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Author Topic: Metroid becomes an FPS  (Read 6093 times)

Offline Living-In-Clip

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Metroid becomes an FPS
« Reply #30 on: February 18, 2001, 01:18:00 PM »
Quote
Originally posted by Ryu
Maybe you don\'t understand here Jumpman, lemme explain.  In Super metroid, there was TONS of different moves you could.  You could double wall jump from wall to wall, use the morph ball move, and the screw attack, but those are things that are IMPOSSIBLE on an FPS.  I\'m sorry Jumpman, but I loved Metroid for the sweet ass moves you could do, not blowing up enemies and using an all new keycard system. :rolleyes:

You can say "oh, but it\'s by the creators of half-life," and crap like that, but it won\'t save it and give Samus her feel that she had in her 2D predecessor.  They\'re going to nab the Metroid franchise, make it an FPS, minus of course the flair that made it metroid, and drop it on us players.  In TPS, at least we had the possibility of all those moves returning to the franchise, but now, that\'s just pretty much an impossibility.  Sad really, really sad.


Yep.

You can say that Nintendo took Mario and even Zelda into new dimensions, but the gameplay style allowed that. Metriod does not allow the classic style to be as a FPS. No game does. How the hell do you do the double jump, rolls, etc with a FPS game? You can\'t!

In the perfect world Metriod would still be a 2D game. But I could of lived with a TPS style. FPS? NO way!

If Nintendo makes a FPS version of Pokemon, I\'ll be interested. A FPS Metriod is just disgusting though.


And what new franchises? Pokemon hardly counts as new anymore.

Jumpman
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Metroid becomes an FPS
« Reply #31 on: February 18, 2001, 01:28:59 PM »
GRRRRRRRRRRRRRR.Here I go again:

Nintendo made Retro turn it into a FPS. Obviously it didn\'t work as a TPS because if it did then it would still be one. A TPS wouldn\'t feel like Metroid either,only 2D work of worked. Metroid was dead when it became 3D.

So you can do the old moves on a TPS,so what.It didn\'t turn out too well I guess because Nintendo changed it!!!

You all should be happy that it got changed. If they left it in TPS then it would of sucked. Now atleast the game itself will be good,stop complaining.

Besides,there\'s always Metroid for GBA!:D


Offline Ryu
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Metroid becomes an FPS
« Reply #32 on: February 18, 2001, 03:03:17 PM »
Quote
GRRRRRRRRRRRRRR.Here I go again:

Nintendo made Retro turn it into a FPS. Obviously it didn\'t work as a TPS because if it did then it would still be one. A TPS wouldn\'t feel like Metroid either,only 2D work of worked. Metroid was dead when it became 3D.

So you can do the old moves on a TPS,so what.It didn\'t turn out too well I guess because Nintendo changed it!!!

You all should be happy that it got changed. If they left it in TPS then it would of sucked. Now atleast the game itself will be good,stop complaining.

Besides,there\'s always Metroid for GBA!


A TPS for Metroid could have worked, maybe not as well as 2D, but much better then an FPS in any case while still maintaining the classic moves.  I would have prefered a TPS over everything else (except 2D of course).

As for your comments, "so you can do the old moves in TPS, so what," well, that pretty much defeats the purpose of calling it metroid now doesn\'t it?  The game is based on some great moves and power ups for jumping, swinging, rolling, and many other things, but those things just can\'t be done in a FPS.  The whole point of wearing the suit was because it allowed her to breathe on the planet as well as do some really spectacular things that got her out of tough situations and allowed her to explore new areas, but now that it\'s a FPS, all physical changes are worthless.  You can say "oh, here\'s the morph ball ability" but really it could just be a crouch button instead.  That\'s lame.

Finally "if they left it in TPS, it would have sucked," so lemme get this one straight... Nintendo saw an unfinished project, scrapped it for something that is in a style even further less then Metroid, told them to start ALL OVER again thus negating the fact that it will NEVER make it to launch at this rate and then announce the change to a public who would generally much rather enjoy a game that was a TPS rather then an FPS... genius.  I dunno, I get the feeling that everything Nintendo says, you hold it with high praise... kinda like how Ddaryl says, if Nintendo marketed a bag of **** to its gamers and slapped the name Nintendo on it or Rare, all the Nintendo fans would claim it to be the best smelling most innovative game ever.  Come on, how can anyone be happy about this change simply because Nintendo says "it will b better"?
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Offline Living-In-Clip

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Metroid becomes an FPS
« Reply #33 on: February 18, 2001, 03:43:01 PM »
Quote
Originally posted by Ryu
Quote
GRRRRRRRRRRRRRR.Here I go again:

Nintendo made Retro turn it into a FPS. Obviously it didn\'t work as a TPS because if it did then it would still be one. A TPS wouldn\'t feel like Metroid either,only 2D work of worked. Metroid was dead when it became 3D.

So you can do the old moves on a TPS,so what.It didn\'t turn out too well I guess because Nintendo changed it!!!

You all should be happy that it got changed. If they left it in TPS then it would of sucked. Now atleast the game itself will be good,stop complaining.

Besides,there\'s always Metroid for GBA!


A TPS for Metroid could have worked, maybe not as well as 2D, but much better then an FPS in any case while still maintaining the classic moves.  I would have prefered a TPS over everything else (except 2D of course).

As for your comments, "so you can do the old moves in TPS, so what," well, that pretty much defeats the purpose of calling it metroid now doesn\'t it?  The game is based on some great moves and power ups for jumping, swinging, rolling, and many other things, but those things just can\'t be done in a FPS.  The whole point of wearing the suit was because it allowed her to breathe on the planet as well as do some really spectacular things that got her out of tough situations and allowed her to explore new areas, but now that it\'s a FPS, all physical changes are worthless.  You can say "oh, here\'s the morph ball ability" but really it could just be a crouch button instead.  That\'s lame.

Finally "if they left it in TPS, it would have sucked," so lemme get this one straight... Nintendo saw an unfinished project, scrapped it for something that is in a style even further less then Metroid, told them to start ALL OVER again thus negating the fact that it will NEVER make it to launch at this rate and then announce the change to a public who would generally much rather enjoy a game that was a TPS rather then an FPS... genius.  I dunno, I get the feeling that everything Nintendo says, you hold it with high praise... kinda like how Ddaryl says, if Nintendo marketed a bag of **** to its gamers and slapped the name Nintendo on it or Rare, all the Nintendo fans would claim it to be the best smelling most innovative game ever.  Come on, how can anyone be happy about this change simply because Nintendo says "it will b better"? [/B]


I hate to say it, but I agree. I get the feeling that you (Jumpman) would take anything Nintendo sold and say its the best thing ever. It won\'t even be metriod, \'cept with some characters and weapons.  

Now, Metriod doesn\'t stand a chance for launch. It won\'t even be like Metriod, \'cept the franchise name and characters.

Don\'t get me wrong, I have alot of faith in Nintendo. But this wasn\'t a smart choice. This ranks up there with the cartidge format for the N64. :mad:

Jumpman
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Metroid becomes an FPS
« Reply #34 on: February 18, 2001, 07:26:57 PM »
Where to begin...

A TPS for Metroid could have worked, maybe not as well as 2D, but much better then an FPS in any case while still maintaining the classic moves. I would have prefered a TPS over everything else (except 2D of course).
[/quote]

Which would you prefer: classic or better?

Bah,your post is really messed up. You seem to repeat a lot of your points twice,it\'s hard to reply when you do that.

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Finally "if they left it in TPS, it would have sucked," so lemme get this one straight... Nintendo saw an unfinished project,

Nintendo was working on Metroid with Retro Studios,they were involved with every big game play decision,don\'t say they just came in and decided to srap it because that\'s not the case.

 
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again thus negating the fact that it will NEVER make it to launch at this rate

Wrongo. This game still has a great chance at making the launch. The story and atmosphere will still remain the same, but all there doing is changing the game play. And how hard is it to make a FPS with the help of the guys who programmed Quake and Half-Life?


Quote
I dunno, I get the feeling that everything Nintendo says, you hold it with high praise... kinda like how Ddaryl says, if Nintendo marketed a bag of **** to its gamers and slapped the name Nintendo on it or Rare, all the Nintendo fans would claim it to be the best smelling most innovative game ever. Come on, how can anyone be happy about this change simply because Nintendo says "it will b better"?

Why do I trust Nintendo on this? I\'ll tell you why: Because they made one of the best third person games ever:ZELDA! And do I need to tell you how many years these guys have been in the gaming business and how much experience they have? Of course not. If they thought Metroid would of sucked as a TPS and would of been better as a FPS than I\'ll trust their judgement on that. I don\'t really care about it being Metroid ,as long as the game is good then I\'ll get it even if it doesn\'t follow in the foot steps of the previous versions. If it\'s better as a FPS than a TPS then good, I\'m happy then,I like FPS,I find most TPS boring and crappy anyway.

So you think I believe everything Nintendo says Ryu and Living-In-Clip? HA. You guys are jumping to conclusions. Just because I one measly thing you I believe every little thing that comes out of their mouth...just because of this whole metroid thing...HA again.

 I think I\'ll go buy a 64DD now just because Nintendo said it was going to be revolutionary. :rolleyes:


Offline Mr. Kennedy
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Metroid becomes an FPS
« Reply #35 on: February 18, 2001, 07:34:59 PM »
Don\'t go back to your old ways Jumpman.
\"In the last 12 months 100,000 private sector jobs have been lost and yet you\'ve created 30,000 public sector jobs. Prime Minister, you cannot carry on forever squeezing the productive bit of the economy in order to fund an unprecidented engorgement of the unproductive bit. You cannot spend your way out of recession or borrow your way out of debt.\" - Daniel Hannan

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Offline SonyFan
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Metroid becomes an FPS
« Reply #36 on: February 18, 2001, 08:17:36 PM »
I\'ve never been a huge Nintendo fan, expecially for all the crap they put Sega through in the 8 & 16 bit days, but if there was only one game they created that I would thank god in heaven for allowing them to create.. it would be Metroid. The gameplay was fast, furious, fun, and engrossing.. mostly due to the wide array of kick ass powerups and special moves which helped you deal with the enemies comming at you from all directions. All that\'s lost now with the change from TPS to FPS.

I gotta agree with Ryu and Livin, I think it\'s a terrible move. You say they don\'t have more than two or three points that they keep repeating.. that\'s because they care about the classic gameplay.. because that\'s what makes it Metroid. Perhaps a FPS would be better.. but that\'s not the point and for some reason you just refuse to accept that. Metroid is DEAD if they make it into a FPS.. because the core gameplay will be dead.

Key example: King\'s Quest. (Yes, I\'m going to talk about Sierra again, stop groaning and bear with it.) The first seven games were adventure titles, where the main gameplay existed around talking to NPC\'s, picking up items, and solving puzzles to further the plot. This worked expecially well for the games and players knew exactly what to expect from the series... That\'s what made it a KQ game. In 1998 Roberta released KQ8: Mask of Eternity which involved a lot of action, very little puzzle solving, and almost no mention of the Royal family who were the protaganists in all the previous games. She thought she could sell more to a wider and more action oriented audience... but she was wrong. New players didn\'t really pick up well on the game and old players were so alienated by the way the series was desecrated that they wouldn\'t even buy it.. saying it wasn\'t a "true" KQ.

The point of the story is.. while KQ8 might have been a better game than the first seven.. it wasn\'t a King\'s Quest. It was a "Tomb Raider in funny clothing and fantasy world" as one ex-fan put it. A FPS metroid might be fun.. and it might even be a best seller.. but it\'s NOT Metroid because nearly everything that made it Metroid would be lost in the transition. For some reason you just aren\'t understanding that. You really can\'t argue with what they feel unless you can prove to them that all the classic moves and gameplay will make the trasistion.. and make the transition well. Right now.. you can\'t because there are no real solid gameplay details.. and as far as I can tell there is no way to make that transition to FPS without loosing the heart and soul of the series.

My vote.. Classic gameplay is always the best for a Classic series.
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Jumpman
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Metroid becomes an FPS
« Reply #37 on: February 18, 2001, 08:28:15 PM »
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but that\'s not the point and for some reason you just refuse to accept that. Metroid is DEAD if they make it into a FPS.. because the core gameplay will be dead.

I never said Metroid would be the same. I was defending it\'s gameplay and how it was going to be better as a FPS, I never gave my opinion on whether it would/wouldn\'t be Metroid.

Really,how dumb do you guys think I am?(don\'t answer that) I own every ****ing Metroid game to date,of course I know a FPS Metroid wouldn\'t be Metroid. But I would rather have a great FPS over a descent TPS with the same feel as the older versions and thats what I\'m defending,not anything else.

One thing that will stay the same though-the atmosphere, and the dark story line...





Offline Ginko
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Metroid becomes an FPS
« Reply #38 on: February 18, 2001, 09:03:26 PM »
It\'s definitely going to be a new metroid.  And you all keep forgeting that Nintendo doesn\'t fuk up their products.  Mario and Donkey Kong both made it into 3D perfectly, Metroid is still going to be awesome.

And like I said earlier, it\'s going to be built with moves for a FPS.  And Nintendo knows how to innovate with the best.  I\'m just making this up but imagine this:

Samus just laid a bomb in a bug infested room down in a deep cave.  She has 2 minutes to get out.  The way she came in is blocked by hordes of bugs, so she must find another way out.  She starts to run down another pathway. She picks up full speed and is now dashing,(with the cool lighting effects) she bust through a rock wall and stops, now the bomb has gone off.  It goes to a cut scene to show the bomb explode and there is a wall of fire headed towards her.  So she has to start running again, she starts busting through multiple rock walls, and vaporizing enemies as she runs right through them.  She see\'s a tall metal wall up ahead. So there\'s no way to go but up.  While still running at full speed she reaches the end and dash jumps, it cuts to a cool matrix type scene that pans around her right as she lifts off the ground (still with the cool lighting effects), then she\'s headed upwards to the surface.  Barely escaping the fire behind her.  

But it\'s not over.  The Big alien is mad that you killed all her children.  The alien survived the explosion but is on fire and coming at you.  It\'s a very tight enclosed arena setting.  The walls are high and there\'s no where to jump that\'s safe to get a good shot.  Samus has got a new gun, a new kind of grapple.  (It\'s kinda like a lasso, that once it\'s around it\'s enemy, it temporarily stuns them. But Samus herself has got to complete the lasso by circling the enemy).( it would also be a way to gather multiple enemies at the same time)  Samus shoots her lasso grapple (temp name:)) and gets a hold on the enemy, she strafes around the alien and completes the lasso.  The Big alien is temporarily stunned and vulnerable...

care to finish it...


Doesn\'t it get you just a little excited as to what they might be doing with it.  I KNOW for a fact it\'s not going to be as dull or ordinary as say, DOOM.

Jumpman
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Metroid becomes an FPS
« Reply #39 on: February 18, 2001, 09:23:04 PM »
Yes Ginko! I\'m glad someone finally see\'s the light of this surprising move.

Quote
Samus just laid a bomb in a bug infested room down in a deep cave. She has 2 minutes to get out. The way she came in is blocked by hordes of bugs, so she must find another way out. She starts to run down another pathway. She picks up full speed and is now dashing,(with the cool lighting effects) she bust through a rock wall and stops, now the bomb has gone off. It goes to a cut scene to show the bomb explode and there is a wall of fire headed towards her. So she has to start running again, she starts busting through multiple rock walls, and vaporizing enemies as she runs right through them. She see\'s a tall metal wall up ahead. So there\'s no way to go but up. While still running at full speed she reaches the end and dash jumps, it cuts to a cool matrix type scene that pans around her right as she lifts off the ground (still with the cool lighting effects), then she\'s headed upwards to the surface. Barely escaping the fire behind her.

But it\'s not over. The Big alien is mad that you killed all her children. The alien survived the explosion but is on fire and coming at you. It\'s a very tight enclosed arena setting. The walls are high and there\'s no where to jump that\'s safe to get a good shot. Samus has got a new gun, a new kind of grapple. (It\'s kinda like a lasso, that once it\'s around it\'s enemy, it temporarily stuns them. But Samus herself has got to complete the lasso by circling the enemy).( it would also be a way to gather multiple enemies at the same time) Samus shoots her lasso grapple (temp name) and gets a hold on the enemy, she strafes around the alien and completes the lasso. The Big alien is temporarily stunned and vulnerable...

Nice. The atmosphere is still there I see...

Quote
care to finish it...

I will!!!

Continued...

Samus gets knock down and the alien grabs the advantage. Then came the Teenage Mutant Ninja Turtles and they give the big alien an ass woopin!

:D








Offline Ginko
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Metroid becomes an FPS
« Reply #40 on: February 18, 2001, 09:28:52 PM »
LOL!!

Offline Sublimesjg
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Metroid becomes an FPS
« Reply #41 on: February 18, 2001, 09:54:27 PM »
dang that remined me a lot of the movie Aliens

yea the Teenage Mutant Ninja Turtles are invincible - you just cant beat them - they will match anyone anywhere

ahhh the turtles where have you all been?
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Offline Living-In-Clip

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Metroid becomes an FPS
« Reply #42 on: February 18, 2001, 10:12:09 PM »
uhm. Donkey Kong did not make the 3D move well. It was pretty bad actually.

Your right though Jumpman. It may make an excellent FPS. But, it won\'t be Metriod. They are messing with perfection and the results won\'t be nice. It needs more then the dark storyline and name to be an actual Metriod title.

My opinion: This is Nintendo\'s first actual move to targeting the "mature auidence".

I can only imagine the brainstorm discussion they had when this move was made...:rolleyes:

And did I see someone say Nintendo and innovate in the same sentence? :laughing:


And no, I don\'t hate Nintendo. I am buying a GBA.  

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Metroid becomes an FPS
« Reply #43 on: February 18, 2001, 10:19:01 PM »
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uhm. Donkey Kong did not make the 3D move well. It was pretty bad actually.

Well,thats all a matter of opinion. I for one loved DK64, I thought it was a brilliant game in every aspect.

 
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Your right though Jumpman. It may make an excellent FPS. But, it won\'t be Metriod. They are messing with perfection and the results won\'t be nice. It needs more then the dark storyline and name to be an actual Metriod title.

In the end,all that really counts is the gameplay,correct?

I think  we should all wait to E3 before we start judging the game.

 
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My opinion: This is Nintendo\'s first actual move to targeting the "mature auidence".

Acquiring Silicon Knights as a second party developer was the first move to get the older age group actually...

Quote
And did I see someone say Nintendo and innovate in the same sentence?

You earned a
:rolleyes:









Offline Ginko
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Metroid becomes an FPS
« Reply #44 on: February 19, 2001, 06:29:53 AM »
Living-in-Clip,

what happened, I don\'t remember you being such a troll all the time??

Anyway, I for one thought Dk64 was better than the 2D sidescrollers.  The jet pack was cool, swining on vines was done perfectly, the environements were bigger than anything ever seen, and it had the same kinda atmosphere.  It did make the transistion, but that\'s my opinion I guess.

As for Nintendo being innovators, that was me.  Who made the "buddy game",Banjo?  Rare did, but it\'s under a Nintendo Liscense.  Also, Sega said it themselves that Nintendo has got a great lineup of original content and continuing franchises.  Sega is the innovator and shaker of the industry.  If Sega says they have orginal and content and they are excited by it, then it must be something wickedly good!!

 

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