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Author Topic: final fantasy sucks  (Read 2418 times)

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final fantasy sucks
« on: December 30, 2000, 06:23:42 PM »
I really hate final fantasy.  It has pre rendered backgrounds but my big beef is the stupid camera angles and the screen fading everytime I go to different rooms.

Offline Mr. Kennedy
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final fantasy sucks
« Reply #1 on: December 30, 2000, 06:27:42 PM »
I hate you! So there!
\"In the last 12 months 100,000 private sector jobs have been lost and yet you\'ve created 30,000 public sector jobs. Prime Minister, you cannot carry on forever squeezing the productive bit of the economy in order to fund an unprecidented engorgement of the unproductive bit. You cannot spend your way out of recession or borrow your way out of debt.\" - Daniel Hannan

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Offline Bobs_Hardware

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final fantasy sucks
« Reply #2 on: December 30, 2000, 06:30:28 PM »
its good that it has pre-rendered backgrounds, on PSX they offered much more detail than polyonal backgrounds, i would hope that FFX and FFIX are polygonal though, camera angles are usually from above and let you see everything needed, and on the world map it is adjustable, the screen fading is a way to disguise loading (im guessin) because you can hear the CD start up

p.s. i hate you

Offline cloud345
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final fantasy sucks
« Reply #3 on: December 30, 2000, 07:00:47 PM »
HOW CAN YOU SAY THAT BOBS_Hardware!THE BACKROUND IS AWSOME!THE CHARACTERS MAY ONLY BE FF7 GRAPHICS BUT THOSE ARE GOOD!













P.S.-I HATE GAME HATERS!
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Is it me? Or does PSone own all the other systems?

Offline Mr. Kennedy
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« Reply #4 on: December 30, 2000, 07:08:38 PM »
Chracters look much better than FF7 Characters, for heavens sake, Cloud looked like he had plastic hair.  I admit making Zidane part monkey was a bad idea, but Amarant(who I have yet to get, but looks cool none the less) and ViVi more than compensate for the error.  BTW, doesn\'t Dagger look a lot like Rinoa from FFVIII?
\"In the last 12 months 100,000 private sector jobs have been lost and yet you\'ve created 30,000 public sector jobs. Prime Minister, you cannot carry on forever squeezing the productive bit of the economy in order to fund an unprecidented engorgement of the unproductive bit. You cannot spend your way out of recession or borrow your way out of debt.\" - Daniel Hannan

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Offline Bobs_Hardware

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« Reply #5 on: December 30, 2000, 07:23:37 PM »
Quote
HOW CAN YOU SAY THAT BOBS_Hardware!THE BACKROUND IS AWSOME!THE CHARACTERS MAY ONLY BE FF7 GRAPHICS BUT THOSE ARE GOOD!


what exactly did i say to make you fly off the handle?

Offline Caspian
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« Reply #6 on: December 30, 2000, 08:03:52 PM »
I disagree with you, but good pionts.
\"An Act of Kindness is never given too soon because you never know when too soon will become too late.\"
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Offline Falgarok
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final fantasy sucks
« Reply #7 on: December 30, 2000, 08:33:30 PM »
Well, that\'s your opinion Cax88 and i respect it, but i think that Final Fantasy is one of the best series, if not the best.
First of all, i\'m gona talk about FF VII/ VIII/ IX cos your complaints are refered to those ones:

Square had 2 main reasons to choose prerendered backgrounds instead of realtime 3D environments. The massive detailed prerendered backgrounds add a magic ambient to the game that\'s impossible to reproduce with the limited hardware of the original PSX. And secondly, it gives you the oportunity to place emotional camera angles to the scenes.
Do you remember the spiral staircase in the Shinra\'s mansion of Niebelheim?. It representes the fall into the madness of Sephiroth. Everytime you go downstairs it\'s like entering into a new world( the mind of Sephiroth), that it\'s also related with Cloud\'s past.
That scenary is obviously related with the ultimate scenary of the game. Again, a spiral that goes down into the earth, and again Square wanted to transmit the feeling of entering into a new world( a world of chaos and madness). And you could find hundreds of little details like these in all the series :).
Whatever

Offline ChocoboSquared
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final fantasy sucks
« Reply #8 on: December 30, 2000, 09:11:12 PM »
I hate you Cax88.  Final Fantasy is awesome.
Square and Chocobos Rule

Offline @iReS
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« Reply #9 on: December 30, 2000, 09:43:30 PM »
I have no clue why you would say that, but I\'m guessing you have your reasons, but also for the sake of all the final fantasy fans out there including myself


KEEP YOU OPPINIONS TO YOURSELF!!!!!
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Offline jiggs
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final fantasy sucks
« Reply #10 on: December 30, 2000, 10:11:10 PM »
Quote
Originally posted by ChocoboSquared
I hate you Cax88.  Final Fantasy is awesome. [/QUOTE  ]   Hate? Why would you hate a man for some software program? That is a little extreme isnt it? People are far more imprtant that a game!
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« Last Edit: September 08, 2011, 04:22:30 PM by jiggs »
But captain what will we do for the pain? You scream for the pain!

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Offline AlteredBeast
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final fantasy sucks
« Reply #11 on: December 30, 2000, 10:18:50 PM »
If your only bones with the series are of material things such as graphics, than you are kinda dumb. I personally tthought they used some very good camera angles and the grpahics were as best they could get from the 32 bit chugger.

My beef with the newest ones are the hackneyed plots and plot twists, the lack of character development, holes in stories (Red 13 has children?, etc.), IMO they just can\'t stnad up to the NEs and SNES Final Fantasies of yore, but ala those days are gone and new series have entered into my life. There are also some that can continue to surprise me to this day. Such as PSO, DQ7 (or DW7), Grandia 2, et.c Now, I am praying for a new Lunar game, now THAT would be awesome. But only if I don\'t have to buy a new system to play it on :)

Eric Jacob
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Offline know-it-all-wanna-be
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« Reply #12 on: December 30, 2000, 10:41:28 PM »
the pros and cons of pre-rendered background and realtime polygons.

prerendered:

pros:
amazing realistic detail
coloful and looks lifelike.
eye candy

cons:
2-d only
low resolution for psx (somewhere around 320 x 240 for the screen area when view.) blurry.

polygons:

pros:
3-d
can be stretch and enlarge for higher resolution with no pixelation at all!  zoom in and zoom out without any problems the polygons won\'t be blocky or pixelated.
if games run at 320 x 240 or lower, you can convert it to 640 x 480 and higher with more megabytes of vram with support more color higher resolution and better texturing and filtering bump map, mip mapping, anti-anializing... that means polygons can runs at high resolutions without being pixelated or blocky.

cons:
there arent any if you have high ends polygon munching machine
but for psx:  longer load time
crappy texturing
jaggies
bumby background
low resolution
frame drop when more polygons are added exceeding the psx limit.

that\'s why the polygons are so important.  the definition of prerendering is using polygons over and over again, (sometimes as much as thousands of time) to make one image lifelike and detail with more of mb v-ram and powerful hardware.  but it will not be playable, it will convert into a movie file. like mpeg which usually run around 320 x 240p @ 30 hz.  and it cannot be switch to higher resolution or frame rate because it was already save into mpeg format and that is done.

but in realtime, that\'s different! low resolution polygons can runs at high resolutions and higher frame rate, from 30 fps to 60 fps if you have a powerful machine and it will be improve.  also, don\'t forget it can do texturing, and other effects with polygons with added meg og vrams.  but prerendered image can be improve in high resolution or convert to higher frame rate.  but video movie and 2-d games that use sprite cannot be improve at all when convert to high res and cannot convert higher frames.  big downside...
if you have no clue what i was saying.  then oh well...anyway, i think its fine to have prerendered background in ff7.  but you can ***** about it for ff8.  long load time and boring storyline makes me feels tiresome.  gameplay isn\'t as good as ff7...

[Edited by know-it-all-wanna-be on 12-31-2000 at 01:51 AM]
playstation 2 rules.  Nintendo Starcube Dolphin drools.  Hehehahahheheheh...

Offline ddaryl
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final fantasy sucks
« Reply #13 on: December 30, 2000, 11:07:04 PM »
cax88

To be able to pull off the humongous worlds in FF sacrafices had to be made. Square just didn\'t have a machine capable of the kind of polygon worlds you are hoping for.

its already been said that FFX is a full polygon game, and that really should thrust the FF series into the next gen. All that is necessary is storyline and character development



Offline krelian
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« Reply #14 on: December 31, 2000, 12:43:49 AM »
Cax88:  I just wanted to commend you on how well you pulled that one off.  I\'m glad that atleast some people on this forum can keep their cool.  Anyways, did you read the preview for FFX?  It\'s strange, did you notice that the mentioned characters names are actually mostly Japanese this time around? (ie., Yuna, Ryugo...I don\'t know where the hell Hero Tide got his name from....) which is wierd because square has refrained from giving characters Japanese names in the past (probably to keep oversea interests up).  I don\'t know, it\'s nothing.  It just caught my eye while I was reading it and I thought for some stupid reason I would share it with you.

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