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Author Topic: Xbox 2 - Partial Publisher List Unveiled  (Read 1590 times)

Offline pstwo
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Xbox 2 - Partial Publisher List Unveiled
« on: April 07, 2005, 04:01:32 AM »
:headbang:

Link

3rd party

2KGames (Take-Two)
Activision Inc.
Atari Inc.
Bandai Co. Ltd.
Bethesda Softworks LLC
Capcom Co. Ltd.
Codemasters Software Company Ltd.
Eidos Inc.
Electronic Arts Inc.
FromSoftware Inc.
KOEI Co. Ltd.
Konami
LucasArts
Majesco Entertainment
Midway Games Inc.
Namco Hometek Inc.
Phantagram Co. Ltd.
Rockstar Games (Take-Two)
Sega of America Inc.
Tecmo Inc.
THQ Inc.
Ubisoft Entertainment
Vivendi Universal Games Inc.
Webzen Inc.

1st/2nd party

BioWare Corp.
Bizarre Creations Ltd.
Bungie Studios
Epic Games Inc.
FASA Studio
Lionhead Studios Ltd.
Rare Ltd.
Real Time Worlds
Game Republic Inc.
Mistwalker
Q Entertainment Inc.
G.R.A.W 2
My MP7A1

Offline square_marker
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Xbox 2 - Partial Publisher List Unveiled
« Reply #1 on: April 07, 2005, 05:19:28 AM »
no squarenix again?
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Offline Unicron!
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Xbox 2 - Partial Publisher List Unveiled
« Reply #2 on: April 07, 2005, 07:42:18 AM »
Game Republic Inc.
Are these the guys behind the original wipeout?

Offline Black Samurai
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Xbox 2 - Partial Publisher List Unveiled
« Reply #3 on: April 07, 2005, 08:17:57 AM »
Maybe Rare will find the time between doing shitloads of nothing to make a game next generation.
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Offline Riku
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Xbox 2 - Partial Publisher List Unveiled
« Reply #4 on: April 08, 2005, 12:16:22 PM »
lazy, pstwo!  The official press release:

http://www.majornelson.com/wp/2005/04/08/developer-support-next-xbox/

Quote

–Full Official press release below–
All-Star Publishers Commit to Deliver Content for Next-Generation Xbox Platform
Gaming heavyweights pledge their support to fuel HD Era.
REDMOND, Wash. — April 8, 2005 — Microsoft Corp. today unveiled its all-star lineup of award-winning publishers committed to making the leap into the HD Era on Microsoft’s next-generation Xbox® platform.
The future Xbox will deliver on the company’s vision of the HD Era — an era fueled by consumer demand for experiences that are always connected, always personalized and always high-definition — through the amazing clarity of high-definition graphics, extraordinary benefits of constant connectedness and exceptional personalization abilities. To help make this a reality, Microsoft has assembled some of the most powerful publishers to drive the industry into the high-definition gaming revolution. Together, these publishers have sold more than half a billion copies of current-generation Xbox console video games worldwide and represent approximately 70 percent of all current-generation console games sold in 2004.*
“The key to bringing the vision for the HD Era of gaming to life is our partners: world-class publishers and developers that have molded and shaped the history of interactive entertainment for tens of millions of gamers worldwide,” said Peter Moore, corporate vice president of Xbox global content and marketing at Microsoft. “This stellar lineup of publishers and developers is poised to deliver games experiences our customers only dreamed were possible, and is ultimately committed to elevating video games to be the No. 1 form of entertainment.”
Publishing heavyweights such as 2KGames, Activision Inc., Atari Inc., Bandai Co. Ltd., Bethesda Softworks LLC, Buena Vista Games Inc., Capcom Co. Ltd., Codemasters Software Company Ltd., Eidos Inc., Electronic Arts Inc., FromSoftware Inc., InterServ International, KOEI Co. Ltd., Konami Corp., LucasArts, Majesco Entertainment, Midway Games Inc., Namco Ltd., Phantagram Co. Ltd., Rockstar Games, SCi Games Ltd., SEGA, Tecmo Ltd., THQ Inc., TWP Corp., Ubisoft Entertainment, Vivendi Universal Games Inc. and Webzen Inc. have committed their support for Microsoft’s innovative vision for the future of high-definition gaming.
These premier publishers join Microsoft Game Studios, whose stable of game developers will bring exclusive content to the next-generation Xbox platform. These developers include BioWare Corp., Bizarre Creations Ltd., Bungie Studios, Epic Games Inc., FASA Studio, Lionhead Studios Ltd., Rare Ltd., as well as newcomers Yoshiki Okamoto’s Game Republic Inc., Hironobu Sakaguchi’s Mistwalker and Tetsuya Mizuguchi’s Q Entertainment Inc.
The next-generation Xbox titles will provide exhilarating entertainment experiences that will drive the HD Era. Gamers can expect technological advancements such as multichannel audio fidelity that will plunge them into a world so realistic, even the faintest enemy footsteps can be heard. These advancements will be fueled by richer online communication and by an abundance of on-demand content delivered by the Microsoft® Xbox Live™ service.
In addition, Microsoft is fully committed to this generation, and gamers can expect an amazing pipeline of titles into 2007. This year alone, Xbox publishers and developers will deliver more than 200 games to the platform. Since its launch, Xbox has sold 20 million consoles worldwide, and is expected to sell millions more.
This unified show of commitment from the leaders of the publishing industry underlines their belief in the Xbox vision of how hardware, software and services can be fused to power next-generation gaming and entertainment experiences.

Industry Partners Support Next-Generation Xbox

“Moving into the next generation of console hardware, Microsoft is dedicated to creating cutting-edge technology that enables us to develop more immersive and graphically stunning games. Gamers everywhere benefit as Microsoft’s state-of-the-art tools allow us to turn our ideas into unparalleled gaming experiences.”
— Greg Thomas
President
Visual Concepts, developers of 2K Games’ critically acclaimed 2K5 Sports series

“The next-generation Xbox video game system platform gives us unprecedented personalization abilities that allow gamers to completely customize their gaming experiences like never before. We share Microsoft’s vision for the HD Era and look forward to providing consumers with unparalleled game and entertainment experiences.”
— Kathy Vrabeck
President
Activision Publishing

“The online interface and customization offered by the next-generation Xbox is a leap forward in how consumers interact with games. Atari hopes to maximize the advantages of Microsoft’s new platform and provide our consumers with the type of immersive entertainment experiences that are synonymous with the Atari name.”
— Jim Caparro
President and Chief Executive Officer
Atari Inc.

“Bandai is proud to be one of the publishers planning for the next-generation Xbox. Our unique and exciting games will be a great addition to the next-generation Xbox product line.”
— Naruo Uchida
Vice President
Bandai

“For many gamers, having a personalized experience always has been a driving force behind playing a role-playing game. With the next-generation Xbox, we can create even more original, immersive and engaging worlds for players to explore.”
— Pete Hines
Vice President of PR and Marketing
Bethesda Softworks

“Our production organization is gearing up to bring a wide range of products to the next-generation Xbox platform. The incredible capabilities of this system, along with the continued evolution and expansion of the Xbox Live community are exciting for us and for our audience.”
— Michael Ryder
Vice President of Worldwide Production Buena Vista Games

“Today, it is my great pleasure to announce Capcom’s support for Microsoft’s next-generation Xbox console. It is my firm belief that by utilizing this new hardware we will be able to further our longtime goal of creating the perfect blend of unique gaming experiences with revolutionary, cutting-edge technology.”
— Kenzo Tsujimoto
President and CEO
Capcom

“We’ve always loved creating games for Xbox and working with Microsoft; we share a great passion for developing excellent, superbly playable games. Everyone at Codemasters is excited to be part of Microsoft’s vision and take the gaming experience to a new generation of Xbox.”
— David Darling
Chairman
Codemasters

“Eidos is fully committed to developing for the next-generation Xbox system, taking our console products into the next generation. The incredible performance of this new architecture enables our developers to utterly demolish the barriers presented by the current platforms, delivering entirely new experiences to our players.”
— John Spinale
Vice President
North American Development
Eidos Inc.

“EA studio teams are already deep in development on games that will debut with Microsoft’s new console. We’re particularly focused on making use of the high-definition and online capabilities — two elements we think will define the game experience on the next generation of technology. Microsoft is a great partner, and its new console is going to be a blast for both developers and consumers.”
— Don Mattrick
President
Electronic Arts Worldwide Studios

“We strongly believe that the next-generation Xbox will completely change ideas and images of entertainment, and we are very honored and pleased to join this great project.”
— Naotoshi Zin
President
FromSoftware Inc.

“We have great expectations for the next-generation Xbox. We are looking forward to making full use of the next-generation Xbox’s capabilities to provide game fans all over the world with a completely revolutionary form of entertainment.”
— Toru Ogawa
Managing Executive Officer
General Manager
Software Division
KOEI Co. Ltd.

Webzen Inc.

Konami has always provided high-quality, top-selling games that push the boundaries of innovation and technology. Microsoft’s next-generation Xbox video game system platform will help us continue to deliver great games, providing a wealth of new entertainment opportunities to our customers.”
— Kazumi Kitaue
Executive Corporate Officer
America and Europe
Konami Corp.

“The next generation of Xbox promises to introduce an incredibly powerful new platform that will allow developers and publishers to create games with unprecedented levels of realism, connectivity and customization. Majesco supports Microsoft’s vision for the future of interactive gaming, and we’re excited to partner with it in bringing innovative new content to the next generation of Xbox gamers.”
— Jesse Sutton
President
Majesco Entertainment

“We have amassed an unparalleled lineup of first-party developers recognized worldwide as creative innovators and trendsetters. We all are committed to providing groundbreaking advancements exclusively for the next generation of Xbox. Our collective goal is to deliver experiences that will fundamentally change the way people think about, play and experience interactive entertainment.”
— Shane Kim
General Manager
Microsoft Game Studios


cont...
« Last Edit: April 08, 2005, 12:19:28 PM by Riku »
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Offline Riku
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Xbox 2 - Partial Publisher List Unveiled
« Reply #5 on: April 08, 2005, 12:18:23 PM »
Quote

“Great next-generation games will be defined by how far they push the envelope in terms of graphical prowess, evolved artificial intelligence and revolutionary online functionality beyond what gamers are currently experiencing. We look forward to working with Microsoft on the next-generation Xbox to produce groundbreaking content that will change the face of entertainment.”
— David F. Zucker
President and Chief Executive Officer Midway

“Namco is pleased to be a leading publisher supporting Microsoft’s next-generation vision. We are confident that Microsoft’s next console will be an impressive piece of hardware that will push technological limits, provide consumers with a memorable gaming experience and showcase our software to its fullest potential.”
— Nobuhiro Kasahara
President and Chief Executive Officer
Namco Hometek Inc.

“Simply the next-generation Xbox is a revolutionary machine that exceeds anybody’s expectation. Just like how sensational Xbox was to the gaming industry when it was first introduced, I strongly believe this next generation will allow developers to explore unlimited possibilities and create games they only dreamed of. Fully leveraging all high-end technology the Xbox features, Phantagram is also planning to deliver dazzlingly stylish games never seen and experienced before.”
— Sangyoun Lee
CEO
Phantagram, Ltd.

“Working with the next-generation Xbox technology is a great opportunity. Our development teams are very excited by the possibilities and challenges that come with the advancement of new hardware. The new technology will hopefully allow us to continue pushing the envelope of people’s expectations, while continuing to explore the core ethos and style that is at the heart of Rockstar’s sensibility.”
— Sam Houser
President
Rockstar Games

“The next Xbox will be accessible to a wider market, so SEGA is prepared to deliver a range of great game content that will satisfy all market demographics, from our stable of popular franchises like ‘Sonic The Hedgehog’ to new and exciting properties that will change the way people interact with games. Microsoft has created powerful development tools, so SEGA developers can create incredibly rich, cinematic environments that are more realistic than ever before. Add to this a philosophy of software, hardware and services integration, and you have a successful formula that we expect will set a new benchmark for quality.”
— Simon Jeffery
President and COO
SEGA

“We are working with the most advanced gaming technology in the world in order to create the ultimate gaming experience while continuing to be the industry leader in online gaming on Microsoft’s next-generation platform.”
— John Inada
Tecmo Ltd.

“As a leading worldwide developer and publisher of interactive entertainment software, we are committed to delivering only the best possible experiences for our customers. Microsoft’s next-generation Xbox video game system gives us the platform upon which we can build and deliver digital entertainment experiences our customers have only dreamed of.”
— Jack Sorensen
Executive Vice President
Worldwide Studios
THQ

“Ubisoft is committed to delivering great games to audiences around the world. Microsoft’s next-generation Xbox video game system platform will provide us with even more entertainment opportunities to produce and publish innovative, entertaining games with the ability to interact with their gaming community in ways like never before.”
— Jay Cohen
Vice President
Publishing
Ubisoft

“Microsoft’s state-of-the-art technologies in next-generation platforms will provide gamers with a whole new and exciting gaming experience. The power of next-gen platforms in high-definition will exceed the expectations of gamers, putting them in the game with a more realistic experience. VU Games is very excited and committed to integrating the benefits of the next-generation Xbox into future titles.”
— Cindy Cook
Chief Strategy and Marketing Officer
Vivendi Universal Games

“As a developer that specializes in online gaming, we chose the next-generation Xbox platform because of its stable service and online capabilities. Through this platform we have hopes to meet the high expectations and develop a high-quality game to give consumers the highest level of enjoyment.”
- Nam Ju Kim
President / CEO
Webzen Inc.
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Offline Riku
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Xbox 2 - Partial Publisher List Unveiled
« Reply #6 on: April 08, 2005, 12:25:37 PM »
I don\'t think we\'ll see anything from SquareEnix on the Xbox brand, they don\'t have a reason to move from Sonyland.
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Offline Riku
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« Reply #7 on: April 08, 2005, 12:58:49 PM »
Quote
Originally posted by Black Samurai
Maybe Rare will find the time between doing shitloads of nothing to make a game next generation.


If you visit Rare\'s site and go to their journal you\'ll read that there are 7 unknown games in development plus the one\'s we know about.  (Conker, Perfect Dark Zero, and Kameo)

There\'s a quote, I believe from J Allard, that goes something like "we didn\'t purchase Rare for what they could for us now, we purchased them for what they will do for us next generation."

Good games take time, Rareware games take even more than that;) so it\'s no wonder we haven\'t seen much of anything.
« Last Edit: April 09, 2005, 09:58:14 AM by Riku »
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Offline ooseven
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Xbox 2 - Partial Publisher List Unveiled
« Reply #8 on: April 11, 2005, 11:09:46 PM »
Quote
Originally posted by Black Samurai
Maybe Rare will find the time between doing shitloads of nothing to make a game next generation.


:laughing:

so True..so very very TRUE.

ahh Rare the MG/ Rover of the gaming WORLD.
« Last Edit: April 11, 2005, 11:11:00 PM by ooseven »
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Offline mm
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« Reply #9 on: April 12, 2005, 03:18:12 AM »
that\'s it?
\"Leave the gun. Take the cannoli.\" - Clemenza

Offline Riku
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« Reply #10 on: April 12, 2005, 06:21:27 AM »
Quote
that\'s it?


Besides SquareEnix, which other major publishers are you looking for?
« Last Edit: April 12, 2005, 06:54:30 AM by Riku »
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Offline Eiksirf
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Xbox 2 - Partial Publisher List Unveiled
« Reply #11 on: April 12, 2005, 03:39:59 PM »
Rare also made Grabbed by the Ghoulies and Donkey Kong 64 and Star Fox Adventures (at least halfway decent). Hopefully they turn it up for Xbox 2.

I\'m not looking forward to PD, although it\'d be cooler if they give it that cartoon style. Shooters aren\'t my bag.

Conker is a rehash... Kameo was never interesting.

I dunno, I hope Rare pull\'s out something worthwhile. Another game in the vein of classic DKC would be nice, in my opinion. Crazy Xbox 2 powered, side-scrolling visuals would be awesome. I\'d buy it first day.

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Offline Riku
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« Reply #12 on: April 15, 2005, 08:16:53 PM »
Quote
Originally posted by Eiksirf
Rare also made Grabbed by the Ghoulies and Donkey Kong 64 and Star Fox Adventures (at least halfway decent). Hopefully they turn it up for Xbox 2.

I\'m not looking forward to PD, although it\'d be cooler if they give it that cartoon style. Shooters aren\'t my bag.

Conker is a rehash... Kameo was never interesting.



Don\'t forget the GBA games they have released as well.  Banjo-Kazooie: Grunty\'s Revenge and Banjo-Pilot have come out within the past year or two.

Conker is more than a rehash, it\'s been overhauled and improved.  The multiplayer aspect sounds great.  I\'m not going to try and sell you on it, if you\'re interested then give ign a visit for some info.  To simply call it a rehash is inaccurate.

I think the transition from Gamecube development to Xbox was a rough one.  I wouldn\'t doubt one or two, maybe more, Nintendo owned/Rare developed properties getting canceled, that would definitely set them back.  Remember the renders of Donkey Kong Racing?  I\'d be willing to bet my left testicle they were at least in the pre-development stages of a new Donkey Kong platform game.  That would be time invested then entirely lost.

Perfect Dark Zero was originally slated for Gamecube, then to Xbox, and now it\'s on Xbox 2.  Switching from platform to platform is no doubt counter-productive.

It might also be worth mentioning that it was Nintendo who insisted that Rare change Dinosaur Planet, originally a N64 game, to Star Fox Adventures on the GC.  Does that take time?  The short answer is yes.

I don\'t know, judging from the glowing impressions of Conker Live and Reloaded I\'m inclined to say that Rare has still got it.  A misstep or two but I\'m confident they\'ll get back on track very soon.

Quote
I dunno, I hope Rare pull\'s out something worthwhile. Another game in the vein of classic DKC would be nice, in my opinion. Crazy Xbox 2 powered, side-scrolling visuals would be awesome. I\'d buy it first day.

-Dan


I love that idea.  Donkey Kong Country 2 = Best 2D Platform Game Ever.
« Last Edit: April 16, 2005, 05:41:33 AM by Riku »
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Offline Eiksirf
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Xbox 2 - Partial Publisher List Unveiled
« Reply #13 on: April 16, 2005, 05:30:23 AM »
The thing with Conker is it\'s pretty, but I already played through it on N64. It was awesome and if you don\'t have it, you\'ll love it, but I don\'t want to play through it for the third time just because it\'s pretty. (OK, I kind of do.)

The online stuff is the selling point, but even the first one had multiplayer and since it wasn\'t that great, I\'m skeptical of this one.

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Offline Lord Nicon
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« Reply #14 on: April 16, 2005, 11:48:37 AM »
Quote
Originally posted by Unicron!
Game Republic Inc.
Are these the guys behind the original wipeout?

I thought it was Gamer\'s Republic?

idk

It is something like that though.
Originally posted by ##RaCeR##
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