Bandwidth is funny. You can never have just enough. We all thought the first microcomputer will fullfil our expectations throughout the future and look now? We got Pentium IV\'s with high speed RDRAM, DDR RAM, quad pumped 100Mhz bus speeds. We got video cards pushing 2 gigapixels, 40 million triangles per second. How much else can we ask for?
As long as a console can achieve 60fps in a game, your mission is already accomplished. You can only hope to add more features to the visual quality and still keep 60fps locked in a game. Those bragging about you will achieve 500fps in a game are full of crap. Anything about 60fps is just sheer bragging rights, period. Studies show that the human eye can\'t tell the difference above 60fps. So for those saying "System A can push 500fps and System B can only push 70fps!" just save it.
Bandwidth serves as 1 purpouse. Data thruput. It contributes to loading times and video frame rates per second achieving a goal as fast as it can. The debate on whether x-Box will have 6.4GB per second or 20+GB per second only comes into play on how fast a game can run, and load. As I said earlier, once a piece of silicon achieves 60fps, you can only add in visuals and keep 60fps. Then once you got your photo realistic visuals down, you concentrate on loading times. x-Box will have some loading times, maybe 5 seconds? Pends on how big textures and the game is.
jm