, it\'s always nice to hear good acting in a game. It helps you forget that you\'re just playing.

As far as the updates are concerned, that means that people will have less time to talk to me, and less bandwidth to report what they\'re doing. We\'ll try to keep these as detailed as possible but it\'s going to be insane.


Lorraine McLees Implied...

I threw a kick at the advertising guy.  In jest of course, but he didn’t look none too happy.  But apparently, the kick was authentic enough that his companion (who had been trained in martial arts) asked me if I presently studied.   Sweet!  I shouldn’t have been honest and said that I study martial arts… flicks.  However, the largest sharp-edged weapon in the studio is in my cubicle…

I had to say good-bye to a very talented 3D artist and web designer on Monday.  I hustled off reference material to the sculptor for the next round of action figures and am trying real hard to get through the second pass of the art book without passing out.  The workload is not easing up.  I finished the geometry to something that will hopefully make it in.  Shi Kai was pleased to see it and hopefully will be able to mount it on a Brute’s shoulder.  With luck, the highest LOD of the little thing might make it into a cinematic sequence somewhere…

Hey, we’re averaging about 100 hours a week here!


Ryan Hylland Said...

Doing some testing, you know

Beta ends this weekend

Played a lot of CENSORED 1 flag CTF

Test team opened tons of bugs that we will close


Michael Wu Quoth...

We’re going to land without wheels.  Making our final pass on some polish items.  CENSORED work here and there.  Lots of lighting added to several BSPs – to make it spooky. Earthcity gets it’s final pass from me today and then it’s on to CENSORED.


Robt McLees Whispered Softly...


This week I suddenly realized that most of us are working 100+ hour work weeks – I put in 116 hours last week.  I’ve been looking to the future, polishing weapons, stenciling crates, abandoning facilities, repurposing trashcans, bad-mouthing journalists, dredging up the past, juggling corpses, narrowing my eyes, crushing bugs and providing liquid refreshment for all my buddies.


Chris Butcher Starkly States...

Been working on performance this week, trying to cram as much cool stuff into the buffer as possible. I am working on the game simulation side while Ben Wallace is working on the graphics side. We have a lot of new things in our game and with all the added stresses on our engine it’s starting to creak at the seams. Still only a 733 MHz processor in this thing, but we will work it out. Our three biggest consumers are animation, AI ray tests for perception, and visibility / rendering. The test guys keep posting graphs of framerate over the course of a level and I\'m going to make it all better.


Jen Martin Silkily Implied...


So – PR is feverishly working away on any possible coverage at all…doing our best to ensure world domination by the Halo franchise.  

We’ve come up with a new campaign – which is to get Halo as an officially sanctioned sport in the 2006 winter Olympic games.  

We think it’s actually a fabulous idea…and are ready to pitch to the IOC any day now…  

 
John Butkus Grimly States...

Okay, since I haven’t contributed to one of these things in who knows how many weeks, I’ll give it a shot this week.  Since we last spoke, I’ve just finished my 12th minute of cinematic animation with an average of 6 characters in each scene.  Naturally, my eyeballs are pretty much melting out of their sockets and I’ve developed this nagging face-ache in my right cheek/temple area.  A tumor, perhaps? The animation is looking pretty good, but of course the perfectionist in me wants another six months to polish it to death.  Bill and Mike are also working their asses off on cinematics, and Mike just finished a scene last week that looks $#@#$%!! sick.  Actually, my face hurts right now and it’s kind of a throbbing sensation, so for all I know a family of spiders could be living in one of my sinuses and they’re just waiting for an opportune moment to erupt from my face in a geyser of filth and horror.  Where was I….oh yes – Bill is working on what has to be the most difficult cinematic of all time, and it’s looking great. The light is at the end of the tunnel, so soon it’ll just be miscellaneous bug fixes and polishing work until we ship.  After we RTM I plan to do three things… F, RT, DN.  In that order.  I think one person out there knows what that means.  I’ll let the rest of you figure it out.


And last, but not least, here\'s Mister Chief, unhappy at his latest hairdo, which we call, "The Scout."

 
\"Heh... You got burned.\"

Offline PS2_-'_'-_PS2
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Yes! Weekly Bungie Update: Today!
« Reply #350 on: August 21, 2004, 04:31:53 AM »
Quote
Originally posted by Nu
The LE is only $5 more than the regular copy, guys. And it gives you a lot of extra content for only $5, as Ginko has already shown.


You can only use Target Tracking on vehicles. But...
  • They only home-in on the target to a certain extent, they don\'t relentlessly follow the target.
  • With the Warthog\'s greatly improved handling, and the Ghost and Banshee\'s Boost, they can be very easy to avoid.
  • Even if you\'re hit, you\'re not guaranteed to fall out, nor are you guaranteed to die upon contact, because Rockets aren\'t as powerful as they were in the original. Their blast radius has even been halved.
So really, you have nothing to worry about. The Target Tracking function of the Rocket Launcher only seemst to be good for vehicles at long range. It\'ll be no good at mid to close... You should have no problem with it when you\'re in a vehicle, unless you\'re in a Scorpion Tank, which is supposedly much slower than in the original... But then, the Scorpion should be quite tough. and again, Rockets do less damage.


Ghosts are also fragile, and lose maneuverability while boosting. You can also easily jump over them... Remember, Ghosts ride lower in HALO 2, and you jump higher and faster.


No, he probably had shields on. Funny thing is that the shields can take more punishment in HALO 2, but you can still take down an enemy in about 2 or 3 seconds with dual SMGs...

But, you have to note that they\'d probably have to be standing nice and still, or be in an hallway with not much room to jump or strafe, because when dual weilding, your shots become quite inaccurate at the cost of that extra firepower. Your arms fly up from the recoil as soon as you start firing.

 
I doubt they\'ll give you the option to turn that stuff off. After hearing my explanations, are you still concerned about the balance? [/B]



well maybe not so much, didnt know a lot of that stuff, i dont even have an Xbox just now just play at a frinds quite often. Although ive got the PC version of Halo i think i will probably get an Xbox with LIVE for Halo 2...if its any good :p
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Offline QuDDus
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Yes! Weekly Bungie Update: Today!
« Reply #351 on: August 21, 2004, 08:10:19 AM »
The SE version is a joke. That stuff should be free. The only good thing about it is the case.
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Offline Ginko
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Yes! Weekly Bungie Update: Today!
« Reply #352 on: August 21, 2004, 10:04:51 AM »
Not sure why I\'m bothering, you are one of the biggest complainers I\'ve ever encountered out-whined only by mm.

Quote
Originally posted by QuDDus
The SE version is a joke. That stuff should be free. The only good thing about it is the case.


Why should they be free?  Movies release with special/collector editions that are higher priced and nobody bitches about that.

It\'s a 2 dvd set with a buttload of features for a game release.
« Last Edit: August 21, 2004, 10:23:27 AM by Ginko »

Offline Nu
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Yes! Weekly Bungie Update: Today!
« Reply #353 on: August 21, 2004, 01:59:49 PM »
Some more gameplay impressions. Small changes that you guys might find interesting:

Quote
1 - If I threw a plasma grenade onto another plasma grenade that was on the ground they would stick together and turn a light blue-purple color. And 2 seconds later a charged explosion (almost twice the size) would result. Pretty damn cool imo! Talk about laying a trap for a flag capturer
2 - When 2 players look at each other and throw a human grenade at each other at the same time, they’ll actually bounce against each other and fall to the ground.
3 - Explosions from rockets, grenades and plasmas do less damage when thrown into water, and you’re near the blast. ...Maybe the blast radius is less, I’m not so sure.
4 - If a human (and maybe covenant) grenade are thrown at an incoming rocket, they both blow up at impact. Nice Bungie! (I died)
5 - Rocket jumps still kill you :\\ Maybe some maps will allow the over shield power up.
6 - Crouching into a very high fall will still do less damage then not crouching (essentially bending your knees to take the fall).
7 - They apparently fixed the “rocket-glitch” YAY!
8 - Driving a “boosted” ghost into a warthog is still hella fun (ghost gets the vert).
9 - Grenades are rare.
10 - Duel weapons aren’t as cheap as “killer” as you think. ...Well they are, but they aren’t TOO cheap.
11 - Whacking someone in the back still kills them in one whack. If not in the back then usually 3 solid whacks to take him down. More momentum towards your enemy still causes more melee damage. ...Meaning if you jump at your enemy and swing you’ll do a lot more damage, and then it’ll only take 2 whacks to kill him.
12 - The rocket is awesome (note, I hate rocket whores). But the blast isn’t as powerful as Halo’s.
13 - Grenades concussive explosion aren’t as powerful as they were in Halo either. If you remember, there was a max damage that grenades did to players in Halo. Where even if you had %200 life, you would take more damage than if you had %100 life. This has been removed (thank someone at Bungie for mending that)!
14 - Halo 2 is way cooler than the screen shots and crappy vids on the net give it credit to.
15 - You’ll be losing a lot of sleep with this game... So make sure you get a good nights rest before November 9th!


And another shakey cam video:

http://www.game7.de/special/gamesconvention/halo2_multiplayer.wmv
\"Heh... You got burned.\"

Offline Nu
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Yes! Weekly Bungie Update: Today!
« Reply #354 on: August 22, 2004, 08:56:34 AM »
Some bad news now. :(

http://img56.exs.cx/img56/9982/oxmscan.jpg

I\'ll have to wait for the next OXM to confirm whether it\'s true or not, but apparently the ATV has been axed, and so has LIVE co-op.

If the ATV has indeed been cut, it saddens me a lil\', since it would\'ve been a nice medium between the Warthog and the Ghost. But, it\'s no big loss.

But LIVE co-op puts me down quite a bit... Lots of people were lookin\' foward to that. But I guess it just wasn\'t possible with HALO 2\'s engine. Probably wouldn\'t have been stable.

... There better be a system-link co-op though. Screw split screen
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Offline Soul Reaver
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Yes! Weekly Bungie Update: Today!
« Reply #355 on: August 22, 2004, 10:18:42 AM »
Hmm

That sucks.

Offline Halberto
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Yes! Weekly Bungie Update: Today!
« Reply #356 on: August 22, 2004, 11:04:07 AM »
Half-Life 2 will be better than Halo 2. :)

Offline Nu
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Yes! Weekly Bungie Update: Today!
« Reply #357 on: August 22, 2004, 11:06:51 AM »
We don\'t need another mm. But thanks.
\"Heh... You got burned.\"

Offline Halberto
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Yes! Weekly Bungie Update: Today!
« Reply #358 on: August 22, 2004, 11:10:31 AM »
Well it will. Graphicly, gameplay, and definately story wise.

Offline Nu
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Yes! Weekly Bungie Update: Today!
« Reply #359 on: August 22, 2004, 11:16:34 AM »
Subjective. But hey! I\'m glad you at least went out of your way to at least back your claims with solid reasoning. ;)

We\'ll see, eh?
\"Heh... You got burned.\"

 

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