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Author Topic: Uncharted 2  (Read 57039 times)

Offline clips

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Uncharted 2
« Reply #45 on: February 04, 2009, 07:28:41 PM »
Even if this game is more of the same, i wouldn\'t complain...the original uncharted was absolutely gorgeous and this title continues that trend. I don\'t know what happened to Elana from the first game, but it looks like nate & her had a falling out.

It seems like it\'s for the best tho as this new female lead seems to have a more "bad girl" or sexier edge to her personality..elana was a bit of a goody two shoes in the first game. It\'ll be interesting to see how they implement past characters.
« Last Edit: February 04, 2009, 07:30:13 PM by clips »
knowledge, wisdom & understanding..these are the basic fundamentals of life

if you can\'t amaze them with brilliance, baffle them with bullsh*t....

Offline BizioEE

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Uncharted 2
« Reply #46 on: March 06, 2009, 03:46:48 AM »
He has the power of both worlds
Girl: What power… beyond my expectations?
AND IT\'S PERSONAL
Demon: No… the legendary Sparda!?
Dante: You\'re right, but I\'m his son Dante!

Offline BizioEE

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Uncharted 2
« Reply #47 on: March 19, 2009, 12:47:12 AM »
[size=+2]New pics :[/size]













My most wanted Game in 2009, together with R&C2.
He has the power of both worlds
Girl: What power… beyond my expectations?
AND IT\'S PERSONAL
Demon: No… the legendary Sparda!?
Dante: You\'re right, but I\'m his son Dante!

Offline clips

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Uncharted 2
« Reply #48 on: March 19, 2009, 04:05:41 AM »
All of these pics have incredible detail, but i really like the detail in nate\'s coat in that 2nd pic....amazing!....my most wanted games this year? definitely uncharted2 & heavy rain.
knowledge, wisdom & understanding..these are the basic fundamentals of life

if you can\'t amaze them with brilliance, baffle them with bullsh*t....

Offline BizioEE

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« Last Edit: March 19, 2009, 08:06:14 AM by BizioEE »
He has the power of both worlds
Girl: What power… beyond my expectations?
AND IT\'S PERSONAL
Demon: No… the legendary Sparda!?
Dante: You\'re right, but I\'m his son Dante!

Offline Nolaws
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Uncharted 2
« Reply #50 on: March 19, 2009, 08:35:16 AM »
O_o

wow.
can\'t see why not!

Offline BizioEE

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Uncharted 2
« Reply #51 on: March 21, 2009, 07:37:31 AM »
He has the power of both worlds
Girl: What power… beyond my expectations?
AND IT\'S PERSONAL
Demon: No… the legendary Sparda!?
Dante: You\'re right, but I\'m his son Dante!

Offline BizioEE

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Uncharted 2
« Reply #52 on: March 28, 2009, 12:35:39 AM »
[size=+1]Uncharted 2: Among Thieves Gameplay GDC 2009![/size]

http://www.multiplayer.it/notizia.php?id=61849


Fucking Awesome :D
He has the power of both worlds
Girl: What power… beyond my expectations?
AND IT\'S PERSONAL
Demon: No… the legendary Sparda!?
Dante: You\'re right, but I\'m his son Dante!

Offline BizioEE

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Uncharted 2
« Reply #53 on: April 03, 2009, 01:12:20 PM »
[size=+1]Interview: Naughty Dog on Uncharted 2[/size]


Quote

5. What is the most radical difference between the first game and the sequel, and how have you made sure that fans of the first game will also enjoy the follow-up?

One of the main differences is the addition our action-stealth mechanic, which is all about adding complexity, expanding player choice in our combat situations, and fleshing out our enemy AI system. "Action" represents the idea that we\'re trying to keep the pace up and "stealth" represents the tactics we\'re familiar with regarding taking out enemies unnoticed. We don\'t want to introduce the frustration of being forced to move at the game\'s (presumably slower) pace by replaying and replaying a set-up due to failing a stealth-heavy situation.

Providing the option of action-stealth allows the player the choice to get more invested in the set-ups, getting to know more about the environments than a straight gunfight would allow. It also allows us to embed more narrative and story into the gameplay. By showing what enemies are doing before you\'re engaged in combat and by overhearing some background conversations, you\'ll be able to see more of the story in context to the environment or situation. It also reinforces the story needs by allowing us to make set-ups more appropriate to the tone of the story. Is Drake infiltrating an area? Are the enemies already in defensive positions? Whatever the story needs, we can have the enemies parallel that feeling now.

As a result of expanding our gameplay to account for action-stealth, we\'ve changed up the dynamics of how a player approaches a combat situation by adding new behaviors to enemies: an investigate behavior and a hunting behavior. With the investigate behavior, the enemies have peripheral vision just like humans. When Drake enters this peripheral vision the enemies will look over in the direction they think they saw him, and depending on how long he was in this vision cone, they may just dismiss what they saw or they may walk over and check out the area Drake stood in. The hunt behavior is triggered when the enemies have already spotted Drake and are engaged in combat with him. While in combat the enemies make certain assumptions on where Drake is, based on his last known location. If they lose sight of Drake for a few seconds, they will start hunting around the area, starting with his last known location, and then spread their search out if he\'s not found. Our battles can be switched up from straightforward gun fights to an action-stealth battle midway through, picking off each enemy one by one as they separate in their hunt for Drake.

This just further reinforces our focus on creating player choice in Uncharted 2 and "choice" is the other key word here. We\'ve implemented the new action-stealth mechanics with the knowledge that not everyone likes stealth game play. We think it\'s fun and it adds a lot to our ability to reinforce the story, but you should play the way you want, even if that means just going in guns blazing. We\'re just giving the player more options to play the setups however they like.


6. The technology in Naughty Dog games have always pushed the technology, a trend continued by Uncharted. What improvements have you made in the sequel, and how have you pushed the technology further?

Naughty Dog has a fifteen-year tradition of pushing the PlayStation hardware to its limits, and Uncharted 2 sees us setting new gold standards in limit-pushing! After we shipped Uncharted: Drake\'s Fortune we gave our programmers some time to freely explore any aspect of our engine or the hardware that they were interested in. Everybody immediately got down to business, tweaking the code and adding new features to our engine. As a result, we\'ve been able to squeeze out a lot more of the power out of the Playstation 3, by optimizing our SPU code and parceling out more jobs to the SPUs in general.

With Uncharted 2, the Naughty Dog Engine 2.0 simply allows us to do more, do it better and do it faster. For example, we can display more polygons on screen than we could in Uncharted, allowing us to create environments with even more detail than the last game, and we\'ve increased the number of enemies that Drake can fight at once. Our lighting and shadowing systems have been overhauled. We\'ve revamped the way we render our skies to include much more realistic light effects and a procedural layer of cloud cover.

Also, we\'re really going for it with the rendering of the snow in Uncharted 2, just like we did with water in the first game - if Naughty Dog is going to do snow, it\'s got to be the best snow that you\'ve ever seen in a videogame! So we\'ve added shaders for ice, frost and snow that include simulated sub-surface scattering, to really capture the subtle way that light scatters through frozen water.

As if that wasn\'t enough, we\'re taking on fur and cloth this time. Our animations are more fluid and even more complex. The AI systems have been vastly expanded. The list goes on and on.



http://www.gamereactor.eu/articles/1071/Interview%3A+Naughty+Dog+on+Uncharted+2/

Have a nice reading.
He has the power of both worlds
Girl: What power… beyond my expectations?
AND IT\'S PERSONAL
Demon: No… the legendary Sparda!?
Dante: You\'re right, but I\'m his son Dante!

Offline BizioEE

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Uncharted 2
« Reply #54 on: April 09, 2009, 02:24:10 PM »
[size=+1]Exploring the Art of Uncharted 2[/size]

Quote

In Uncharted 2 we really wanted to emphasis the fact that we are providing a gameplay experience that no other game out there offers. Our hero, Nathan Drake, has a fully featured move set that lets him traverse his environment freely whether it be by running, jumping, climbing, swinging or swimming.

In the first game we already had a leg up on other shooters by having a character that could climb and jump around his environment, but we were limited by the states from which he could actually fire his weapon. Now those limits have been lifted with what we\'re calling "traversal gunplay". This really frees us up to put Drake in some over-the-top, blockbuster film-like situations with combat setups anytime and anywhere - even when Drake is negotiating some tricky traversal sections that might require some problem-solving to overcome. To top it all off, we\'ve added the ability for him to perform all of this climbing, jumping, and shooting while on moving objects, both large and small. The result is the ability to pull off some really memorable moments like the one inspired by this piece of concept art.


http:// http://ps3.ign.com/articles/971/971422p1.html
He has the power of both worlds
Girl: What power… beyond my expectations?
AND IT\'S PERSONAL
Demon: No… the legendary Sparda!?
Dante: You\'re right, but I\'m his son Dante!

Offline Viper_Fujax

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Uncharted 2
« Reply #55 on: April 27, 2009, 07:08:19 PM »
Multiplayer confirmed

http://ps3.ign.com/dor/objects/14225971/uncharted-2/videos/uncharted_trl_reveal_042709.html  (embed wont work)

looks alright. my problem is this is yet another game where grenades will dominate in the game. Every game rockets/grenades ruin the game for me, and every time the developers keep putting it in. It killed far cry 2\'s online for me, and I have to search kz2 for rocket-less games. hopefully theyll make it so you can lock out those weapons, but more-often-than-not games wont have those locked

also hoping singleplayer doesnt take a hit from them doing MP like gta4
You\'re never too old to burn to death in a fire

Offline BizioEE

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Uncharted 2
« Reply #56 on: May 17, 2009, 02:52:36 AM »
He has the power of both worlds
Girl: What power… beyond my expectations?
AND IT\'S PERSONAL
Demon: No… the legendary Sparda!?
Dante: You\'re right, but I\'m his son Dante!

Offline BizioEE

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Uncharted 2
« Reply #57 on: May 17, 2009, 03:16:28 AM »
http://www.gametrailers.com/video/extended-warzone-uncharted-2/49328?type=wmv

This is PS3 ;)   my most wanted Game this fall(together with R&C) !
He has the power of both worlds
Girl: What power… beyond my expectations?
AND IT\'S PERSONAL
Demon: No… the legendary Sparda!?
Dante: You\'re right, but I\'m his son Dante!

Offline clips

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Uncharted 2
« Reply #58 on: May 17, 2009, 05:46:29 AM »
The game is looking great...the seemless animation transistions are coming along fine, and the environments are incredibly detailed...the ONLY nit-pic that i see is the sliding animation....it looks a bit awkward, and seems like that they can really just leave that animation out...but everything else is lookin\' good....i like how nate grabs the guy from behind and smacks him into the wall...:fro:....using the enemy shield is a nice touch too.
knowledge, wisdom & understanding..these are the basic fundamentals of life

if you can\'t amaze them with brilliance, baffle them with bullsh*t....

Offline BizioEE

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Uncharted 2
« Reply #59 on: June 10, 2009, 01:45:17 AM »
[size=+1] Uncharted 2: Among Thieves
 
Exclusive Single Player Gameplay HD[/size]

http://www.gametrailers.com/video/exclusive-single-uncharted-2/49242


[size=+1]E3 Press Conference game-play[/size]
http://betav2.gamersyde.com/stream_11259_en.html

OMG!
« Last Edit: June 10, 2009, 01:56:02 AM by BizioEE »
He has the power of both worlds
Girl: What power… beyond my expectations?
AND IT\'S PERSONAL
Demon: No… the legendary Sparda!?
Dante: You\'re right, but I\'m his son Dante!

 

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