Originally posted by Living-In-Clip
(1) Story focused games. It works for RPG\'s, but when cinema\'s became a mainstay in games, you start to see a lot of unnessarcy fluff and that fluff adds to extra development cost and development time. A lot of times it seems like the gameplay came after the story / cinema\'s.
Its true that they best fit for RPG.But I dont see it such a huge issue yet.Few games over do it with FMVs.MGS and MGS2 are one of the the few rare occasions that overdid it.They are the games that need them but also the only games that should have them.
Other games just have it where it snecessary.
Few examples
Resident Evil wouldnt have been the same without the few cut scenes.
DMC just have a few here and there.Wether you skip them or not neither add or take out from the gameplay.
R&C or J/K and daxter just have short funny ones every time you finish a mission.
I dont think they would have been any different if they didnt have them.
(2) The 3D realm has never been truly mastered. When gaming was done with 2D there was no camera issues. Now\'a\'days in almost every game there is some kind of camera issue that only hinders the gameplay in the long run. Not only that, these 3D enviroments take so long to build that most the time the developers have to find a way to make the game longer. What do they do? They add pointless things like go fetch a coin. A ten hour game is quickly made into a tedious 30 hour game.
Again I dont think thats always a huge issue.Some games have them at a major degree.Some dont have any.What does mastering of 3D realm mean?Managing a 3D game to feel like a 2D one?
The reason why they last more is not because they let you do pointless things.Its because they have become more complicated.There are rare games that arent 3D but are complicated too.Oddworld is one of these games.No camera issues, no 3D graphics.How much does it need to finish?More than the casual 2D game.
Its just that,They are 3D games and its easier to add complex gameplay when its 3D.So what if they last longer??Why is it a bad thing?
It would have been a bad thing if they were 2D and lasted so much.If a 3D game lasts less then the enviroments are way to small.
2D games last less becuase it would have been stupid if you had a stage where you move to one direction for more than half an hour.
Unlike 2D in 3D you can move to different directions.So that shouldnt be a problem
3D is just not your type of gaming.Its a matter of tastes.
I like both for what they are
(3) While developers strive for the perfect balance of the gameplay and cinema, quality control seems to be going down. Maybe you can contribute this to the fact machines are more complex and there is so many lines of code in a game now\'a\'days, but no matter what, bugs are being let through that would of never made it back in the day. And I am not talking no-name developers with no-name games, I am talking big name games. One example is Metriod Prime , which has a freezing bug in it. These bugs have been left on the PC front but now are making their way to the Console market.
I agree.I still find many cliches and bugs too.But again not necessarilly a decline in gaming.Because as technology evolved we got new gameplay ideas as well.It was bound to happen.
We got the bad and the good
(4) Sony and MS both lost focus on what a console should do. It should play games. Instead you see both companies wanting to make hybrid machines that the consumer really does not need. I don\'t need a machine that does everything expect take out the trash. I need a console that plays games and works. Since the launch of both the PS2 and Xbox we have seem tons of people having problems with lasers (PS2) and DVD-drives (Xbox). TYhis is stuff that can be avoided if companies do through testing and show some foresight, but why bother when the company knows it can sell millions upon millions of units?
Wether Sony or MS are offering low quality hardware or not I dont think it has much to do with gaming becoming better or not.We still play as much as we should have and we still buy the same amount of games.And this doesnt affect what developers are offering
(5)Unnessarcy complex games. Back in \'the day\', there was two action buttons. Shoot and jump. Guess what? The game often required the player to have skill. In today\'s games you see games with upwards of twenty different actions, most of which are not all that useful. When you add all these functions you will also note that most of today\'s games are nothing more than trial and error. They don\'t challenge the player (once again, most games). Instead, you are playing what some companies like to deem an "interactive experience".
Once again I agree.But how many 2D games have been must haves years ago?Not all 2D games were as good as you describe.And the same happens with 3D games.There are 2D games that are top notch and exploit well the simple button pressing scheme but there are also the bad 2D games that dont.There are 3D games that exploit well their more complex gameplay but also 3D games that are like the ones you describe.
I agree with all your points but I disagree that these reasons are reasons that gaming has declined.You mostly described bad 3D games and good 2D games.
2D hasnt always been perfect either.There were many trash games back then as well.
3D gaming was bound to happen.It would be illogical to believe that gaming should have remained to the 2D era.
Wipeout was one of my best experiences ever back in 1996.Virtua Fighter is also one of these 3D games that show the great possibilities of quality complex gameplay.And who can deny DMCs superb gameplay?A few camera problems didnt take anything away from it.
Also what about Tomb Raider1?(forget how it ended later)This is one of the examples of 3D games that offer great experience that cannot be offered by 2D games.
I am not saying 3D are better than 2D.But they are both 2 different experiences of gaming and neither should be trashed.They both have their good moments.