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Author Topic: REAL XBox game pics - Malice  (Read 11125 times)

Offline Samwise
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REAL XBox game pics - Malice
« Reply #45 on: January 06, 2001, 02:57:32 PM »
Dr. Yassam, I\'ve noticed that you\'re a big Xbox fan/follower. I\'m not trying to change the subject of this nice Xbox thread in the main forum of a PS2 forum, but what do you think of GameCube? How will it compare to Xbox in your opinion?
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Offline Animal Mother
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REAL XBox game pics - Malice
« Reply #46 on: January 06, 2001, 03:04:54 PM »
The emotion engine does have many unknown capabilities. I am beginning to think that Gamecube has better graphics than Xbox. Those Munch Xbox screens look just like the Ps2 screens. Cept the Ps2 screens have better lighting
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Offline Simchoy
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Looks good. Impressed if they are realtime ingame shots.
« Reply #47 on: January 06, 2001, 04:31:53 PM »
However, unless I see someone play this demo, its anyones guess weither its realtime or not. For all we know, it could just be hype generated by FMV scenes.
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Offline jaggies
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Re: Looks good. Impressed if they are realtime ingame shots.
« Reply #48 on: January 06, 2001, 04:38:10 PM »
Quote
Originally posted by Simchoy
However, unless I see someone play this demo, its anyones guess weither its realtime or not. For all we know, it could just be hype generated by FMV scenes.








Iam guessing you didn\'t or couldn\'t watch the live web cast. you would of seen real-time gameplay being played on both malice and oddworld




ahhh the little ps2 fanboy always trying to defend sonys big mistake. playstation was the **** or console for its time,PS2 is not. Missing to much ****. where that 50 million polygon game in development LOLOLOLLOLOLOl
to there are ways to give the illusion of AA,without having to take cuts in performance,and some developers are are taking advantage of themhowever ,until SOny comes up with a specific and easy ways to implement true AA that dosent take major hits on performance,you probably wont be seeing a huge number of games take advantage of it.

Offline CelliCeL
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REAL XBox game pics - Malice
« Reply #49 on: January 06, 2001, 04:48:59 PM »
Quote
Why should I let the system get a bad rep from people posting PC shots (from fgnonline) and passing them off as unimpressive XBox screens.

Feast your eyes on some real XBox screens. Enjoy.


Hey I didn’t know that they were PC shots until later on. So dont Bit*h about me giving
the x box a bad rep. Fgonline did not say they were PC pictures. Oh and by the way those
pic\'s look pretty impressive but didn’t the Oddworld graphic\'s look the same as this on the
ps2?


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Offline jaggies
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REAL XBox game pics - Malice
« Reply #50 on: January 06, 2001, 04:52:33 PM »
yea ps2 can do all the effects xbox can do. LOL

man are you going to make me go to videogames.com and copy a paste what was better about the xbox version.
to there are ways to give the illusion of AA,without having to take cuts in performance,and some developers are are taking advantage of themhowever ,until SOny comes up with a specific and easy ways to implement true AA that dosent take major hits on performance,you probably wont be seeing a huge number of games take advantage of it.

Offline Simchoy
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Yes, I didn\'t see the live cast you POS Jaggies.
« Reply #51 on: January 06, 2001, 04:56:12 PM »
So, I\'m impressed with the graphics of Malice since it is supposively in real time. Can\'t wait to see what the game will look like on the final system. That supposing that these are not running off the development kits like some PS2 demoes were.
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Offline jaggies
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REAL XBox game pics - Malice
« Reply #52 on: January 06, 2001, 05:00:04 PM »
Ok simchoy you won\'t believe. every ****ING MAJOR WEBSITE REPORTS THERE REALTIME. Nope ther not realtime. na iam a sony **** sucker i won\'t believe it
to there are ways to give the illusion of AA,without having to take cuts in performance,and some developers are are taking advantage of themhowever ,until SOny comes up with a specific and easy ways to implement true AA that dosent take major hits on performance,you probably wont be seeing a huge number of games take advantage of it.

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silly cellicell...
« Reply #53 on: January 06, 2001, 05:01:51 PM »
what you fail to realize is that munch\'s was running on a 1st gen dev kit, which represents 1/5 the T&L power of nv2a.

This was mentioned various times throughout the xbox demonstration.

In other words, they got munch\'s to look at least as good as it did on ps2 with dev kits that only have 1/5 the power the final xbox hardware will have.

Offline Simchoy
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I didn\'t say they weren\'t in the reply jaggie fanboy.
« Reply #54 on: January 06, 2001, 05:06:40 PM »
:rolleyes: Hell, I believe you. So the Xbox is looking nice right now. Like I said before, I might get one someday. Just waiting for fall 2001. Also waiting to see if they truely do deliever on this game as well.

As for running off first generation development kits...cool. Though by this time, PS2 developers will at least match these graphics. On a graphical standpoint, the PS2 and Xbox will mostly be the same. This coming from a system that is supposed to blow the PS2 away.
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Offline Trintius
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REAL XBox game pics - Malice
« Reply #55 on: January 06, 2001, 05:22:35 PM »
Quote
Originally posted by drcrumble
what you fail to realize is that munch\'s was running on a 1st gen dev kit, which represents 1/5 the T&L power of nv2a.


So you believe that , just like the XBox Raven Demo was only using 5% of the XBox\'s power, heh well for games that supposed to look 4 times better then the Raven Demo (which you also claimed was running on a phase 1 dev kit - GeForce 2) they sure as hell ain\'t showing it. Munch is nothing like the Playstation 2 version, this is a blur-a-fest with low rez texturing and limited geometry.

XBox hasn\'t shown anything that couldn\'t be done on Playstation 2 or Dreamcast, and the Gamecube demo\'s destroy these.

Offline VP
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REAL XBox game pics - Malice
« Reply #56 on: January 06, 2001, 05:33:12 PM »
It seems many of you are in some serious denial, even going as far as to say the screens aren\'t impressive.  It\'s interesting what people will do to validate their buying decisions.  The PS2/NGC will both have their gems, and they will have games that both look and play awesome.  But if you have been impressed by anything on those systems, and say you are not impressed by these, you are simply lying to yourself.  There is bump mapping and lighting in these pics that haven\'t been dispalyed to any extent on the PS2 or Gamecube.

I\'m still not sold on the XBox myself (althought things are looking quite good), but to say these screens don\'t in some way technically surpass everything you\'ve seen on other sytems is just false.

There is no denying the Grand Canyon is big.  You can add all the "in my opinions" you want, but when it comes down to it, one can differtiate between fact and opinion.  The lighting and bump mapping in these screens ARE technically impressive and exceed what has been displayed on other platforms, fact.
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Offline Mr. Kennedy
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REAL XBox game pics - Malice
« Reply #57 on: January 06, 2001, 05:38:26 PM »
I\'m gonna give an honest opinion, those pictures were not that great, save your money folks, PS2 has just as good graphics, plus better developers.
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Offline CelliCeL
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REAL XBox game pics - Malice
« Reply #58 on: January 06, 2001, 05:48:48 PM »
Quote
silly cellicell...
what you fail to realize is that munch\'s was running on a 1st gen dev kit, which represents 1/5 the T&L power of nv2a.

This was mentioned various times throughout the xbox demonstration.

In other words, they got munch\'s to look at least as good as it did on ps2 with dev kits that only have 1/5 the power the final xbox hardware will have.


Uhh...that is why I put a ? after I said that sentence. DID YOU NOT SEE IT?
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REAL XBox game pics - Malice
« Reply #59 on: January 06, 2001, 05:53:34 PM »
Quote

So you believe that , just like the XBox Raven Demo was only using 5% of the XBox\'s power, heh well for games that supposed to look 4 times better then the Raven Demo (which you also claimed was running on a phase 1 dev kit - GeForce 2) they sure as hell ain\'t showing it.


I never paid much attention to the 5% raven thing. I don\'t just swallow what is fed to me, but I do believe it if it\'s backed by numbers.

I was saying these demos were 1/5 of what xbox could do before I ever even heard microsoft say it.

its not that complicated:

geforce 2 - 25 mpps

nv2a - 125 mpps

125/25=5

wowee...

Quote

XBox hasn\'t shown anything that couldn\'t be done on Playstation 2 or Dreamcast, and the Gamecube demo\'s destroy these.


I just got done arguing this with another poor soul with a bad memory, so I\'ll repost:

the sad thing is that the zelda demo doesn\'t look much better than malice, if even better at all.

This is sad because not only is Malice a fully-controllable, functional game (unlike the zelda gc TECH DEMO, which was just sometime of a cut scene), it is running on a first gen dev kit which represents 1/5 the power of the final xbox hardware.

here\'s some screens for comparison...









zelda does seem to have the edge in character detail, but that\'s not surprising considering the backgrounds in the zelda demo are bland (only spiced up by a bit of bump mapping), as opposed to the detailed environments presented in the 2nd malice pic.

 

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