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Author Topic: E3 2011 GameSpot Stage...: Uncharted Golden Abyss (Vita)  (Read 2851 times)

Offline BizioEE

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E3 2011 GameSpot Stage...: Uncharted Golden Abyss (Vita)
« on: August 03, 2011, 08:32:40 AM »





[size=+1]E3 2011 GameSpot Stage...: Uncharted Golden Abyss (Vita)[/size]

http://www.youtube.com/watch?feature=player_embedded&v=jSzF2PSohBU
He has the power of both worlds
Girl: What power… beyond my expectations?
AND IT\'S PERSONAL
Demon: No… the legendary Sparda!?
Dante: You\'re right, but I\'m his son Dante!

Offline BizioEE

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E3 2011 GameSpot Stage...: Uncharted Golden Abyss (Vita)
« Reply #1 on: August 03, 2011, 08:34:46 AM »










He has the power of both worlds
Girl: What power… beyond my expectations?
AND IT\'S PERSONAL
Demon: No… the legendary Sparda!?
Dante: You\'re right, but I\'m his son Dante!

Offline BizioEE

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E3 2011 GameSpot Stage...: Uncharted Golden Abyss (Vita)
« Reply #2 on: August 03, 2011, 08:36:45 AM »





:thumb:     FANTASTIC !


[size=+1]Playstationblog behind the scene video[/size]
http://www.viddler.com/explore/sceablog/videos/1842/

« Last Edit: August 03, 2011, 08:39:01 AM by BizioEE »
He has the power of both worlds
Girl: What power… beyond my expectations?
AND IT\'S PERSONAL
Demon: No… the legendary Sparda!?
Dante: You\'re right, but I\'m his son Dante!

Offline BizioEE

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E3 2011 GameSpot Stage...: Uncharted Golden Abyss (Vita)
« Reply #3 on: August 03, 2011, 08:43:01 AM »
Quote
By far the most exciting was Uncharted: Golden Abyss (above), a new episode in the Uncharted franchise, which takes place chronologically before Drake\'s Fortune (although Sony emphasised it isn\'t a prequel). Graphically, it lost little in comparison with the familiar PS3 Uncharted games, employing the same third-person viewpoint and richly detailed environments, as well as some great lighting effects.

One innovation for the NGP was use of the touchscreen – it lets you swipe across a path of hand-holds, for example, which Nathan Drake will then traverse, and when you walk over a weapon dropped by an enemy, you can get Nathan to pick it up by touching it. You can also use the tilt sensor to tell Nathan which direction to jump – or you can use the joysticks if you prefer.


http://www.guardian.co.uk/technology/gamesblog/2011/jun/02/sony-ngp-hands-on-back-in-game
He has the power of both worlds
Girl: What power… beyond my expectations?
AND IT\'S PERSONAL
Demon: No… the legendary Sparda!?
Dante: You\'re right, but I\'m his son Dante!

Offline BizioEE

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E3 2011 GameSpot Stage...: Uncharted Golden Abyss (Vita)
« Reply #4 on: August 13, 2011, 07:03:53 AM »
[size=+1]Preview: Uncharted: Golden Abyss [/size]


Quote

If you\'ve seen the early gameplay footage of Uncharted on the NGP in action, I needn\'t tell you that it looks fabulous. But I will anyhow, because it bears repeating: it looks fabulous. While it doesn\'t quite match the visual fidelity of the consoles, it comes damned close.

Both demo areas we were shown depicted lush jungle environments, with striking backdrops supported by spectacular dynamic lighting effects. Drake\'s movements are smooth and detailed, including the series\' trademark facial animations as voice actor Nolan North effortlessly delivers his lines. To nail the look and feel, Naughty Dog has opened its Uncharted 1 and 2 animation libraries to Bend, to the tune of some 3,000 separate animations. There are even advanced water shaders at play; when Drake walks through water he gets wet, emerges soaking, and slowly dries over time.

Bend\'s creative director John Garvin tries to put it into perspective with some numbers. He says that compared to its PlayStation Portable title Resistance: Retribution, which had 50,000 polygons per frame, Golden Abyss features 260,000. Retribution had 10 megs of textures, Golden Abyss has 160 megs. Bottom line: Golden Abyss lives up to the visual hype, and looks great on the NGP\'s mammoth 5-inch screen.

Hands-on with the game, it feels decidedly like an Uncharted game, which should come as no surprise. The dual sticks on the NGP have let Bend essentially map the controls as they were on a PS3 DualShock. It\'s immediately familiar, and was easy to play for an Uncharted veteran like myself. The studio is taking things a step further, though, supporting a full range of control styles specific to Sony\'s new handheld, with mixed results.
...



http://www.destructoid.com/preview-uncharted-golden-abyss-ngp--202327.phtml
He has the power of both worlds
Girl: What power… beyond my expectations?
AND IT\'S PERSONAL
Demon: No… the legendary Sparda!?
Dante: You\'re right, but I\'m his son Dante!

Offline BizioEE

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E3 2011 GameSpot Stage...: Uncharted Golden Abyss (Vita)
« Reply #5 on: August 22, 2011, 04:28:36 AM »
He has the power of both worlds
Girl: What power… beyond my expectations?
AND IT\'S PERSONAL
Demon: No… the legendary Sparda!?
Dante: You\'re right, but I\'m his son Dante!

 

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