the pros and cons of pre-rendered background and realtime polygons.
prerendered:
pros:
amazing realistic detail
coloful and looks lifelike.
eye candy
cons:
2-d only
low resolution for psx (somewhere around 320 x 240 for the screen area when view.) blurry.
polygons:
pros:
3-d
can be stretch and enlarge for higher resolution with no pixelation at all! zoom in and zoom out without any problems the polygons won\'t be blocky or pixelated.
if games run at 320 x 240 or lower, you can convert it to 640 x 480 and higher with more megabytes of vram with support more color higher resolution and better texturing and filtering bump map, mip mapping, anti-anializing... that means polygons can runs at high resolutions without being pixelated or blocky.
cons:
there arent any if you have high ends polygon munching machine
but for psx: longer load time
crappy texturing
jaggies
bumby background
low resolution
frame drop when more polygons are added exceeding the psx limit.
that\'s why the polygons are so important. the definition of prerendering is using polygons over and over again, (sometimes as much as thousands of time) to make one image lifelike and detail with more of mb v-ram and powerful hardware. but it will not be playable, it will convert into a movie file. like mpeg which usually run around 320 x 240p @ 30 hz. and it cannot be switch to higher resolution or frame rate because it was already save into mpeg format and that is done.
but in realtime, that\'s different! low resolution polygons can runs at high resolutions and higher frame rate, from 30 fps to 60 fps if you have a powerful machine and it will be improve. also, don\'t forget it can do texturing, and other effects with polygons with added meg og vrams. but prerendered image can be improve in high resolution or convert to higher frame rate. but video movie and 2-d games that use sprite cannot be improve at all when convert to high res and cannot convert higher frames. big downside...
if you have no clue what i was saying. then oh well...anyway, i think its fine to have prerendered background in ff7. but you can ***** about it for ff8. long load time and boring storyline makes me feels tiresome. gameplay isn\'t as good as ff7...
[Edited by know-it-all-wanna-be on 12-31-2000 at 01:51 AM]