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Author Topic: Phil Harrison talks on PS3 controller  (Read 7797 times)

Offline Living-In-Clip

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Phil Harrison talks on PS3 controller
« Reply #30 on: June 04, 2006, 07:48:31 AM »
Quote from: mm
well actually, you do look like a fool playing Dance Dance Mario.

And I have no problem with that. Games are suppose to be fun, it\'s not some macho contest. I don\'t care. I\'ll continue to play Dance Dance Mario in my Transformers under-roo\'s and have a blast. That\'s what games are for, havin\' fun. Not sure why anyone has a complex on how they "look" while playin\' a game.  Then again, I never felt less manly or unsure of myself while playin\' Super Princess Peach.

Offline mm
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« Reply #31 on: June 04, 2006, 08:15:37 AM »
perhaps you misunderstood, gaming isn\'t a "cool contest"

it\'s more about maturity in this case.
think mario ddr sells well among the male 18-34 year old crowd?

if you like dancing games, you\'re in the minority.
enjoy it, i guess
\"Leave the gun. Take the cannoli.\" - Clemenza

Offline Unicron!
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« Reply #32 on: June 04, 2006, 08:27:47 AM »
Quote from: mm
perhaps you misunderstood, gaming isn\'t a "cool contest"

it\'s more about maturity in this case.
think mario ddr sells well among the male 18-34 year old crowd?

if you like dancing games, you\'re in the minority.
enjoy it, i guess

Well we will see if only the minority will prefer Wii when its released.

For the meantime all we have to do is wait than jump to absolute conclusions

Offline mm
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« Reply #33 on: June 04, 2006, 08:38:43 AM »
or use simple deductive reasoning
\"Leave the gun. Take the cannoli.\" - Clemenza

Offline Living-In-Clip

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« Reply #34 on: June 04, 2006, 10:15:24 AM »
Quote from: mm
perhaps you misunderstood, gaming isn\'t a "cool contest"

it\'s more about maturity in this case.
think mario ddr sells well among the male 18-34 year old crowd?

if you like dancing games, you\'re in the minority.
enjoy it, i guess


Yes, yes it does.

You know why I own Dance Dance Mario and not other Dance Dance games? Because my fiance had no interest in it until she saw Mario. People like Mario, not sure what you problem is with that.

Offline Knotter8
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Phil Harrison talks on PS3 controller
« Reply #35 on: June 04, 2006, 10:38:44 AM »
Afaik , Battlezone on PC was one of the first true 3D graphics & gameplay titles.

Of course 1 or 2 titles don\'t make a platform as an established 3D gaming platform.

Genesis, SNES, Jaguar etc. did indeed feature some (good) 3D games but that doesn\'t make them THE gaming platform which sets the standard as such.

Sega Saturn came a long way, but it\'s 3D games didn\'t quite evolve as much as needed (in time).

So, ppl who want to nitpick and play semantics arguments may disagree with Harrison\'s arguments. Whatever way ; the PS3\'s controller tilt function is added value, be it much or little.
\"Enemy show me what you wanna be, I can handle anything even if I can\'t handle you !\"

Offline Black Samurai
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Phil Harrison talks on PS3 controller
« Reply #36 on: June 04, 2006, 10:41:56 AM »
Quote from: Unicron!
You got it all wrong. You confused one of Sony\'s projects. It was one of the first efforts to introduce high performance parallel processing that was going to be used for commercials and movies and it consisted not of just 1 PS2 but 16 to 64 (the latest GScube version if I remember well) PS2 boards connected to each other. That was called the GScube.
 It was an experiment which they would later use for future usage.

  It was demonstrated at SIGGRAPH. Its not BS

 Matrix wasnt the only thing they demonstrated at SIGGRAPH.

 They showed interactive footage of Antz and Final Fantasy: Spirits Within as well

http://en.wikipedia.org/wiki/GScube
http://www.computerandvideogames.com/article.php?id=8750
http://www.gamasutra.com/features/20000804/crespo_pfv.htm


And here\'s the direct quote of "jacking into the Matrix" some fanboys have been using as an arguement that KK claimed you could jack into the Matrix with your PS2. He was refering to the GScube but like always some like twisting some facts.

http://www.computerandvideogames.com/article.php?id=8744

This is how they envisioned the next console to evolve, and it was the first-if you like, experimental version/prototype of the idea behind the PS3.
No matter. They still said that they could do Toy Story graphics and the Cloud-Tifa dance scene in real time. Don\'t forget Saddam was trying to get a couple for his missle guidance system. They also called it a supercomputer, just like they are doing with the PS3.
[SIZE=\"4\"][COLOR=\"Red\"]I\'m sorry, That\'s not a hair question.[/COLOR][/SIZE]

Offline Living-In-Clip

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« Reply #37 on: June 04, 2006, 11:15:43 AM »
Quote
Sega Saturn came a long way, but it\'s 3D games didn\'t quite evolve as much as needed (in time).

What crack are you smoking? Can I have some? When developers knew what to do with the Saturn it produced beautiful games. I need to only point to the difference in Virtua Fighter (launch) and Virtual Fighter 2.

Then again, I don\'t even know what your post was about  - shrugs-.

Quote
Don\'t forget Saddam was trying to get a couple for his missle guidance system. They also called it a supercomputer, just like they are doing with the PS3.

I had almost forgot about that. :laughing: I remember all the hype on how it was a supercomputer and Saddam was goin\' to link them together or some nonsense.

Offline Knotter8
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Phil Harrison talks on PS3 controller
« Reply #38 on: June 04, 2006, 11:41:53 AM »
The Virtua games franchise was and still is Sega\'s first party elite. No doubt about it. Quality stuff indeed. However, on the longer term that wasn\'t and isn\'t enough to establish a gaming platform as known for it\'s 3D games.

Especially 3rd party devs had trouble using Saturn\'s double core architecture to create evolving 3D games with true 3D gameplay.

Becuz alot of them got stuck in being \'on rails\' gameplay with only polyons being the 3D aspect of it.

That\'s the point ; making the jump to full 3D gameplay worlds where one could go about \'freely\' without the developer having to cut on detail.

But again ; there is NO point in discussing about semantics (wether it\'s a true \'lie\' about Toy Story graphics or not and such) . It IS about being a games platform which establishes itself as a true 3D gaming platform.

That is what Sony delivered and which should be recognized imo.

Otherwise i hint towards developer interviews ; which only attest to their reluctancy and \'problems\' to do 3D games on Saturn.  And again.. that sub discussion is non relevant because the console didn\'t really survive it.  

Saturn died, DC died, - Xbox360 came, Wii and PS3 will come ; we have to move on.
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Offline Living-In-Clip

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« Reply #39 on: June 04, 2006, 12:06:25 PM »
Huh?
What in the hell are you rambling about?
I\'m not sure how we got on the "Toy Story Graphics" to this whole 3D realm thing.

The only thing I got out of your mess of a post is that it\'s okay Sony makes bold face lies when they hype a machine, because they brought 3D gaming to the masses? I love that logic.
:rolleyes:

Offline Unicron!
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« Reply #40 on: June 04, 2006, 04:52:25 PM »
Well we went from "Phil Harrison talks on PS3 controller" to "Toy Story graphics". Why not Toy Story graphics to this

Quote from: Black Samurai
No matter. They still said that they could do Toy Story graphics and the Cloud-Tifa dance scene in real time. Don\'t forget Saddam was trying to get a couple for his missle guidance system. They also called it a supercomputer, just like they are doing with the PS3.
Ahm that was Squall and Rinoa, they did demonstrate it in real time and it wasnt that impossible. Actually judging  by the fact that it was just a tech demo with only 2 characters on screen, and full games were later released on PS2 that looked just as good or sometimes even better proves that it surpassed that tech demo.
 It was CNN that said that about the missiles. About the Toy Story graphics again is a victim of misinterpretation and mistranslation
« Last Edit: June 04, 2006, 04:55:28 PM by Unicron! »

Offline Evi

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« Reply #41 on: June 04, 2006, 06:15:46 PM »
Quote from: Black Samurai
No matter. They still said that they could do Toy Story graphics and the Cloud-Tifa dance scene in real time.

Cloud and Tifa? It\'s apparent you\'ve never played a Final Fantasy game in your life.

Offline Phil
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Phil Harrison talks on PS3 controller
« Reply #42 on: June 04, 2006, 06:17:25 PM »
Does it matter? His point is still made.

Oh and lol unicron, misinterpretation....right

EVERY company hypes their product, is it that hard to understand?
Wrong. There are two other people who can.
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Offline Evi

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« Reply #43 on: June 04, 2006, 06:19:13 PM »
Quote from: Phil
EVERY company hypes their product
Pretty much.


Quote
His point is still made.
Yeah, I know. I remember that demo. It looked like ass.

Offline Unicron!
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« Reply #44 on: June 04, 2006, 06:51:17 PM »
Quote from: Phil
Does it matter? His point is still made.

Oh and lol unicron, misinterpretation....right

EVERY company hypes their product, is it that hard to understand?

I didnt say they dont hype their product

 

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