Originally posted by Living-In-Clip
Thank you.
Honestly - a post from Paul is like trying to read into the mind of a kid who suffers from a bad case of ADD....It jumps around to fifty different spots and even if you know what he is suppose to be talking about, you still have no clue what he is talking about.
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What amazes me, is I was standing next to Capcom when he recorded this stuff and the only thing that I remember being said out of all that is , "Was there a fire?".
Do me a favor, turn the tape on and listen to it. Don\'t listen to the voices in your head, Paul. That is a whole other topic.
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You\'re jumping around like a trouble child on crack.
turn the tape on and listen to it? I don\'t have the tape.
So that guy was you that said, " one second, was there a fire."
Maybe LIC\'s pissed because i mis heard him said, "suck it. Was is hard?" :rolleyes:
and here is the pic of sound that clip. The white circle are the frequencies that clipped. The upper and lower tones pushes passed the red, which on the blue circle, you can see it hit the red, pass the 0 dB. In this SPL measurement, 0 dB is the loudest possible sound recorded/playback. And then there are negatives numbers....anything that\'s a positive numbers mean it cliipped such as +.01 dB....
but a fraction of dB clipped isn\'t much of a concern because chances we won\'t be able to tell. Best and the correct way to recorded, edit, master, mix, etc was to never hit pass the 0 dB....
the red circle on the left center of the pic are the quiet sound possible. I used that to measure it maximum SNR (signal to noise ratio). Its measure about -45 dB. Again, it could be higher if the loudest possible didn\'t clipped into positive numbers...
say who know, if its clipped say +10 dB, which causes quite a distortion there and since its passed the 0 dB, about 9.9 dB were trimmed off into +.01 dB showing us that it clipped.
And since say this + 9.9 dB were thrown off, if the loudest sound of that dB were record at 0 dB, then subtract 9.9 dB to the Signal to noise ratio. So, -45 - 9.9 = -54.9 dB, which is about 10 dB better for signal to noise ratio and no distortions compare to the previous -45 dB with about +10 dB clipped...
again, i am using this +10 dB as an assumption....
When i first recorded musics off FFVII off ps2 using analog cable, i didn\'t know about this and i let it clipped a couple of dBs, as high as + 2 dBs...
the distortion is there I guess, but I can\'t hear it when i play it back...but well train pro can tell, because for the most part, I can\'t.
So later, I got soundBlaster Audigy 2 platinum card and using optical cable, I recorded FFVII musics again, but this time, I adjust the sound level and stuff so when record, it won\'t clip. I found that adjust the sound recording level to 50%, it record at it optimal where a -5 dB sound should be around there, not too loud like it record into -4 dB or not too quiet like -6 dB.
The ps2 send the sound digitally via optical cable and it does this DACs and ADCs but Sound Blaster 2 platinum does an awesome job of it. Flat frequency response, the spec said its have a SNR ratio as high as -106 dB, which is roughly 18 bits sound quality passing the CD quality limit...which can be a good thing to record stuff higher than CD quality such as 20 bits, and 24 bits (even though chances are 20 bits and 24 bits won\'t make much of a difference.)