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Official site updated with hi-def movie and a lot of hardcore details that some RPG fans may like. The system looks really hardcore.Primary Attributes: (rough equivalence in English)-----------------------------------------------------------------------Body/Strength - Affects HP and carried weight.Intelligence - Affects MP and number of spells learned.Endurance - Affects stamina, weight carried, fire defense, bleeding defense, disease defense.Strength - Attack bonusSkill/Agility - Attack bonus and modifies damage from falling.Magic - Affects potency of spells.Faith - Strength of miracles, number of miracles learned, protection from magic.Luck - Affects chances of item drops, resistance to disease.Secondary Attributes: (rough equivalence in English)--------------------------------------------------------------------------HP - Self-explanatory. Souls will have half of their max.MP - Self-explanatory.Stamina - Depleted during attacks, dashing, dodging etc.Equipment weight - The more carried, the slower the character.Item weight - Weight of items. If exceeded the character can\'t carry more items.Ring Effects - A character can wear a max of two rings.Soul - The quantity of souls carried(the game\'s equivalent of XP and gold). Lost if character perishes, but regained if character touches his own blood patch.Physical Defense - Self-explanatory.Bash Defense - Affected by Physical Defense.Slash Defense - Affected by Physical Defense.Stab Defence - Affected by Physical Defense.Magic Defense - Self-explanatory.Fire Defense - Self-explanatory.Bleed Resistance - Self-explanatory.Poison Resistance - Self-explanatory.Disease Resistance - Self-explanatory.Is all this info hardcore enough for you?Wait there\'s more to cover...The starting class is just a base class. You can develop your armor-clanking warrior to cast spells, or your magician to wield gigantic two-handed swords.Magic Types--------------------The higher the Intelligence, the more spell types a character can learn.Fire Based - Self-explanatory.Water Based - Healing and recovery.Weapon Based - A higher class of magic. Enhances the weapon wielded."Trickster" Based - Support magic that requires creativity. For example, create a loud noise to distract enemies than attack them from behind.Plus some high-level magic.