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Author Topic: NEW GAMECUBE & Xbox INTERVIEW!!!!! AS OF WED. DEC. 28!!!!!!  (Read 11127 times)

Offline know-it-all-wanna-be
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« Reply #15 on: December 30, 2000, 11:00:16 PM »
to jumpman,

give me a site that confirmed lunchcube can runs at 90 million polygon per sec!  and, i know multiple discs.  yes, ff7 and ff8 comes to mind...but wouldn\'t be easier and more convenient to play the game and not have to move your butt and switch the disc.  if ff7 are in cartridge format.  then there probably about  60 cartridges.  that would makes it expensive and i don\'t want to change cart every five minutes!
playstation 2 rules.  Nintendo Starcube Dolphin drools.  Hehehahahheheheh...

Offline ho3j
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« Reply #16 on: December 30, 2000, 11:18:52 PM »
Quote
Originally posted by know-it-all-wanna-be
to jumpman,

give me a site that confirmed lunchcube can runs at 90 million polygon per sec


I think that is about right.  I cannot remember where but some dev with a NDK had said it could push around 87 raw.

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« Reply #17 on: December 30, 2000, 11:24:48 PM »
Quote
give me a site that confirmed lunchcube can runs at 90 million polygon per sec!

I said it can run at 90mpps with no effects-RAW.Just like the 66 million number from Sony.

No,I can\'t find that exact sentence.Its in the IGNcube q/a section,somewhere in the archives.I spent a good 15 minutes searching for it but could not find it in the long run.Take my word for it,I saw it,I read it.I wouldn\'t say it could do thing without knowing for sure. BUT I SAW IT.Ask any Nintendo supporter who visits IGNCube daily,its there in questions and anwsers, somewhere.

Quote
and, i know multiple discs. yes, ff7 and ff8 comes to mind...but wouldn\'t be easier and more convenient to play the game and not have to move your butt and switch the disc. if ff7 are in cartridge format. then there probably about 60 cartridges. that would makes it expensive and i don\'t want to change cart every five minutes!

WTF?Catridges?There mini-disks,they hold 1.5 gb,which is more than enough to make a long and great game.They would only need 1 extra disk if a developer decided to use more space,I don\'t hear you complaining about FFVII?So don\'t complain about NGC\'s disks.Plus it has texture compression.I have no idea what this is but apparantly it can make games use less space,something like that.Ask UnderWhelmingForce,he understands what that is and what it does.

Bottom line-there is no space problem with the NGC disks.


Offline know-it-all-wanna-be
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« Reply #18 on: January 01, 2001, 12:18:06 AM »
Quote
jumpmanWTF?Catridges?There mini-disks,they hold 1.5 gb,which is more than enough to make a long and great game.They would only need 1 extra disk if a developer decided to use more space,I don\'t hear you complaining about FFVII?So don\'t complain about NGC\'s disks.Plus it has texture compression.I have no idea what this is but apparantly it can make games use less space,something like that.Ask UnderWhelmingForce,he understands what that is and what it does.
Bottom line-there is no space problem with the NGC disks.
,

but wouldn\'t it easier and more convienient with only one disc?  a;sp. mp space problem with ngc mini dvd?  well, looks ffx is using 2 dvd discs.  if they also use dual layers and single sided, that would be 16 gig of information....ummm, mr. jumpman, how many lunchbox, i mean lunchcube, opps. again, i mean gamecube mini discs does it needed it then?  i believe there will be at least 6 mini discs or higher.  maybe up to 10 minidiscs?  why minidisc is still isn\'t enough?  fmv!  mpeg2 with 5.1 dd uses alots of spaces.  i still say mini disc is still not enough.  hence, even dreamcast gd rom disc hold up to 1.1 gig and minidisc only hold .4 gig more?
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Offline Living-In-Clip

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« Reply #19 on: January 01, 2001, 12:57:35 AM »
The GameCube texture compression runs at a 6:1 ratio.

So, if a developer wants 50 megs of textures.
It will only cost 8 megs.
(From IGN).

Basically, this means those mini disc won\'t use much space for textures.

Offline know-it-all-wanna-be
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« Reply #20 on: January 01, 2001, 01:17:57 PM »
what about polygon counts?  let me guess..  no where near ps2?  they got good texture, but low polygons?  I think polygons is more important that texture.
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« Reply #21 on: January 01, 2001, 01:42:06 PM »
Quote
Originally posted by know-it-all-wanna-be
Quote
jumpmanWTF?Catridges?There mini-disks,they hold 1.5 gb,which is more than enough to make a long and great game.They would only need 1 extra disk if a developer decided to use more space,I don\'t hear you complaining about FFVII?So don\'t complain about NGC\'s disks.Plus it has texture compression.I have no idea what this is but apparantly it can make games use less space,something like that.Ask UnderWhelmingForce,he understands what that is and what it does.
Bottom line-there is no space problem with the NGC disks.
,

but wouldn\'t it easier and more convienient with only one disc?  a;sp. mp space problem with ngc mini dvd?  well, looks ffx is using 2 dvd discs.  if they also use dual layers and single sided, that would be 16 gig of information....ummm, mr. jumpman, how many lunchbox, i mean lunchcube, opps. again, i mean gamecube mini discs does it needed it then?  i believe there will be at least 6 mini discs or higher.  maybe up to 10 minidiscs?  why minidisc is still isn\'t enough?  fmv!  mpeg2 with 5.1 dd uses alots of spaces.  i still say mini disc is still not enough.  hence, even dreamcast gd rom disc hold up to 1.1 gig and minidisc only hold .4 gig more? [/B]

No.Look at Living-In-Clip\'s post.They don\'t need any more space.They can just compact it.A 4.7gb PS2 game can easily turn into a 1.5GB NGC game.(plus,NGC disk can use the dual side technique too).Those disks are great.There is no reason for you to keep trying to find fault in them cause there is nothing wrong with them.

Quote
what about polygon counts? let me guess.. no where near ps2?

No.EA Canada already push over 17mpps,PS2 can\'t do anything over 10mpps. PS2 is no where near NGC graphics.

Quote
they got good texture, but low polygons? I think polygons is more important that texture.

LOL!I don\'t know where you came up with that conclusion but its all wrong.A 10mpps NGC game with 8 hardware lights would look a lot better than a 17mpps PS2 game with 1 hardware light.Textures are more important,look at the N64 and PSX.The PSX could push twice as more polygons than the N64 could,but the N64 still looked better due to its textures.I hope that example helped.:)



Offline §ôµÏG®ïñD

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« Reply #22 on: January 01, 2001, 01:50:54 PM »
Quote
Originally posted by Jumpman


Quote
Textures are more important,look at the N64 and PSX.The PSX could push twice as more polygons than the N64 could,but the N64 still looked better due to its textures.I hope that example helped.:)



I just wanna correct u here. The N64 didn\'t look better because of the textures. If anything the N64 textures are WORSE Then psx. They are very blury and bland.

Its the FLITERING and alpha blending that makes the graphics look better.
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Offline nO-One

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« Reply #23 on: January 01, 2001, 01:55:51 PM »
Damn Soulgrind beat me to it.
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Offline §ôµÏG®ïñD

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« Reply #24 on: January 01, 2001, 02:03:20 PM »
Quote
Originally posted by Jumpman

LOL!I don\'t know where you came up with that conclusion but its all wrong.A 10mpps NGC game with 8 hardware lights would look a lot better than a 17mpps PS2 game with 1 hardware light.


Another thing wrong.
Quote

Gamecube development hardware running with eight texture effect layers + all other effects on: Approximately five million polygons per second
Gamecube development hardware running with four texture effect layers + all other effects on: Approximately 14 million polygons per second


8 lights = 5 million polys.. not ten dood.
read it here. http://cube.ign.com/news/28713.html
straight from EA ;)
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« Reply #25 on: January 01, 2001, 02:11:19 PM »
Quote
8 lights = 5 million polys.. not ten dood.
read it here. http://cube.ign.com/news/28713.html
straight from EA

You got me once but you won\'t get me twice.:)

Quote
Polygon Power
Gamecube: 6 to 12 million polygons per second (conservative, but realistic estimate)

Yes remember the 6-12mpps number that was always buzzing around?That is with all effects and with eight hardware lights on.EA Canada\'s test were done fairly quick,with a little more time and effort I\'m sure they could of done around 8 or 10mpps with eight hardware lights.NGC CAN do 10mpps with eight hardware lights.



[Edited by Jumpman on 01-01-2001 at 05:14 PM]

Offline fastson
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« Reply #26 on: January 01, 2001, 02:11:58 PM »
Uhm.. Jumpman..

Over at cube Ign they says this.

Quote
Gamecube development hardware running with eight texture effect layers + all other effects on: Approximately five million polygons per second

Gamecube development hardware running with four texture effect layers + all other effects on: Approximately 14 million polygons per second


Only 5mpps?? Thats bad isent it???

Anyways here\'s the link to the site.
http://cube.ign.com/news/28713.html

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Offline ChocoboSquared
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« Reply #27 on: January 01, 2001, 02:14:47 PM »
What does this mean §ôµÏG®ïñD??
Is the PS2 more powerful?
 
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Offline §ôµÏG®ïñD

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« Reply #28 on: January 01, 2001, 02:18:08 PM »
Quote
Originally posted by ChocoboSquared
What does this mean §ôµÏG®ïñD??
Is the PS2 more powerful?
 
 


no.. the ps2 does 1 light with 15-25 million polys a sec.
the GC does four lights with all effects on rendering around  14 million pps. So they gamecube is more powerful..

Really its up and down. The ps2 does more polygons with full effects..
But the Gamecube does more effects with less polygons.



Jumpman.. Your not a developer. This game from EA themselfs.. You can\'t denie it.

Gamecube development hardware running with eight texture effect layers + all other effects on: Approximately five million polygons per second.

Gamecube development hardware running with four texture effect layers + all other effects on: Approximately 14 million polygons per second.

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« Reply #29 on: January 01, 2001, 02:24:35 PM »
I\'m not denying anything.I\'m just saying NGC CAN do 6-12 mpps with 8 hardware lights.That is the official number from Nintendo themselves.10mmps with eight hardware lights can and will be done.

 

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