Now why would somebody do this? I mean, why come out of nowhere and just get downright nasty like that. "Gee, I don\'t like PS2. I know! I will go to a PS2 forum and insult the machine!". Why? Why would anybody voluntarily want to alienate people like this; particularly fellow gamers? The only thing your polite thread was missing was the final statement: "And that\'s why I\'m waiting for XBox."
Polygon-count is really fine! No probs on that. But that damn video memory... how the hell could thet blow it !? Grrr..
Well, I\'ll try to be polite. Let me ask you a better question: Why did Sony spend millions of dollars hiring Software Engineers and System Architects to design a more robust system when they could\'ve asked somebody like you what would work best? I\'ll tell you why: because they are more experienced and more educated in their line of work than you are. Streaming textures and environments off of the CD/DVD allows a much higher ceiling than a pathetic 4mb, 8mb, 64mb, or even 200mb of Video RAM. Streaming is out of date? Streaming was done on the PSX for games like Driver. Streaming was done on the Dreamcast for MDK2 and Crazy Taxi - to allow massive worlds. It\'s downfall: a bitch to pull off. Sony\'s PSX accomplished one import thing - it made gamers aware of Sony in a BIG way. With the PS2, they are able to take chances and make some innovations. Streaming data is one such innovation; the system was designed specifically around streaming the data. Dreamcast is Sega\'s PSX this generation; they took no chances and released a machine that was easy to develop for. Besides, unlike the streaming DC and streaming PSX, the PS2 has huge bandwidth. You can either drink out of a big class with a skinny straw (DC, PSX) or you can drink out of a little glass with a massive straw (PS2).
Again, this argument is old news. The textures on the PS2 look damn good to me. I suppose next week we\'ll be treated to a "jaggies" thread. Thank you for making such a nice first impression.