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Author Topic: LittleBigPlanet 2 Confirmed By Game Informer  (Read 7873 times)

Offline BizioEE

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LittleBigPlanet 2 Confirmed By Game Informer
« on: May 07, 2010, 12:03:03 PM »
[size=+1]LittleBigPlanet 2 Confirmed By Game Informer[/size]

Quote
Sony exclusive rumours are pretty common. Quite a few of them are fake. These tend to be of the "our secret source in Sony who doesn\'t want to be named" variety. But occasionally, just occasionally, we have a genuine slip-up by a professional gaming site or magazine, or even somebody working on the game. In the internet age, we have access to resumes, and these often mention as-yet unannounced games. In fact, a musician was the first to really mention LittleBigPlanet 2 in a tweet, saying that he had licensed one of his songs to Media Molecule for its use in the game. This tweet was removed, which didn\'t really help things.

Well, like everyone with a soul, I loved LittleBigPlanet. But it had its fair share of flaws, and could do with some expansion- perhaps even 3D?

Anyway, it\'s really just a very brief mention; the bulk of the article focuses on Gears of War 3 information.

The June issue also includes huge feature articles on Little Big Planet 2, Marvel vs. Capcom 3: Fate of Two Worlds, and Fallout: New Vegas. Plus, watch for our complete reviews of Red Dead Redemption, Lost Planet 2, Skate 3, Alan Wake, ModNation Racers, and Super Mario Galaxy 2.

Now, let\'s see.... no, it isn\'t a typo, because no other LBP games are due to release. No, it isn\'t uninformed, because this is a professional magazine and it\'s advertising a feature. No, it\'s not April Fool\'s Day. So for now, I\'ll have to say this is real. Oh, and since they\'ll probably take it down, here\'s a screenshot:

http://news.vgchartz.com/news.php?id=79960&mp=1
He has the power of both worlds
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AND IT\'S PERSONAL
Demon: No… the legendary Sparda!?
Dante: You\'re right, but I\'m his son Dante!

Offline Viper_Fujax

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Offline BizioEE

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LittleBigPlanet 2 Confirmed By Game Informer
« Reply #2 on: May 07, 2010, 10:18:34 PM »
Quote from: Viper_Fujax
http://www.psx2central.com/forums/showthread.php?t=41556&highlight=littlebigplanet

http://www.youtube.com/watch?v=GNGc9zmpK5M

:D

:)

you were right, though MM said some time ago that only LBP DLCs would have come to PS3.  
I\'m happy namba 2 is coming, so happy, I love this game.
ps: when I get all things done here, I will finish my levels and will try to publish some.

edited :
Quote
Context about the first LittleBigPlanet

- The first LBP was never intended to be a simple platforming game
- Over 2 million levels available online
- About 56,000 new levels per week on average


[size=+1]LittleBigPlanet 2 Information Starts Here:[/size]

- LBP 2 has less of a focus on platforming altogether and it\'s more of a platform to actually create games with

- There is an all-new level creator and it is not just a tool to create platform games.

- As examples, the game 100% encourages the player to create game types and wants you to make a shooter, a racer, puzzle games, Space Invaders clones, even RPGs

- A player can even customize a HUD. The example given is a health bar for a fighting game.

- A Media Molecule developer has created a fully-functioning Command & Conquer Clone

- Media Molecule loves that a lot of user-created levels in LBP1 were homages to classic games and laments that so many manipulations of the creation tools were necessary to do them. Sackboy won\'t need to be "hidden behind the curtain" when you make games with LBP2.

- There is a new super-important creator tool called "direct control seats"

[size=+1]- (from previous point) In LBP1, lots of people made rudimentary "hold R1 to accelerate" vehicles. Mark Healy created a car out of rubber wheels and a bottle, then placed a direct control seat in it. He pulled up an interface that resembled a PS3 controller and assigned commands to buttons.[/size]

- Example given was assigning Sixaxis tilt for forward and reverse, horn on the X button.

- You are no longer limited to the game\'s stock sound effects. You can record your own sounds and voices, attaching them to characters or objects. Magic Mouth from the original LBP is gone

- Direct control seat\'s control scheme is instantly accessible and you can attach it only to the part of the vehicle you want it to control.

- Example was given about the 8/16-bit remakes/tributes having to use the signature gameplay mechanics of LBP. That is no longer true in LBP2. A creator can place a direct control seat on their own platforming protagonist and complete it with a customized control scheme.

- Example of the previous was Yoshi\'s Island. If a player creates the perfect recreation of the SNES-era jump they can share it with anyone in the community.

- There is an in-game microchip that functions as a calculator and it is a direct response/homage to PSN user Upsilandre (seriously, he\'s mentioned by name)

- Enemies in the original title could only be programmed with super-basic commands and most resembled marionettes.
- Users will be able to take a template for an enemy called a Sackbot, tweak the AI and dress it in any way they choose.
- Creators can choose the weak points on the Sackbot, determine if it is scared of heights, and even program acting routines.


- A disco scene was set up by Media Molecule and two employees recorded together on a single Sackbot. They moved its arms and bobbed its head in a dancing routine. JUST the AI was copied and pasted onto twenty different Sackbots. Each Sackbot was given its own unique look.

- There are now movie editing options as well.

- Every LBP2 player will receive their own profile on LBP.me. It will display your activity feed as well as previews of their own stages

- There will be user-created integration in QR codes as well. They can be printed on advertisements, business cards, and automatically load a level when held up to the PlayStation Eye. There is no special menu to do this. Any time the PS3 is turned on and running LBP 2, you can wave it in front of the Eye.

- If you are not near your PS3 you can take a quick photo with your smartphone to see an online preview of the level and add it directly to your level queue.

- For creators of multiple levels, you will be able to string your stages together so that they flow from one level to the next.

- Sackbots can be drastically increased or decreased in physical size.

- Sackbots can be controlled by direct control seats as well.


- There is a new gadget (like the MGS paintball gun). It is a big-*** grappling hook.
- Media Molecule says explicitly there are multiple more gadgets coming.


[size=+1]- All DLC from LBP1 transfers over to LBP2. Including downloaded content packs, costumes, etc.[/size]

- There is a major overhaul to the story level as well. There\'s the same 3-plane perspective for the story mode and the levels so far have a similar run-jump-grab platform style.

[size=+1]- Storyline is not country-based like last time, but is based in periods of time
- Here is a list of levels and summaries so far:[/size]

- Techno Renaissance: Whimsical alternative take of the Renaissance period. Leonardo da Vinci-like character to guide him through a technology-based twist level

- Steam & Cake: Steampunk-style level based on a ****ed-up tea and cake party

- Neon Propaganda: Cold-war era posters line a factory environment where Sackboy is liberating oppressed workers. There is a grim nature to the level that is totally opposed to the neon lights and signs.

- Fluffy High-Tech: Various high-end technology equipments like video walls are mixed with bunnies and fluffy sheep. It is a cold, futuristic environment populated by adorable creatures

- Designer Organic: Eco-architecture comes together around a designed and controlled version of nature. Described as "art noveau". The closest to nature Sackboy gets in this game. Elaborate designs comprised of plants.

- Hand-Made Arcade: A super-tribute level to tons of arcade classics. Embraces the hand-made art from the first game. Pixels made of cardboard and wood.

- Circuit boards (like the calculator) can get extremely complicated and they have a very distinct interface

- Creators can make full-on cutscenes. Camera angles and voice-overs included. Creators can even make little five-minute short films. These levels are clearly marked on the stage select screen so you can tell whether you\'re watching or playing the level.

F...ing great !!! AAAHHAA!!!!!   F..ing     F...ing GREAT !  
YESSSSSS   can\'t wait :D
« Last Edit: May 07, 2010, 10:46:49 PM by BizioEE »
He has the power of both worlds
Girl: What power… beyond my expectations?
AND IT\'S PERSONAL
Demon: No… the legendary Sparda!?
Dante: You\'re right, but I\'m his son Dante!

Offline BizioEE

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LittleBigPlanet 2 Confirmed By Game Informer
« Reply #3 on: May 08, 2010, 05:43:40 AM »
Quote
The cat was let out of the bag with regards to LittleBigPlanet 2 rather early, with resume listings, Twitter posts, slip-ups from various SCE executives, and finally concrete proof from Game Informer. The latter suggests that they do want it known that they\'re making LBP2 now, as does the following comment from Media Molecule\'s Twitter:

It\'s all true! We\'re excited to say that we are making LittleBigPlanet 2 - Full mega details on Monday :)

Firstly, leaks are one thing, and a confirmation from the developer is something else entirely.

Secondly, they state that there will be a blowout on Monday (which is just two days away!) We should expect to hear a vague release date, as well as the changes they\'ve made to LittleBigPlanet\'s formula. Though Media Molecule has been giving the original a lot of support, with DLC and costume packs, there are things which the existing engine simply cannot do- create intelligent enemies, for example, or adjust Sackboy\'s jump physics (these are both revelations of questionable authenticity from somewhat sidey websites).

We\'ll keep you posted when the blowout does come. Oh, and LBP2 will be huge.


http://news.vgchartz.com/news.php?id=79965&mp=1
He has the power of both worlds
Girl: What power… beyond my expectations?
AND IT\'S PERSONAL
Demon: No… the legendary Sparda!?
Dante: You\'re right, but I\'m his son Dante!

Offline BizioEE

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LittleBigPlanet 2 Confirmed By Game Informer
« Reply #4 on: May 10, 2010, 05:36:17 AM »
[size=+1]LittleBigPlanet 2 Announcement Trailer[/size]

http://www.youtube.com/watch?v=Fs0T5l24JL0










[size=+1]All details about Little Big Planet 2 from Edge summed up.[/size]

Quote
By now you’ve probably seen the information about Little Big Planet 2 that were revealed in Game Informer and looked longingly at the Little Big Planet scans and screenshots, but if you still don’t have enough here is what Edge had to say about the game.
Unlike News of the World preview says that the new Little Big Planet 2 game is scheduled for release this Winter. Lets hope so!

[size=+1]Changes in Little Big Planet 2:[/size]

# Huge visual upgrade
# Colour filters for certain areas, e.g. x-ray
# Instead of sliders in lighting and sound menus, they have percentages
# Cutscene cameras are now white… (Seen in a screenshot)
# You can place decorations and stickers on your planet

[size=+1]New features in Little Big Planet 2:[/size]

# Bounce Pads
# New hazard: Laser
# You can make Sackbots harmful (electrify, fire etc.)
# You can grapple Sackbots
# It is possible to record something and apply it to a sackbot
# If you program a sackbot to follow you, and then jump into a vehicle, the sackbot will catch up and jump in with you.
# You can use direct control seats with Sackbots
# Direct control does control momentum, so no unwanted shooting up into the air
# You can program sackbots to hang off things
# Level Linking ‘Badges’
“Place the new level-linking ‘badge’ in your level and you can seamlessly transport players to another. Useful for building multi-level games as well as for collector types to create level hubs for great levels that they’ve found”
# Photos on lbp.me will be the ones posted on the level itself
# Usernames on lbp.me will be PSN names
# There will be a facebook-style ’stream’ (possibly lbp.me) which will show highscores, hearted levels etc for each player

[size=+1]New tools in Little Big Planet 2:[/size]

# Grappling Hook
“A powerup in the mould of LBP’s MGS DLC, the grappling hook is thrown out with R1 and attaches to any grabbable [so sponge etc] surface until you let go in the same way a grab would usually work. You can reel it in and out by pressing up and down on the stick, and also swing, your tether flexing with a satisfying ‘boing’.”
# Microchips: Once you place them, it projects a space in which you can build logic etc. When you are done it minimizes the logic and store it inside one little microchip
# New torch/flashlight lighting object (Just looks like one, sackboy cannot actually hold it)

http://www.littlebigland.com/all-details-about-lbp2-from-edge-summed-up/

OMG OMG OMG !!!!!

« Last Edit: May 10, 2010, 05:42:44 AM by BizioEE »
He has the power of both worlds
Girl: What power… beyond my expectations?
AND IT\'S PERSONAL
Demon: No… the legendary Sparda!?
Dante: You\'re right, but I\'m his son Dante!

Offline BizioEE

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LittleBigPlanet 2 Confirmed By Game Informer
« Reply #5 on: May 13, 2010, 02:32:05 AM »
He has the power of both worlds
Girl: What power… beyond my expectations?
AND IT\'S PERSONAL
Demon: No… the legendary Sparda!?
Dante: You\'re right, but I\'m his son Dante!

Offline videoholic

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LittleBigPlanet 2 Confirmed By Game Informer
« Reply #6 on: May 13, 2010, 07:46:10 AM »
Are those blurry ones to show that the game is in 3D?
I wear a necklace now because I like to know when I\'m upside down.
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Offline BizioEE

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« Last Edit: June 01, 2010, 05:58:49 AM by BizioEE »
He has the power of both worlds
Girl: What power… beyond my expectations?
AND IT\'S PERSONAL
Demon: No… the legendary Sparda!?
Dante: You\'re right, but I\'m his son Dante!

Offline BizioEE

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LittleBigPlanet 2 Confirmed By Game Informer
« Reply #8 on: July 13, 2010, 03:00:19 AM »
http://www.youtube.com/watch?v=VYzSCic3exw&feature=channel

Can\'t wait for this one, you can create everything :D
He has the power of both worlds
Girl: What power… beyond my expectations?
AND IT\'S PERSONAL
Demon: No… the legendary Sparda!?
Dante: You\'re right, but I\'m his son Dante!

Offline Titan

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LittleBigPlanet 2 Confirmed By Game Informer
« Reply #9 on: July 23, 2010, 07:13:54 PM »
Holy shit this is gonna be awesome. It so far looks like its gonna be a lot better than the first.
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Offline BizioEE

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LittleBigPlanet 2 Confirmed By Game Informer
« Reply #10 on: July 26, 2010, 02:38:57 PM »
[size=+1]Little Big Planet 2 Demo - IGN Live E3 2010 [/size]

http://www.youtube.com/watch?v=bHABp2IQzRU&feature=related
He has the power of both worlds
Girl: What power… beyond my expectations?
AND IT\'S PERSONAL
Demon: No… the legendary Sparda!?
Dante: You\'re right, but I\'m his son Dante!

Offline Nolaws
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can\'t see why not!

Offline BizioEE

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LittleBigPlanet 2 Confirmed By Game Informer
« Reply #12 on: August 23, 2010, 09:04:54 AM »
[size=+1]Exclusive: Hands-on with LBP 2[/size]

Quote

As you may have heard by now MediaMolecule recently invited a small number of community members to play a very early build of LittleBigPlanet 2. I was among the lucky few who had time to play with new tools and experience the improvements and additions first hand. There are so many awesome additions that I won’t be able to cover them all in this preview, but I will try my best and hope not the get lost in switches, Sackbots and gravity defying blocks of metal.


The most impressive part of the trailer, at least in my opinion, were the top-down racing section and the short Space Invader-like section. Many have wondered just how we can re-create this. There isn’t a new create mode section for these sort of levels, no it’s much simpler.
Take a certain kind of mover, a direct control seat and make use of the new camera option. I will come back to the movers and the direct control seat later, let’s first look at the improved camera.

The standard camera is much more versatile in LittleBigPlanet 2 than it is now. Not only can you zoom out much further but you can also roll it 360 degrees. Upside down bomb-survival anyone? For the Space Invader scene the camera is moved almost directly behind the player and turned 90 degrees.
Additionally you are able to take out the depth of view completely and play levels as if you were using the Front View option that we have in the create mode right now. I’m sure that will make many creators happy who tried to recreate classic 2D platforming games.
Cut-scene cameras have the same option plus a few more. You can connect a number of them so that they are activated in a row, set the time they are active, how long the transition between each camera takes, the way it transitions (fade, zoom in to give only a few examples), the depth of field and last but not least make them shake. Some of these additions are of course possible in LBP 1, but in LBP 2 it is much easier to make complex cut-scenes and a lot less time consuming.

One other little big addition (Sorry!) is the recently used section in your pop-it. In it all objects, materials, tools, etc. that you’ve used in your current level will be stored so that you do not have to go through pages and pages of your pop-it just to find the one sticker that you used once at the very beginning of your level. A very small addition, but one I’ve been hoping MediaMolecule would add for a long time. The other cool improvement to the pop-it is the fast scroll function. This allows you to quickly jump from section to section.

You will also find two small additions in the start menu. Next to Front View that takes out all the depth of field there is a Preview button. This one will allow you to literally preview the level as it would look in play mode, so you don’t have to go into play mode just to see how the level looks without wires crossing the screen.
Secondly, there is a so called Snap to Angle option. Here you can set the angle at which objects are rotated. You have full control over how big the increments are. This is obviously a great addition for anyone who ever tried to have a wall slope at a particular angle for example. Now you don’t need to push objects against walls to make sure they have the same slope...


http://www.littlebigland.com/exclusive-hands-on-with-lbp-2/
He has the power of both worlds
Girl: What power… beyond my expectations?
AND IT\'S PERSONAL
Demon: No… the legendary Sparda!?
Dante: You\'re right, but I\'m his son Dante!

Offline BizioEE

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LittleBigPlanet 2 Confirmed By Game Informer
« Reply #13 on: August 29, 2010, 12:26:45 PM »
« Last Edit: August 29, 2010, 12:39:10 PM by BizioEE »
He has the power of both worlds
Girl: What power… beyond my expectations?
AND IT\'S PERSONAL
Demon: No… the legendary Sparda!?
Dante: You\'re right, but I\'m his son Dante!

Offline BizioEE

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LittleBigPlanet 2 Confirmed By Game Informer
« Reply #14 on: August 30, 2010, 07:10:17 AM »
Little Big Planet 2 - Presentation - Gamescom 2010
http://www.youtube.com/watch?v=dkXOrw16sic&feature=player_embedded#!
He has the power of both worlds
Girl: What power… beyond my expectations?
AND IT\'S PERSONAL
Demon: No… the legendary Sparda!?
Dante: You\'re right, but I\'m his son Dante!

 

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