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Author Topic: What was/is your best console ever?  (Read 4468 times)

Offline Ashford
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What was/is your best console ever?
« Reply #30 on: February 27, 2001, 08:57:17 PM »
You know that black plastic case most NES carts came in? Not the box, the thing that holds the cartridge, the dust cover if you will.

Because you could keep the door of the cart slot open, we jammed the dust cover so the cart would stay down. Because of the spring action, the cart would come back up about a half inch when you loaded it. We discovered that keeping the cart down helped load the game. Maybe it was the spring that caused all those invalid boots.

T
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Offline AlteredBeast
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What was/is your best console ever?
« Reply #31 on: February 27, 2001, 09:46:02 PM »
Still has his 1986 original SMS. Only problem I have ever had was not puting the cart in far enough and a screen that would tell me that I didnt do it right. It TELLS me, with text, not a green screen, or flashy black or what have you!! Hahaha! It seems, to me, that all the finest crafted machines dont sell as much as their opponents, with slight to incredible shoddy manufacturing.

SMS v. NES
Genesis v. SNES (SNES had a stronger construction)
PSX v Saturn (my original Saturn, neveroverheated or froze, ever!)


I\'m not saying that the manuafacturing was a part of the selling, I am just saying it is interesting.

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Offline Black Samurai
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What was/is your best console ever?
« Reply #32 on: February 27, 2001, 10:39:12 PM »
Quote
Originally posted by AlteredBeast
Still has his 1986 original SMS. Only problem I have ever had was not puting the cart in far enough and a screen that would tell me that I didnt do it right. It TELLS me, with text, not a green screen, or flashy black or what have you!! Hahaha! It seems, to me, that all the finest crafted machines dont sell as much as their opponents, with slight to incredible shoddy manufacturing.

SMS v. NES
Genesis v. SNES (SNES had a stronger construction)
PSX v Saturn (my original Saturn, neveroverheated or froze, ever!)


I\'m not saying that the manuafacturing was a part of the selling, I am just saying it is interesting.

Eric Jacob


Why do you think the SNES had a stronger construction? I thought they were pretty equal. I agree with you for the most part though. What consoles do you think will suffer the same fate this generation?
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Offline jm
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What was/is your best console ever?
« Reply #33 on: February 28, 2001, 03:52:25 PM »
I back up Sega more than any other gaming company is because they didn\'t ruin their own software to humuliate their own rep, alias like Nintendo did. Sure, their Saturn and Sega CD might have not matched up to Sony PSX in the long run (I\'m leaving out N64 for a good reason), but hell, Sega OWNED the import scene. There were so many great games for the system, yet its hardware limited its sucess.

Dreamcast has yet to be the best offering from Sega ever, having sweet hardware that matched PS2\'s. Fast graphics processor, sound, tight controller and smash hit titles at release date. Why was Dremcast\'s sucess a faliure in a way? Perhaps it didn\'t release it soon enough to gain the attention, being PS2\'s release in Japan wasn\'t that much futher away. It scared marketing potiental since Sony built up so much rep for its PS2 and now look at it. Sony killed themself by not backing up as good quality software at launch as Sega did. Now PS2 hurt Sega\'s sales and now its just a sole software giant.


Nintendo is a joke ever since 94. Why may you ask? Delay, after delay, delay, delay. The many lies they told us, so many promises yet married by disapointing news. They controlled the minds of loyal people into believing Pokemon will transform gaming forever *insert laff here*. Perhaps its biggest shot in the foot came from its assumed arrival of its 64DD, promising extended space for games (Again resorted to cartridges), faster loading times, and ROM support. Guess what happened? CANCELED as to it was blown down by lack of support by retailers responce "We don\'t want to carry that product."  Gee, 1.5yrs later, its released in Japan and boy what a failure. 3.0/10.0 rated by IGN.


And that\'s not all folks. 64DD wasn\'t the only mistake Nintendo made, it was also the fact of some hurt feelings of loyal developers being talked into cartridges again, when Sony was developing CD format games that a. costed less to manufactor and b. could hold more data. Now is that a joke or what? Being limited of 16/32/64MB cartridge space as opposed to 650MB worth of space on a cheap CD. HA!

Now the software. Who really thinks Pokemon, Banjo, Mario will revoultanize gaming from now on? If you think that, your wrong. It completly shows in Nintendo as a whole now, regreting it as a major mistake. Now Nintendo must play catch up to achieve that \'bab boy\' look like Sega/Sony has. *insert laff again*

I give credit to Nintendo supporting the age levels of 4-12 with acceptable games for them, but please, don\'t embarrasse yourselves in front of mature gamers above the age of 15 with your pittyness and marketing greed.

jm
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Offline Black Samurai
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What was/is your best console ever?
« Reply #34 on: February 28, 2001, 04:32:57 PM »
Quote
Originally posted by codemaster
I back up Sega more than any other gaming company is because they didn\'t ruin their own software to humuliate their own rep, alias like Nintendo did.


Please explain what you mean by this. How did Nintendo ruin their software?

Quote
Originally posted by codemaster
I give credit to Nintendo supporting the age levels of 4-12 with acceptable games for them, but please, don\'t embarrasse yourselves in front of mature gamers above the age of 15 with your pittyness and marketing greed.


You act like these companies make games for the fun of it. Pitiness is not a word. Marketing greed what the hell is marketing greed? The want to market their games more than anyone else? Make some sense please.

BTW, Please tell me what Sega has to do with the mature gaming market?
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« Reply #35 on: February 28, 2001, 09:07:21 PM »
Quote
Nintendo is a joke ever since 94. Why may you ask? Delay, after delay, delay, delay. The many lies they told us, so many promises yet married by disapointing news. They controlled the minds of loyal people into believing Pokemon will transform gaming forever *insert laff here*. Perhaps its biggest shot in the foot came from its assumed arrival of its 64DD, promising extended space for games (Again resorted to cartridges), faster loading times, and ROM support. Guess what happened? CANCELED as to it was blown down by lack of support by retailers responce "We don\'t want to carry that product." Gee, 1.5yrs later, its released in Japan and boy what a failure. 3.0/10.0 rated by IGN.


And that\'s not all folks. 64DD wasn\'t the only mistake Nintendo made, it was also the fact of some hurt feelings of loyal developers being talked into cartridges again, when Sony was developing CD format games that a. costed less to manufactor and b. could hold more data. Now is that a joke or what? Being limited of 16/32/64MB cartridge space as opposed to 650MB worth of space on a cheap CD. HA!

Now the software. Who really thinks Pokemon, Banjo, Mario will revoultanize gaming from now on? If you think that, your wrong. It completly shows in Nintendo as a whole now, regreting it as a major mistake. Now Nintendo must play catch up to achieve that \'bab boy\' look like Sega/Sony has. *insert laff again*

I give credit to Nintendo supporting the age levels of 4-12 with acceptable games for them, but please, don\'t embarrasse yourselves in front of mature gamers above the age of 15 with your pittyness and marketing greed.

And what did Sega promise codemaster? They were doing a very good job hyping up their SegaCD and 32X and lookie how they ended up-complete and horrible failures. Then came along the hardest to develop for Saturn...ah. That was another complete failure by Sega. This one probably was the worst of all of them.

Nintendo\'s promises were broken...
Sega\'s promises were broken...worse than Nintendo\'s too.

And you make it sound like Nintendo screwed up worse than Sega did. Kudos. It takes an intelligent person to pull that off so I\'ll give you some credit but most of what you posted was just your opinion, not fact.




Offline jm
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« Reply #36 on: March 01, 2001, 12:01:26 PM »
Please let me inform you that my above statement is my firm opinion, some mentioned points are facts like 64DD.


Nintendo making less promises than Sega? Oh please, give me a break. How many times has Nintendo 64 been delayed? It was a mere joke after ahwile of hearing Nintendo say "We are forced to released our product at a given date in the future" over and over and over again. It was just getting boring just hearing that statement over and over again. Unlike Sega, not having 1/3 of the delays N64 had. Was it a rushed product? No, just had *some* flaws in technology. Did it mean it was just put to death at that moment by the media? Hell no. Saturn had some quality games out for it, imports, and many other things that made up for its hardware.


Now please, when I say marketing greed, I mean when Nintendo shot themselves in the foot leering towards the age levels of \'kids\' they ruined their older audience by disapointing us with lackluster games. Duke Nukem, Quake, Doom, Quake II, Wargods, Mortal Kombat, all ports that just didn\'t live up in terms of gameplay. Then once Nintendo realizes that many older audience gamers are taking favor in Sony/Sega for offering some quality FPS games (could be RPG, racing, FPS just so happens to be a favorite), Nintendo feels it needs to build its rep back up again offering games for both audience levels. Thus coming to conclusion, this puts a big tag on Nintendo as \'poser\' and many times before has Nintendo blew their last shot to come back into the scene and failed at offering anything but crap for older audiences. Now, that\'s a poor image from a company like Nintendo. But yet again, was Nintendo known for killer FPS? RPG\'s? Racing? No. Its known for Zelda, Mario, Pokemon. Sony took flag with RPG\'s with its Final Fantasy series, racing with titles like Grand Tursmo, Need for Speed.


It all comes down to the developers who want to develop software for a given company. Simply too many companies were scared away by Nintendo by as I said, cartridges, limitation to hardware (the halarious texture space), sound and controller (to some extent). 64DD played a major role into N64\'s death as it was slated a Japan release in \'97 if I\'m not mistaken, having games that offered HUGE gameplay, great graphics, and exceeding N64\'s hardware limitations by adding more video ram. Guess what? Delay, delay, delay, then cancelled, oh then re-announaced and released. Failure! From the developers stand point, its both halarious and sad that Nintendo did this.


All I\'m saying is that I feel, from a gamer, Sega suceeded more as a whole in the gaming industry (this include their arcade\'s dominance) than Nintendo did. Sure it may not have started it all, but it sure did build apon a lot of aspects videogames have today.

jm
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Offline Black Samurai
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What was/is your best console ever?
« Reply #37 on: March 01, 2001, 12:24:22 PM »
Quote
Originally posted by codemaster
It all comes down to the developers who want to develop software for a given company. Simply too many companies were scared away by Nintendo by as I said, cartridges, limitation to hardware (the halarious texture space), sound and controller (to some extent). 64DD played a major role into N64\'s death as it was slated a Japan release in \'97 if I\'m not mistaken, having games that offered HUGE gameplay, great graphics, and exceeding N64\'s hardware limitations by adding more video ram. Guess what? Delay, delay, delay, then cancelled, oh then re-announaced and released. Failure! From the developers stand point, its both halarious and sad that Nintendo did this.


What scared the developers away from the DC then? If Sega is such an excellent company then why were none of the major developers trying to develop for it?

Quote
Originally posted by codemaster
All I\'m saying is that I feel, from a gamer, Sega suceeded more as a whole in the gaming industry (this include their arcade\'s dominance) than Nintendo did. Sure it may not have started it all, but it sure did build apon a lot of aspects videogames have today.


Sega has been in the red for so long its not even funny. That is not the sign of a succesful company. They may have made some excellent games and decent hardware but they are far from a success.
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Offline jm
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« Reply #38 on: March 01, 2001, 02:32:56 PM »
Far from sucess? HA! Dude, who owns the arcade scene right now? Sega. Who\'s been known for some of the BEST arcade games EVER made. Sega. So don\'t go saying Sega is far from sucess. Sega damn well suceeded in the arcade industry.

Why didn\'t so many developers develop for Sega? Sega happens to be the strongest 1st party developer right now, next to Nintendo. It\'s known for developing some great games pushing its console to the limits in terms of graphics and gameplay quality. Plus aside with who has more developers, who has a bigger library in a shorter span? *cough*sega*cough*. Nintendo still has an extremly slim library of decent titles. Most of them, I may add happen to be targeted to the age levels of 4-12. Sure, people older than that find interest in it, but its targeted to that audience of people.

jm
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« Reply #39 on: March 01, 2001, 02:44:03 PM »
Quote
Far from sucess? HA! Dude, who owns the arcade scene right now? Sega. Who\'s been known for some of the BEST arcade games EVER made. Sega. So don\'t go saying Sega is far from sucess. Sega damn well suceeded in the arcade industry.

Success in the arcades...big deal. They\'ve been losing money for the fourth consecutive year now. I don\'t know anyone who would call that a success.
 


Offline magikman54
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« Reply #40 on: March 01, 2001, 03:01:09 PM »
damn, you guys have too much money or time on your hands to have had all of the systems. I only had Genesis and PSX and now PSX2, thats all. Dreamcast sucks a big one, and so did saturn.

Offline Black Samurai
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« Reply #41 on: March 01, 2001, 03:17:29 PM »
Quote
Originally posted by codemaster
Far from sucess? HA! Dude, who owns the arcade scene right now? Sega. Who\'s been known for some of the BEST arcade games EVER made. Sega. So don\'t go saying Sega is far from sucess. Sega damn well suceeded in the arcade industry.


I meant to say they are, meaning Sega. It has been changed.

Quote
Originally posted by codemaster
Why didn\'t so many developers develop for Sega? Sega happens to be the strongest 1st party developer right now, next to Nintendo. It\'s known for developing some great games pushing its console to the limits in terms of graphics and gameplay quality. Plus aside with who has more developers, who has a bigger library in a shorter span? *cough*sega*cough*. Nintendo still has an extremly slim library of decent titles. Most of them, I may add happen to be targeted to the age levels of 4-12. Sure, people older than that find interest in it, but its targeted to that audience of people.


What does this have to do with my question? You said that a lot of developers were scared away from the N64 because of all its problems. My question was what scared them away from the DC?
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Offline mm
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« Reply #42 on: March 01, 2001, 11:09:47 PM »
Quote
Dreamcast sucks a big one


i guess mommy wouldnt buy him one for xmas
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Offline BizioEE

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What was/is your best console ever?
« Reply #43 on: March 02, 2001, 09:30:50 AM »
  • PSX
  • Nintendo 64

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Offline AlteredBeast
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« Reply #44 on: March 02, 2001, 11:13:59 AM »
why didnt they develop for DC? How could they when a GIGANTIC TRAIN of hype was barreling down towards them in the name of PS2. How could they support a system basically destined for failure as the media would have put it. That is enough to scare anyone off. But, no, Capcom stayed on, they are one of the best 3rd parties. Maybe because Capcom can see through the BS and can develop a good game for anyone. They develop the games that fit the systems. It will probably be a while til we see a 2D fighter on PS2. Why? People who own PS2\'s just aren\'t as old as peole who own DC. period. older people (or hardcore gamers) know what it was like to play 2D fighters in the arcades when they were new, now, today they still purcahse SF3, MvC2, and SNK v C.

Nintendo was highly respeceted after they got beat by Sega in the 16 bit war. They kinda humbled themselves by tryng to be so high and mighty with their monopoly tactics, but Sega proved, maybe for once, that better games sell the systems. Then they released pokemon in America and once again got big-headed. THat is the reason that there is no way in heck of GC beating PS2 or even X-Box IMO.

Nintendo puts far too many restrictions on developers and won\'t let them have the enviroment they all want, a free one. Sega let\'s third parties be free, Sony does to some extent, and O am betting Microsoft will be glad to let anyone release basically anything.

I expect Nintendo to go third party next gen or one after next, basically because trhey can\'t innovate and can\'t keep anything straight.

Hype killed the DC. ****yness will kill the GC. Freshman-itis will kill the X-Box.

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