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Author Topic: Duke Nukem Forever News! !!!  (Read 471 times)

Offline Living-In-Clip

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Duke Nukem Forever News! !!!
« on: November 13, 2004, 10:57:03 AM »
How much money is 3D Realms going to waste on this vaporware?

Quote

As has been reported in several places on the Internet over the last day or so, an announcement was made yesterday that the Meqon Game Dynamics SDK has been purchased by us for use in Duke Nukem Forever.  Meqon put out a press release regarding this yesterday on their site (which crashed from all the net traffic that got sent their way).  Here\'s a copy of the press release:

    3D Realms buys physics for Duke Nukem Forever
    27th of September, 2004

    Meqon is glad to announce that 3D Realms have decided to buy our Meqon Game Dynamics SDK for their upcoming title Duke Nukem Forever.

    Meqon’s product strategy has always been to create the most easy to use and flexible physics engine on the market, but without compromising the computational speed. George Broussard, CEO of 3DRealms comments – “We evaluated several physics SDK\'s and Meqon was really fast, had the cleanest interface and integrated into our game very quickly.”

    The Meqon Game Dynamics SDK does not only handle basic rigid body simulation but also contain highly advanced character and vehicle modules. Mr Broussard comments – “With its advanced feature set, we feel confident that Meqon\'s next generation physics engine can help us create the next generation of action games.”


Engine after engine, after engine.
3D Realms goes thru more engines than I do porn.

Offline Samwise
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Duke Nukem Forever News! !!!
« Reply #1 on: November 13, 2004, 11:22:32 AM »
Lol... I wonder what engine they\'ll use next month.
RRRRRRRRRRRRRRRRRRAPETIME!
(thanks Chizzy!)

Offline Blade
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Duke Nukem Forever News! !!!
« Reply #2 on: November 13, 2004, 02:28:49 PM »
Half-Life 2 engine is popular.. eheh heh heh. In about 6 months they\'ll definitely want to move over to the S.T.A.L.K.E.R. engine though!
Blade
What is up, buttercup? Down is the new up.

 

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