and uni, the bulls**t part i\'m talkin\' about is how kojima refers to the ps3 as theatre.... i think knotter8 summed it up best when he tried to say that because of the ps3\'s structure mgs4 could not be done on the level that it would be on the ps3...i think that is bulls**t..if kojima started from the ground up on the 360, i do believe he could get the exact or very close to the same results he would experience on the ps3,..add to the fact that it\'s easier to develop on and the fact is even more realized...
Yeah but I dont think Kojima is refering to visual quality if thats what you understood by the "theatre" part.
Kojima is a man who gives perhaps way too much emphasis in some details that may sound insignificant for us but for him they are hugely important.
I have no doubts 360 could do a superb MGS4 if it was made for it from the ground up and I wouldnt have found it strange if that MGS4 couldnt be 100% done on a PS3. But what he specifically wants to make for MGS4, 360 just doesnt do it for him. Some PS3 specific features are greatly important for him and for what he wants to make and that doesnt revolve around visual feats such as textures, polygons, shaders etc which both can do or the 360 may be able to do better.
He wants to take advandage of the bigger storage and Cell\'s unique architecture albeit harder to exploit which he things may offer some different possibilities in AI, physics and content that probably can not be done on the 360 just as well, but could have done differently or do other things better but kojima may not be interested on. Which I think is what Knotter8 was trying to say
Hideo Kojima isnt a 1st, 2nd party dev or just any developer. So I see no reason why he would make any (biased) statements without a reason. Its just that some PS3 features are way too important for him. Its an opinion he can support with his arguements based on what he finds important