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Author Topic: Let the dogs of Rampant flamers FLAME!  (Read 4923 times)

Offline GmanJoe

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« on: October 17, 2005, 07:13:08 AM »
http://news.teamxbox.com/xbox/9503/Developers-Migrating-from-PS3-to-Xbox-360-Development/

Quote
Developers Migrating from PS3 to Xbox 360 Development?

By: César A. Berardini - "Cesar"
Oct. 12th, 2005 2:06 pm
 PS3Today.com and PS3Focus.com have reported a recent Japanese article about PS3 developer support, which has an insider source claiming that the initial investment for PS3 software development it at least ¥2 billion (U$S 17.6 million), and that figure does not include the actual development costs associated directly with the title.

This initial investment, according to this insider source, is "nothing but a nightmare for many Japanese software development companies."


The article also reveals that the prevailing rumor in Japanese game development circles is that many companies may end up developing for the Xbox 360, which will lower R&D costs since the system shares many similarities with Windows game development, allowing developers to release a single title on both platforms.
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Offline videoholic

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« Reply #1 on: October 17, 2005, 07:33:24 AM »
If they can\'t afford 17 million to get into the game, thne they probably suck.
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Offline Living-In-Clip

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« Reply #2 on: October 17, 2005, 08:48:53 AM »
Lower prices equal more crap!

Offline GmanJoe

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« Reply #3 on: October 17, 2005, 08:53:51 AM »
Well, sometimes the newbie company with the innovating idea are small time companies. Sorta like how PSX was able to get so much good games along with the thousands of crap ones. Kinda like how Square had "Final Fantasy", nearly bankrupt, they made what they thought was their "final" game.

Think of it as mining for diamonds. Out of tons of dirt, you\'ll find a few diamonds. :) Maybe this is what MS is hoping for.

PS3 will get mostly the big collossal productions though. :)
\"Gee,  I dunno.  If I was a chick, I\'d probably want a kiss (or more) from Durst, too.\"--SineSwiper 9/23/03 (from another forum)
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Offline mm
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« Reply #4 on: October 17, 2005, 08:56:41 AM »
this is from teamxbox, who probably stole it from the theinquirer.net :rolleyes:

and yeah, please take all the poor, crap developers.
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Offline Eiksirf
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« Reply #5 on: October 17, 2005, 09:00:06 AM »
Quote
Originally posted by GmanJoe
Well, sometimes the newbie company with the innovating idea are small time companies.


In theory. But an idea without the money to execute it anyway is no good. A small time developer with a good idea needs the big time development money that a decent publisher might provide. Pull that off and the development costs aren\'t as big a deal anymore.

And the game would still be a make or break title for the developer a la Square\'s Final Fantasy, to share your example.

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Offline GmanJoe

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« Reply #6 on: October 17, 2005, 09:02:19 AM »
Yeah, I remember having to wade through the muddy waters of PSX games. So much crap titles! Sega Saturn was getting mostly gems...few games...but damn some good ones!
\"Gee,  I dunno.  If I was a chick, I\'d probably want a kiss (or more) from Durst, too.\"--SineSwiper 9/23/03 (from another forum)
Originally posted by Seed_Of_Evil I must admit that the last pic of her ass will be used in my next masturbation. She\'s hot as hell, one of my

Offline Black Samurai
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« Reply #7 on: October 17, 2005, 10:56:03 AM »
Quote
Originally posted by Living-In-Clip
Lower prices equal more crap!
Whereas higher prices equal less of EVERYTHING.
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Offline Soul Reaver
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« Reply #8 on: October 17, 2005, 11:14:02 AM »
So games like Katamari Damacy should cost $17 million dollars to make? This will also hinder some up and coming developers.

Get some sense guys.
« Last Edit: October 17, 2005, 11:20:53 AM by Soul Reaver »

Offline Eiksirf
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« Reply #9 on: October 17, 2005, 11:49:23 AM »
I don\'t think any game should cost that much, personally. But, what do I know, heh.

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Offline mm
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« Reply #10 on: October 17, 2005, 11:53:11 AM »
Quote
So games like Katamari Damacy should cost $17 million dollars to make?


if they would have the budget to make the game bigger, contain more levels, and run better?

sure

i beat katamari damancy in two sittings, we love katamari in one
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Offline Soul Reaver
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« Reply #11 on: October 17, 2005, 11:57:09 AM »
Quote
Originally posted by mm
if they would have the budget to make the game bigger, contain more levels, and run better?


$17 Million Dollars

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« Reply #12 on: October 17, 2005, 12:42:51 PM »
errr, EA isn\'t poor.....    there will still be crap titles.
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Offline THX
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« Reply #13 on: October 17, 2005, 01:48:38 PM »
^^hahaha

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Offline Riku
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« Reply #14 on: October 17, 2005, 02:10:33 PM »
Quote
Originally posted by mm
this is from teamxbox, who probably stole it from the theinquirer.net :rolleyes:

and yeah, please take all the poor, crap developers.


This was in the news almost two weeks ago now, and you can follow the Team Xbox link to the original Japanese source.

As for the news, the PS3 has been unanimously declared more challenging to develop for, and with rising development costs it takes no stretch of the imagination to think there might be some truth to this.  What I think is that you\'ll see alot of third party games developed on the Xbox 360 and ported over to the PS3, but not very many leaving Sony\'s camp all together.  

Also, two previously exclusive PS3 games, Brothers in Arms and Assassin, have recently been added to the 360 roster as well.
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