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Author Topic: Metroid becomes an FPS  (Read 6092 times)

Offline Ryu
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Metroid becomes an FPS
« Reply #60 on: February 22, 2001, 07:42:47 AM »
This is retarded.  You\'re justifying a move by Nintendo because of what they have done with past franchise games and that just doesn\'t apply to Metroid in any way, shape or form.  The fact is, you can call it Metroid, but it won\'t be the same.  Metal Gear, Mario, and Zelda ALL made it to 3D while maintaining ALL of their great gameplay elements that made them extremely fun.  The FPS is so different in so many ways that maintaining all the gameplay elements of the first Metroid is impossible.  You can say what you want about innovation and Nintendo being great, but I think this stinks of ****.  I\'d be happier if they left the Metroid series ended as is and changed the name of the game they have in development to something that is more crowd pleasing.  Nintendo can tke their innovation and stick it where the sun dont shine and that\'s the way I feel about it when it comes to a game called something simply because it would sell more copies of the title (Resident Evil Gun Survivor.)  
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Offline Hawke
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Metroid becomes an FPS
« Reply #61 on: February 22, 2001, 09:03:15 AM »
Quote
Originally posted by OHMYGOD
I\'ll laugh pretty hard if Gamecube gets screwed over because of some stupid things Nintendo changed in their original games...Whats next? An FPS Yoshi game?


I bet that would include the world\'s third ever mouth-cam in a game, with a glorious view of Yoshi\'s yucky sticky tongue that flings in and out of his mouth to catch all kinda stuff. That would quite much rock, yeah. I\'d also like to see a Mario mouth-cam in SM128, might be interesting.
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« Reply #62 on: February 23, 2001, 07:08:23 PM »
http://cube.ign.com/news/31780.html

I guess it will be Metroid after all, now everyone has no reason to complain.
Quote
Metroid a First Person Adventure?

New details emerge regarding Retro Studios\' highly anticipated Metroid GameCube title.

February 23, 2001

Last week IGNcube reported that Retro Studios forthcoming GameCube version of Metroid was a first-person shooter. Since that time new details have emerged from sources at Nintendo of America that tell a slightly different story. It seems the game is, in fact, a First Person Adventure. Confused? Let us explain the subtle, but important separations beginning with a summarized history of the game\'s often altered design.
Last year Retro Studios started work on a third-person action adventure starring a voluptuous beauty. The game, described by one anonymous source as "something out of the Danger Girl series," was changed to a first-person shooter at some point during design because it was simply too ambitious. Because so many of Retro\'s designers had worked previously with first-person shooters, it was decided that the title would transform to the genre as it would save time and would be easier to realize. Around this point, Nintendo stepped in and offered the firm its valuable Metroid license. Retro accepted, and began adapting the title to make use of Samus\' eerie universe. Internal conflicts regarding whether the game should be a third- or first-person title led to the resignation of Metroid\'s former project leader. Input from Nintendo\'s own Shigeru Miyamoto, who has long felt that third-person action titles cannot be executed properly in 3D, helped solidify Metroid\'s genre change to first-person point of view. Shortly after the dust settled, the title progressed rapidly forward. Now, after recent layoffs and group restructuring, the Metroid project has a bigger team than ever before -- 11 programmers, three designers, and a wealth of talented artists. This brings us up to date on what\'s happening.

Except, Metroid isn\'t exactly what many readers think. It\'s not a shooter so much, say sources, as it is an adventure in first-person view -- an FPA if you will -- and not entirely at that either. Retro Studios is working to retain the true feeling of the Metroid license in first-person 3D. That means that the main character will still have the abilities that Samus remains famous for -- everything from the option to upgrade armor and weaponry to special attacks, spins, rolls, grappling hook features, and more. The game\'s design allows for an optional third-person view to take advantage of these features when the situation calls for it. It is believed that the third-person view is not something that can be toggled by the player, but rather is executed automatically depending on the area and task in the game.


 
Retro has allegedly been devoting a good amount of its programming resources to creating a balanced level of primary first-person adventure play and third-person camera mechanics where necessary. It is an ambitious endeavor, the possible upstart of a branched out genre, and if it\'s a successful attempt it\'s bound to be copied by others in the future.

"I think [the Metroid team] has a good chance of skipping by some of the pitfalls of the FPS genre," a source told us under the condition of anonymity. "They\'ve got some really innovative ideas for jumping, targeting, movement, and camera."

Despite recent layoffs, moral for the project seems very high. "They have folks who\'ve worked on Half-Life and the Turok series among others on that design team," relayed the source. "Consumers will just need to keep an open mind. If so they may be pleasantly surprised in the way that GoldenEye came along and shattered expectations for FPS console games."

The game will be shown for the first time at the coming Electronics Entertainment Expo.


:p

Number one anticipated GameCube game- Metroid.

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Offline CelliCeL
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Metroid becomes an FPS
« Reply #63 on: February 23, 2001, 08:11:34 PM »
Good.
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Cause we all probably in hell right now, our dumb @sses not knowin, everybody thats kissin @ss to go to heaven aint goin. I put my soul on it.

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Metroid becomes an FPS
« Reply #64 on: February 24, 2001, 08:40:54 AM »
I\'m going to move this up so Ryu and LIC can see it. They were the ones complaining the most and it\'s only fair if they gave their opinions again.

Offline OHMYGOD
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Metroid becomes an FPS
« Reply #65 on: February 24, 2001, 09:19:52 AM »
Quote
Originally posted by Hawke
Quote
Originally posted by OHMYGOD
I\'ll laugh pretty hard if Gamecube gets screwed over because of some stupid things Nintendo changed in their original games...Whats next? An FPS Yoshi game?


I bet that would include the world\'s third ever mouth-cam in a game, with a glorious view of Yoshi\'s yucky sticky tongue that flings in and out of his mouth to catch all kinda stuff. That would quite much rock, yeah. I\'d also like to see a Mario mouth-cam in SM128, might be interesting. [/B]


:laughing::laughing::laughing::laughing::laughing::laughing::laughing::laughing::laughing::laughing::laughing::laughing::laughing::laughing::laughing::laughing::laughing::laughing::laughing::laughing::laughing: YEP!!!!!!
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Offline Mr. Kennedy
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Metroid becomes an FPS
« Reply #66 on: February 24, 2001, 07:33:58 PM »
That\'s funny, this thread still exist!
\"In the last 12 months 100,000 private sector jobs have been lost and yet you\'ve created 30,000 public sector jobs. Prime Minister, you cannot carry on forever squeezing the productive bit of the economy in order to fund an unprecidented engorgement of the unproductive bit. You cannot spend your way out of recession or borrow your way out of debt.\" - Daniel Hannan

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Offline Ryu
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Metroid becomes an FPS
« Reply #67 on: February 25, 2001, 01:13:10 AM »
Quote
I\'m going to move this up so Ryu and LIC can see it. They were the ones complaining the most and it\'s only fair if they gave their opinions again.


My opinion still hasn\'t changed.  Shoot in FPS, walk in FPS, jump in FPS, roll in TPS... although one part of that article did strike me as kind of absurd...

Quote
The game\'s design allows for an optional third-person view to take advantage of these features when the situation calls for it.  It is believed that the third-person view is not something that can be toggled by the player, but rather is executed automatically depending on the area and task in the game.


So, only in certain areas and for certain uses can I roll?  I can\'t just simply use it to speed my way through a certain section of a level?  "Depending on the area and task in the game" ... That\'s like having a chair in your house but never sitting in it until told.  I still remain skeptical about it.  They are "working to retain," but also attempting to contain that which made metroid fun.  This isn\'t news that\'s going to make me jump for joy until I see it pulled off SUCCESSFULLY on the NGC.  Going from TPS to FPS at the use of an item, but only for certain situations as the game dictates, just sounds very... odd.
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Offline Mr. Kennedy
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Metroid becomes an FPS
« Reply #68 on: February 25, 2001, 09:40:00 AM »
look at this comic...



and if it doesn\'t show up, follow this link...

http://fp.geocities.com/syxxkorn2000/20010221l.gif
\"In the last 12 months 100,000 private sector jobs have been lost and yet you\'ve created 30,000 public sector jobs. Prime Minister, you cannot carry on forever squeezing the productive bit of the economy in order to fund an unprecidented engorgement of the unproductive bit. You cannot spend your way out of recession or borrow your way out of debt.\" - Daniel Hannan

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Offline Mr. Kennedy
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Metroid becomes an FPS
« Reply #69 on: February 25, 2001, 09:11:13 PM »
fixed the problem
\"In the last 12 months 100,000 private sector jobs have been lost and yet you\'ve created 30,000 public sector jobs. Prime Minister, you cannot carry on forever squeezing the productive bit of the economy in order to fund an unprecidented engorgement of the unproductive bit. You cannot spend your way out of recession or borrow your way out of debt.\" - Daniel Hannan

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