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Author Topic: Killzone 2 Gameplay movies  (Read 2488 times)

Offline Unicron!
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Killzone 2 Gameplay movies
« Reply #15 on: June 09, 2008, 05:05:17 PM »
Quote from: Raz The Friggin Grea
And there is no reason to expect any different this time.

That\'s the thing. First impressions are a killer. This applies to franchises more than anything.
I can hope atleast. True first impressions sometimes are misleading.

I will see the reviews and play the demo before I decide for a purchase. But so far I like what I see and the impressions the game receives.

Hopefully this wont pull out a Lair.

Offline Knotter8
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Killzone 2 Gameplay movies
« Reply #16 on: June 09, 2008, 11:37:37 PM »
Killzone : Liberations proves developer lessons were learned.
\"Enemy show me what you wanna be, I can handle anything even if I can\'t handle you !\"

Offline Unicron!
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« Reply #17 on: June 10, 2008, 04:43:08 AM »
Oh yeah I forgot all about that. It was a very good game :)

Offline JBean
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« Reply #18 on: June 10, 2008, 04:50:27 AM »
that game play video looked pretty promising, although one thing kinda bugs me about it.  It seems like it\'s playing in slow motion compared to COD4, (which is clearly the best game to compare this to).  It just seems like it\'s a little bit clunky... might just have been the person playing it though.  I\'ll wait for some reviews before I get too up or down on this one.

Offline Unicron!
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« Reply #19 on: June 10, 2008, 04:58:57 AM »
I think it is deliberately moving that slow for some realism. COD4 reminds me of counter strike. Fast paced action. Its been a long time since I played Killzone1 but if I remember well the character also moved slow. There was a sense of weight according to the "skill" of your character. There was also a light weighted character that moved faster. There is a run button that you had to use a lot to take cover

Offline BizioEE

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« Reply #20 on: April 22, 2009, 05:13:56 AM »
[size=+2]patch 1.24 details[/size]

Quote

Hi guys,

here’s the patch notes being released now. Once this patch is live we will start on the next, even bigger patch. We’ve got some good stuff still coming for you guys. We’ll talk a little more about these changes next week on http://www.killzone.com .

On April 22nd at 8AM GMT, Guerrilla Games will release the next game update to their hit First Person Shooter Killzone 2, exclusive for the Playstation3.

The primary main aim of patch 1.24 is to enable the released versions of the game to play with Japanese release due on the 23rd of April 2009.

It also enables support for the first DLC pack – “Steel and Titanium” available on the Playstation®Store from the 30th of April 2009 and we have added three additional ranks to the top-end of the rankings known as ‘Hardcore ranks’.

There are also some minor improvements on finding and joining friends and clan member, but we will continue to improve on the system with the next update.


The patch is 57MB large and a full list of fixes and feature updates are below:

AI - Bots now skipping disabled/destroyed MGs in warzone when requesting mounted guns.

AI - Do not claim waypoints for the previous character when it’s dead.

AI - Fixes bots getting stuck trying to arm/disarm S&D object when mission is already over.

Campaign - Fix for potential progression bug in Salamun Bridge.

Clan - User name, not users clan displayed in rankings

Clan - Winning 10 Clan Challenges causes the user to become stuck on the medal awards screen.

Controls - Lean & Peak - Zoom hold on and out of ammo it switches between regular/scope view rapidly.

Cosmetic - Blue screen tint which indicates scout cloak is occasionally enabled and will remain indefinitely.

Cosmetic - White squares on the grenade counter merge together when displayed in 1080p

Create Game - "Badge Combination" option does not work properly

Create Game - Online - "clan only" presets apply even after a player leaves a clan

DLC - DLC pack 1 - ’Steel & Titanium’ support DLC - New Loading screens advertising the first DLC pack.

Exploit - Helghan Industries - Player getting out of map fix.

Exploit - Radec Academy - User is able to gain access to the roof when revived in a specific location.

Exploit - Reviving player stuck in wall collision can result in him spawning outside level

Exploit - Salamun Market - One sided wall allows people to be seen and shot from outside where they cant see or fire out

Exploit - Tharsis Depot - Player can get out of the "normal" play area and can get into some sniper/camp spots

Feature - Invite player from friendslist Feature - Join Clan Member list added.

Feature - Join Game - 17-24 players filter.

Feature - MP - Moving while seeing scores after pressing SELECT

Feature - The radar/map now has a larger radius

Feature - Three additional ’Harcore’ Ranks added to the top limits.

Front-end - Add support to display more than 8 maps when creating a game /challenge/tournament

Front-end - Sorting ascending and decending ranks working better in ’Rankings’

Front-end - When in a squad, the Valor Trophy is visible in the Squad Tab, however the users rank is not being displayed on top of it.

Mods - Official tournament to be displayed first followed by custom created tournaments

Mods - Additional functionality made avalable to the in-game moderators.

Network - Server side fix for full games being displayed incorrectly.

Network - User is unable to use the ’Join Clan Member’ tab due to Network Error Code 20002.

Online - File-synching with the Japanese release of Killzone 2 on the 23rd of April.

Sound - Turret placing sound continues when killed.

Stability - Crash when synching gamestate after a full mapcycle

Stability - Hang on a screen with a blank message window just before a message appears.

Stability - Reducing the load on the server related to syncing the buddylist

Stats - If a clan wins 24 Clan Challenges and goes to the result screen, the medal acquisition screen, which normally displays when you win 25 games, will display.

Stats - Number of air-support grenades used by tacticians does not add to the stats of joined user correctly.

Stats - Number of spawn-grenades used by tacticians does not add to the stats of joined user correctly.

Stats - User sometimes does not receive 1000 valor award when winning 10 Clan Challenges.

Text - % character not displayed correctly on the creating game dialogue box after selecting to create game.

Text - If a client receives an invite from a clan which has a ’$’ character in the clan name, the recipient will get kicked

Text - Minor Italian localization fix.

Text - Minor Japanese localization fix.

Tournament - Game decides winner if one of the two teams doesn’t spawn in

Trophies - Fix for Wargod trophy unlocking pre-maturely


We are continuing to improve the game with updates to existing content and adding new features. Work on the next patch has begun and we will continue to support this game. If you have any questions regarding the patches or have problems with Killzone 2, please visit http://www.killzone.com for further help.

END


Seb Downie - Producer - Guerrilla Games  
He has the power of both worlds
Girl: What power… beyond my expectations?
AND IT\'S PERSONAL
Demon: No… the legendary Sparda!?
Dante: You\'re right, but I\'m his son Dante!

Offline BizioEE

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Killzone 2 Gameplay movies
« Reply #21 on: May 01, 2010, 01:39:24 AM »
I\'m still amazed by this game, played a bit yesterday, intense, can\'t wait for KZ3, really can\'t wait.

http://www.youtube.com/watch?v=sPDR85W53N0&feature=player_embedded
He has the power of both worlds
Girl: What power… beyond my expectations?
AND IT\'S PERSONAL
Demon: No… the legendary Sparda!?
Dante: You\'re right, but I\'m his son Dante!

 

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