That\'s still kinda too long,...the engine is already in place, and it doesn\'t take a brain surgeon to program for the wii...even tho i\'m not into these types of games, i know nintendo first party stuff is always high quality,..but 3 yrs for a game that already has the engine in place is still kinda long imo...i\'m not complaining or anything...."just sayin"....
A. "Just sayin" can be fine when the person knows what they\'re talking about. You don\'t, so you\'re basically "just sayin" that you\'re ignorant. I hate to be the bearer of bad news, but I\'ve learned through hard knocks over the past decade that if you\'re going to talk shit (especially on the internet) then
at least know your shit. You don\'t know your shit.
B. The engine wasn\'t already in place. The SSBB engine was built for the ground up to take advantage of the Wii\'s capabilities, and it has completely new
everything for every character that was in SSBM. It also has a lot of new features, including an extremely fleshed out single player campaign... and online play. Online play that needed lots of tender lovin\' care to make sure that it was optimized and balanced.
C. It doesn\'t take a brain surgeon to program for any console, but you said it yourself... Nintendo makes high-quality games. They\'re making SSBB a treat for the long haul, with hundreds of hours of content. A high-detail (for the Wii) game with
entirely orchestrated soundtrack, unflinching 60fps framerate, and more easter eggs than a selfish bunny...
The 27-28 month development time to get it perfect doesn\'t bother me at all.