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Author Topic: Next-Gen Madden Screens [Commercial In 3 Days]  (Read 3626 times)

Offline Halberto
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Next-Gen Madden Screens [Commercial In 3 Days]
« Reply #15 on: April 21, 2005, 08:11:01 AM »
look how the background is blurred, how does the game know what your focusing on? pre-rendered

Offline Riku
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Next-Gen Madden Screens [Commercial In 3 Days]
« Reply #16 on: April 21, 2005, 08:19:41 AM »
What we know:

It has already been said that the Xbox 360 can handle the Unreal Engine 3 without so much as breaking a sweat, now think as to what they\'ll be able to do with more powerful engines.

Quote
Is that an EA logo I see on the corner of the pic?

PRE-RENDERED


That just means the pics were distributed by EA.

If those are pre-rendered then that\'s not very good art work.  The eyes in that first pic don\'t seem life-like, and the crowd, from what little I can see, looks flat.
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Offline Riku
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« Reply #17 on: April 21, 2005, 08:22:17 AM »
Quote
Originally posted by Halberto
look how the background is blurred, how does the game know what your focusing on? pre-rendered


real-time depth of field?
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Offline Unicron!
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Next-Gen Madden Screens [Commercial In 3 Days]
« Reply #18 on: April 21, 2005, 08:28:18 AM »
Quote
Originally posted by Rikku



That just means the pics were distributed by EA.


Ahm.....exactly???:rolleyes:
Quote

If those are pre-rendered then that\'s not very good art work.  The eyes in that first pic don\'t seem life-like, and the crowd, from what little I can see, looks flat.


Pre-rendered that is supposed to represent real time thats why

Offline Riku
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« Reply #19 on: April 21, 2005, 08:41:39 AM »
Quote
Originally posted by Unicron!
Ahm.....exactly???:rolleyes:
 

Pre-rendered that is supposed to represent real time thats why


The high-poly models aren\'t a surprise.  The new machines are rumored to throw around hundreds of millions of polygons.  I\'ve seen better models than those using less than 10,000 polys a piece, much better texture work as well.

The lighting and particle effects, have you any clue as to what the new game engines are capable of?

We\'re getting more polys for more complex models and more ram for better textures.  Those pics may be doctored a bit, then again maybe not, but I think it\'s a very good indication of what we\'ll get come next gen.  However I expect better later on...
« Last Edit: April 21, 2005, 08:48:22 AM by Riku »
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Offline Samwise
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Next-Gen Madden Screens [Commercial In 3 Days]
« Reply #20 on: April 21, 2005, 09:38:09 AM »
Pre-rendered or not, I don\'t see why not this couldn\'t be legit next-gen stuff. I\'d be disappointed if they couldn\'t at least come close to this level of gfx.
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Offline Black Samurai
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Next-Gen Madden Screens [Commercial In 3 Days]
« Reply #21 on: April 21, 2005, 10:21:56 AM »
Quote
Originally posted by Samwise
Pre-rendered or not, I don\'t see why not this couldn\'t be legit next-gen stuff. I\'d be disappointed if they couldn\'t at least come close to this level of gfx.
Exactly.

I don\'t see anything about these pics that makes me think they are definately pre-rendered. As a matter of fact they look like regular Madden screens with a slightly higher poly count, high-res textures, and some bump mapping.
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Offline Unicron!
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Next-Gen Madden Screens [Commercial In 3 Days]
« Reply #22 on: April 21, 2005, 11:43:09 AM »
Quote
Originally posted by Rikku
The high-poly models aren\'t a surprise.  The new machines are rumored to throw around hundreds of millions of polygons.  I\'ve seen better models than those using less than 10,000 polys a piece, much better texture work as well.

The lighting and particle effects, have you any clue as to what the new game engines are capable of?

We\'re getting more polys for more complex models and more ram for better textures.  Those pics may be doctored a bit, then again maybe not, but I think it\'s a very good indication of what we\'ll get come next gen.  However I expect better later on...


I am not discussing wether next gen consoles will be able to do that it in real time or not.

Offline Eiksirf
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« Reply #23 on: April 21, 2005, 02:22:08 PM »
Eh... Looks like every recent football game.

They\'re so realistic now, who cares.

I\'m not into football, so I don\'t get it.

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Offline THX
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Next-Gen Madden Screens [Commercial In 3 Days]
« Reply #24 on: April 21, 2005, 02:22:31 PM »
It looks like each football player has the detail of the mad scientist in Doom 3.  Even with the advanced hardware, the Xbox 360 couldn\'t handle 40 Doom 3 models on screen at the same time.

Pre-Rendered...

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Offline Living-In-Clip

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Next-Gen Madden Screens [Commercial In 3 Days]
« Reply #25 on: April 21, 2005, 03:42:56 PM »
Quote
Originally posted by mm
nice cutscenes



So true.
Anyone who thinks otherwise is a dolt.

Offline Paul2

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Next-Gen Madden Screens [Commercial In 3 Days]
« Reply #26 on: April 21, 2005, 04:22:27 PM »
I think I know why most of you guys called it pre-rendered...because its EA....so, its must be

pre-rendered.


*which I kinda agree*

Offline Evi

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« Reply #27 on: April 21, 2005, 04:24:15 PM »
How about this...WAIT FOR E3!!

Offline mm
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« Reply #28 on: April 21, 2005, 04:28:37 PM »
yeah, the yearly xbox mantra
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Offline Lord Nicon
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Next-Gen Madden Screens [Commercial In 3 Days]
« Reply #29 on: April 21, 2005, 05:25:14 PM »
I can see those as fairly feasible. The poor res on the screw on the helmet in the first pic or so seem to lead to that conclusion. Its not a lot of evidence but 1) these shots arent the most detailed things in the world and 2) if the next gen cant get close to this then i dont even know why we\'re bothering with a next gen so soon.

I want to be able to pick out the next gen material from this gen with my eyes half closed.
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