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Author Topic: Team Ninja chief concerned by Xbox 360 DVD media capacity  (Read 525 times)

Offline Paul2

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Team Ninja chief concerned by Xbox 360 DVD media capacity
« on: July 04, 2005, 07:07:28 PM »
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Team Ninja chief Tomonobu Itagaki has expressed concerns over the lack of storage space on the Xbox 360\'s DVD media.

Speaking to Japanese magazine, Famitsu, Itagaki has expressed concerns over the limited capacity DVD offers in the era of High Definition. He feels developers will struggle to fit High Definition pre-rendered sequences onto the 9GB format, being particularly problematic for Japanese developers who prefer to use pre-rendered over real time cut scenes.

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"The screen resolution for Xbox 360 games will be in high definition, so the pre-rendered movies are going to be pretty large," said Itagaki. "If we encoded the Dead or Alive 4 trailer from E3 in high definition in a quality acceptable to us, it will easily be about 2GB." This would leave around 7BG for game data, but for games relying on pre-rendered scenes to tell and develop the story, multiple DVDs may be required. Itagaki added how shocked he and his team were when they were told the Xbox 360 would use DVDs.

"With DOA4, we\'ll be using the disc\'s capacity to its full extent. We started development on DOA4 pretty early, and we didn\'t know what disc format the Xbox 360 was going to adopt. So when we learned about it, we were really knocked out."

This is a realistic concern to have as HD video requires large amounts of disc space that the DVD format does not have. Sony, on the other hand, are to use the much larger capacity Blu-Ray discs, so PlayStation 3 developers should not face such problems.


WMV-9 is made by microsoft, so I don\'t think this should okay if they uses WMV-9 codec instead of MPEG-2 which WMV-9 can compress more efficiently.

But still I would rather go for a larger storage like how sony goes with the blu ray...:yawn:

Offline §ôµÏG®ïñD

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Team Ninja chief concerned by Xbox 360 DVD media capacity
« Reply #1 on: July 04, 2005, 07:21:49 PM »
why is this posted in the pc forum??
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Offline Paul2

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Team Ninja chief concerned by Xbox 360 DVD media capacity
« Reply #2 on: July 04, 2005, 07:27:15 PM »
EDIT: whoops, wrong forum...please move it to console discussion forum...:D
« Last Edit: July 04, 2005, 09:35:38 PM by Paul2 »

Offline Lord Nicon
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Team Ninja chief concerned by Xbox 360 DVD media capacity
« Reply #3 on: July 04, 2005, 09:03:50 PM »
And so i guess there is a reason for blu ray after all.

Should be a good addition to the console debate forum.
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Team Ninja chief concerned by Xbox 360 DVD media capacity
« Reply #4 on: July 05, 2005, 04:18:30 AM »
All he needs the space for is prerendered CGi.

If he\'d change to realtime made cutscenes that would save him both space and rendercosts. Of course, who am i to tell him to not use fmv cgi....
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Offline clips

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Team Ninja chief concerned by Xbox 360 DVD media capacity
« Reply #5 on: July 05, 2005, 05:25:58 AM »
F**k team ninja...weren\'t they the one\'s that stated dead or alive couldn\'t be done on ps2? :rolleyes:
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Offline NVIDIA256
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Team Ninja chief concerned by Xbox 360 DVD media capacity
« Reply #6 on: July 05, 2005, 05:37:29 AM »
The problem is that the CGI cutscenes will be renedered in Hi-def which we all know will eat space up like a mo-fo. I wish the jap developers would stop using cutscenes for the most part cause for me it always takes away from the game when you take the gamer in a more realistic rendered game enviroment and then force them back in the lesser. Only in certain cases do I like them.

Other than the HD cutscenes, we have barely yet to use up a dvd-9 media for games. So for space I am not worried, however team ninja can use more than one disk if they decide to use up a dvd-9 media with there cutscenes
« Last Edit: July 05, 2005, 05:40:02 AM by NVIDIA256 »

Offline Lord Nicon
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Team Ninja chief concerned by Xbox 360 DVD media capacity
« Reply #7 on: July 05, 2005, 07:36:08 AM »
Quote
Originally posted by clips
F**k team ninja...weren\'t they the one\'s that stated dead or alive couldn\'t be done on ps2? :rolleyes:

Yeah thats what i would say. As far as CG cutscenes go, i have not problem with them. In fact i preffer them when it comes to certain games.

FFX cutscenese were just gorgeous.
Originally posted by ##RaCeR##
I don\'t have comprehension issues, you just need to learn how to communicate.
Yessir massir ima f*** you up reeeeal nice and homely like. uh huh, yessum ; ).
Debra Lafave Is My Hero ;) lol

 

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