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Author Topic: J Carmack Discusses PS3 & 360 at keynote speech  (Read 2131 times)

Offline NVIDIA256
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J Carmack Discusses PS3 & 360 at keynote speech
« on: August 14, 2005, 07:50:19 AM »
Below I have provided the Carmack Keynote speech, which took place at the id Software Special Presentation. Also At the bottom I have provided links for those of you whom are further interested in seeing the full keynote speech  
video.

John Carmack is the most respected Game Engine coder/designer, this man tends to be very honest and conservative about his views and his analytical opinions are usually spot on .This man in his speech cuts right through the SONY and M$ BS marketing hype, and  gives us the real low down on the development of multi-processor coding. Some things Mr. Carmack has noted are:


-Carmack not happy with Microsoft\'s stance on OpenGL vs. D3D

-Carmack warns that technology in next-gen consoles when looked at in a practical/realistic manner is not nearly  "as powerful as it sounds"


- The "return" from multi-processing on future platforms won\'t be as glorious as some originally thought Parallel  programming = tough, even on consoles; performance benefit vs. extra time may not be worth it. not for a while.

- Carmack is not looking forward to separate physics cards; too complicated and when heavily used, they will slow game down.

- $100 million games are just around the Corner

Carmack seemed to side alot more with Microsoft than Sony;(keep in mind he still feels that both Cell And Xenon  have there problems) seemed to "shrug" off Cell processor for design reasons. There will be the developers that go ahead and have a miserable time and do get good performance out of some of these multi-core approaches, and the Cell is worse than others in some respects here" None the less he then proceeds to point out the x360\'s shortcomings in detail.

Also he said that IBM made a misstep with PS3 Cell processor into thinking that the Graphics aspect is already been done,  and we should concentrate on CPU power for physics and AI only, which Carmack thinks is way off base. The Cell processor he Suggested was made for Physics and AI and its graphics capability is not that high. (Please bear in mind if you listen or watch his speech he does not go out and bash the Cell or 360 instead the man is very respectful and cautious in regards to how he approachs each subject.

Also he discusses the ps1, Sega Saturn, the ps2 and how all development went on them etc... and also the Xbox

Then get\'s into detail about AI in game development and how it\'s more cutting edge than Graphics

Much more is discussed in detail, If any one is a game fan you must download the video it\'s 240mb(90 min long very interesting none of it is boring) I have provided a torrent file link. Download took me about 10 min

Download Video----->
http://www.filerush.com/torrents/QuakeConCarmackKeynote.zip.torrent
« Last Edit: August 14, 2005, 09:19:22 AM by NVIDIA256 »

Offline Unicron!
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J Carmack Discusses PS3 & 360 at keynote speech
« Reply #1 on: August 14, 2005, 07:52:34 AM »
Read about it some days ago.It was discussed a lot in beyon3d forums.

Offline NVIDIA256
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J Carmack Discusses PS3 & 360 at keynote speech
« Reply #2 on: August 14, 2005, 08:06:13 AM »
you must download it, trust me it\'s good.

Reading is one thing, actually listening to this man speak is another

Offline Unicron!
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J Carmack Discusses PS3 & 360 at keynote speech
« Reply #3 on: August 14, 2005, 08:51:43 AM »
Unfortunately I have a 56k modem.No broadband to download :(

Offline NVIDIA256
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J Carmack Discusses PS3 & 360 at keynote speech
« Reply #4 on: August 14, 2005, 09:16:07 AM »
damn

Offline Riku
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J Carmack Discusses PS3 & 360 at keynote speech
« Reply #5 on: August 14, 2005, 10:21:58 AM »
It sounds like a bunch of whining to me.  Besides, he\'s made like one game in the past five years, and it wasn\'t anything to write home about.  What does he matter?
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Offline NVIDIA256
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J Carmack Discusses PS3 & 360 at keynote speech
« Reply #6 on: August 14, 2005, 12:06:20 PM »
Quote
It sounds like a bunch of whining to me. Besides, he\'s made like one game in the past five years, and it wasn\'t anything to write home about. What does he matter?


He is just the best Engine coder/designer ever. Carmack does not really make games per say , he is the architect behind state of the art, engines for the industry which act as the barometer of all other engines. This man\'s quake 3 engine has generated over 1 Billion dollars within the industry.


What is it when well known developers have a different take on the new next gen hardware that does not coincided with the hype/marketing claims of the company\'s promoting them , that it\'s then considered whining. So far Mr. Carmack makes quite legitimate and realistic points, unlike most developers whom love making far fetch claims about what they will achieve on next gen hardware which usually never manifests itself.

This man as I have said earlier is very conservative about his goals and expectations, it is for that reason that HE has always come on top when it comes to implementing state of the art features that have real practicality in game engines for example unified lighting and shadowing meaning most light sources are computed on the fly. This allows lights to cast shadows even on non-static objects such as monsters or machinery, which was impossible with static light maps the doom3 engine allows this, also look how efficiently coded it was to utilized both the amd and intel chips, and how beautifully it ran on various types of hardware.  This guy is the father of Game engines. He may not be a great game designer anymore, but his engines are top notch.

Anyways My main point is MR Carmack has credibility and along with that a great deal of respect. Therefore his insights and opinions do go along way when viewed upon by many people. This isn\'t some team ninja or 3rd rate developer stating there limited opinion on whom ever\'s hardware. This is John Carmack.
:D

Offline NVIDIA256
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J Carmack Discusses PS3 & 360 at keynote speech
« Reply #7 on: August 14, 2005, 12:08:28 PM »
By the way I hope people download the video before they make any comments, cause other wise they will not fully understand the depth of what Mr Carmack is really saying.

Offline THX
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J Carmack Discusses PS3 & 360 at keynote speech
« Reply #8 on: August 14, 2005, 12:11:15 PM »
oh you pc nerds just splooge over him because you saw that pic of him with his long flowy hair in front of a red Ferrari :D

There has to be SOME potential for multiple-threaded gaming.  I think these game developers need to scratch the surface & actaully design a game that can take advantage of this technology before making anymore negative comments on the subject.

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Offline Phil
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J Carmack Discusses PS3 & 360 at keynote speech
« Reply #9 on: August 14, 2005, 12:24:41 PM »
"Mr. Carmack"


Wow
Wrong. There are two other people who can.
Dark Lord Sith\'s.
Demon\'s named Phil.  -LIC

Offline Lord Nicon
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J Carmack Discusses PS3 & 360 at keynote speech
« Reply #10 on: August 14, 2005, 02:47:12 PM »
Quote
Originally posted by Phil
"Mr. Carmack"


Wow

Seriously.
Originally posted by ##RaCeR##
I don\'t have comprehension issues, you just need to learn how to communicate.
Yessir massir ima f*** you up reeeeal nice and homely like. uh huh, yessum ; ).
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Offline BizioEE

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J Carmack Discusses PS3 & 360 at keynote speech
« Reply #11 on: August 15, 2005, 12:52:32 AM »
Quote
Originally posted by Rikku
It sounds like a bunch of whining to me.  Besides, he\'s made like one game in the past five years, and it wasn\'t anything to write home about.  What does he matter?


I\'m with you!  maybe he likes programming only on PC, and he never put his hands on PS3 final hardware, and he will never do...only BS....maybe IBM know a bit more how to develop a competitive CPU than Mr. Carmack:rolleyes:
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Offline Unicron!
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J Carmack Discusses PS3 & 360 at keynote speech
« Reply #12 on: August 15, 2005, 02:46:37 AM »
In a few years time when the industry adjusts to the new patent he wont be complaining anymore ;)

Offline Living-In-Clip

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J Carmack Discusses PS3 & 360 at keynote speech
« Reply #13 on: August 15, 2005, 04:29:52 AM »
The Cell has the same fundmental problems the Saturn had. Multi processor systems are hard to develop for, when finally "cracked" so to speak, they do great, but it is a huge learning curve.

Offline NVIDIA256
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J Carmack Discusses PS3 & 360 at keynote speech
« Reply #14 on: August 15, 2005, 04:46:38 AM »
All good points made here!

Aside from the whole Xeneon and Cell subject, Carmack get\'s into other interesting points about the previous consoles all of which he worked on. Download the video, those of you with Broadband.

 

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