I suggest you watch the Red Steel gameplay footage : at one point the player is opposed to a handfull of baddies - the game goes into slowmo (wether scripted or player triggered) - the player locks in on is targets in realtime normal speed.
But thats what I am saying. In Viewtiful Joe the character is also slow motioned. And he is slowmotioned too deliberately because puting everything in slowmotion isnt there just to make you more destructive. Its there to change a tactic that still needs skill thats why Viewtiful is slowmotioned too.
In Red Steel the main character is never slowmotioned because it would give a feeling of lag between input and character. It can only serve as an extra effect or to make you more destructive.
3rd person games : like i said ; any movement could have the movement of specified axis locked. For example, the game could regulate movement only to be influential on the vertical Y axis.
Wouldnt this restrtict the motion sensing controller even more?
Also isnt the motion sensing best suited for 3rd person games were the camera remains at the back of the character? I dont know how a game like DMC where the camera is set independedly and uses a gameplay mechanic that has 3D controls with 2D style combos will work with Wii as efficiently as a standard controller.
Also I believe your idea makes the wii controller look more like....Dual Shock3\'s tilt feature
I feel that the Wii controller might be restrictive for many traditional styles than expand them.
I know I could be prooven wrong at the end but these thoughts are bugging me
Btw Blade: If I use this controller with RS wouldnt it be kind of confusing and funny holding the controller with two hands trying to move my character and slash with my Katana/shoot at the same time?