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Author Topic: ATI & MS unviel xbox360 gpu official  (Read 8200 times)

Offline JBean
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ATI & MS unviel xbox360 gpu official
« Reply #45 on: May 20, 2005, 08:03:21 PM »
yeah, people are ripping up that majornelson.com site, made me laugh.  Seriously though, they are using faulty logic and comparing two totally different graphics architectures.

Where do you draw the line on what to compare?  Like you said seven, you could start adding in all the bandwidth

If the embedded memory bandwidth is going to be counted wouldn\'t it be fair to count memory bandwidth of the local store memory in the CELL SPEs?

I believe the local stores run at 128-bit at 3.2Ghz. There\'s seven of them, so that would total 358.4 GB/sec. So total system bandwidth for the PS3 would be 406.4 GB/sec compared to 278.4 GB/sec for X360.....ps3 blows away xbox360!!!1 ;)

See there, it\'s easy to play with the numbers to make either system look better.
« Last Edit: May 20, 2005, 08:06:13 PM by JBean »

Offline seven
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« Reply #46 on: May 20, 2005, 08:32:17 PM »
Have you been browing B3d lately, JBean? ;)

I\'d prefer to point out that based on the above logic, the PS2 (would) absolutely shred Xbox to pieces (48GB/sec eDRAM bandwidth + 1.2 GB/sec (GIF<->GS) + 3.2 GB/sec (EE<->DMAC) compared to Xbox\'s 6.4 GB/sec UMA)......

Offline Unicron!
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ATI & MS unviel xbox360 gpu official
« Reply #47 on: May 20, 2005, 08:39:45 PM »
If MS is right (which I doubt) then it would mean that Sony has spent millions for R&D to make the Cell only to have MS prove that their XBOX360 CPU route is better with a difference

Offline Evi

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« Reply #48 on: May 20, 2005, 09:29:28 PM »
A lot of this is BS, according to many of the tech guys over at Beyond3D. Whoever wrote this up has no clue what they\'re talking about.

Offline fastson
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« Reply #49 on: May 21, 2005, 02:18:00 AM »
This is probably the biggest pile of bs I have ever seen, now X360 IGN is posting what Major Nelson posted on his site. :D

The damage control teams are out in full force. 360 > PS3 indeed. :)
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Offline clips

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« Reply #50 on: May 21, 2005, 04:33:19 AM »
i hope that s**t isn\'t true :(...but ultimately these consoles will come out with graphics being nearly identical...and these monsters are basically gonna be the nail in the coffin for arcades...:p do people still go there anymore? :p
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Offline Knotter8
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« Reply #51 on: May 21, 2005, 04:35:20 AM »
Quote
Originally posted by QuDDus
After the way nvdia screwed MS I see no reason why Sony would chose them.


Your whole thread seems like a \'wish\' that somehow PS3\'s gpu will be less strong than Xbox360\'s and that Nvidia will fall flat on it\'s face.

WTF is with that ? Like Evis said ; final numbers on RSX\'s performance have not been revealed and and has been generally acknowledged there is NO pc desktop processor which can keep up with RSX\'s data feed. The way it graphically works is indeed traditional to pc graphics cards, but it is very much intergral to Cell design.
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Offline seven
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« Reply #52 on: May 21, 2005, 05:16:03 AM »
The most interesting part about this whole article is that ATi\'s Xenos (GPU) + eDRAM Logic seems to have slightly more transistors than the RSX. This clearly indicates that the first rumours of Xenos being a total of 150 million transistors (excluding eDRAM of course) was wrong and that the two chips are quite close indeed. How this pans out is still unknown though - after all, the chips do pack in two different design philosophies.

Offline BizioEE

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« Reply #53 on: May 22, 2005, 03:54:09 AM »
Let\'s wait and see...

but when I read .."XBox360 has 5 times the  total memory bandwidth ..I started laughing and I closed that "article"....

following his logic, PS2 would have 8 times
the memory bandwidth of XBox and we know it\'s false and  really funny....as seven already said.....
« Last Edit: May 22, 2005, 04:28:16 AM by BizioEE »
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Offline Knotter8
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« Reply #54 on: May 22, 2005, 03:58:30 AM »
PS3 has a dedicated bus for the RSX. Xenos has to share it with the CPU and when accessing ram.
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Offline BizioEE

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« Reply #55 on: May 22, 2005, 04:59:49 AM »
Quote
Originally posted by Knotter8
PS3 has a dedicated bus for the RSX. Xenos has to share it with the CPU and when accessing ram.


Yep!

...so Sony have not still released other specs ?  
...I\'m too curious....
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Offline Unicron!
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ATI & MS unviel xbox360 gpu official
« Reply #56 on: May 22, 2005, 10:32:36 AM »
Developers though seem to know more.Especially considering one of the EPIC  developers\' statement on the current RSX being very far from the final thing

Offline QuDDus
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« Reply #57 on: May 22, 2005, 11:07:37 AM »
Why are people so scared to think that xbox360 has a better gpu or may output better performance. Which I think they both will have great graphics. And nobody has yet determined which design is better.

Only time will tell as to which company designs allows developers to produce better games.

 Xbox already has a better gpu than ps2. Nvidia is producing  a dumb down version of the G70 for ps3. The cell will be able to handle things that gpu can\'t. They will be able to work as one.
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Offline Unicron!
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« Reply #58 on: May 22, 2005, 11:10:42 AM »
Nobody\'s scared.

Offline clips

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« Reply #59 on: May 22, 2005, 12:05:09 PM »
scurred...
knowledge, wisdom & understanding..these are the basic fundamentals of life

if you can\'t amaze them with brilliance, baffle them with bullsh*t....

 

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