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Author Topic: PS2 USING ITS FULL POWER.  (Read 4456 times)

Offline Sublimesjg
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PS2 USING ITS FULL POWER.
« Reply #15 on: February 19, 2001, 07:33:15 PM »
OneBillyGunn you need to stop pointing out that there was something going on

that will only bring it out again - just let it be done with and stop mentioning it or it won\'t go away

back to topic:

well i think that the PS2 is capable of doing this kind of graphics because look at how far games came with the PSX from when it began to now

for ex. look at Tekken and look at tekken 3 - to me that is a big difference in appearence

here\'s looking to the furture of gaming...:)
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Offline Chrono
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Re: This is a GC pic.
« Reply #16 on: February 19, 2001, 07:35:01 PM »
Quote
Originally posted by Jumpman
This kinda looks like the GC pic of FFX...

Chrono is right,the PS2 probably won\'t achieve this quality in this generation.

 


Its very unlikely
I just don\'t want people to get their hopes up of this occuring this generation, if by some sorta luck the ps2 is super duper (OMG, I just said super duper...!) powerful then I even think... then it may happen.. but people
please don\'t expect it

Offline Aaron
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« Reply #17 on: February 19, 2001, 07:39:21 PM »
Very unlikely is a much more reasonable statement. I think they could get close. It\'s got a long life ahead of it so we\'ll all have to wait and see. Could anyone imagine Gran Turismo when the psx first came out? Probably not. I think we\'ll be surprised by what we see in three years.

Offline EmperorRob
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« Reply #18 on: February 19, 2001, 08:52:57 PM »
Well as Emperor, I use my PS2 to launch nukes. :laughing:
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Offline QuDDus
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« Reply #19 on: February 19, 2001, 08:58:01 PM »
Quote
Originally posted by §ôµÏG®ïñD
That pic is good man. I wouldn\'t really want it any better then that. if it gets TOO realistic. Then u loss that Game feeling. I want to look at my games and say.. That is a good looking game. Not that game looks so realistic. That it looks REAL. :D  



I like when a game has a more realist flavor too it. I can see back kick my feet up and let the game take me too a whole other place:p
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Offline Faithdies
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« Reply #20 on: February 19, 2001, 09:37:33 PM »
Is it just me, or is there going to be a point where graphics can\'t get any better?
I mean, once they get to the point where they can produce Final Fantasy Movie type graphics, what will the point be of a new console coming out.
Multi-colored?
To get back on topic, I think it will be possible to do something a little less than Toy Story type graphics at the end of its life span, but not get THAT good.
It would be cool though.
Imagine playing a FPS with those kind of graphics.
That would rock
BTW, when does Wolfenstein 3D come out.

Offline ddaryl
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« Reply #21 on: February 19, 2001, 09:42:15 PM »
Even when Graphics get so good they look real there will still be a strong desire and need for Artisitic content.

We will still see creative gamish looking content, just much more detailed

As games get  even more popular we will see a trmendous amounts of different styles techniques, looks and feels something will appeal to everyone. Variety will be large

After Graphics and online comes interaction and then Virtual Reality.

And 3D worlds are a far cry from perfected. There\'s alot more 3d to discover and master



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PS2 USING ITS FULL POWER.
« Reply #22 on: February 19, 2001, 10:34:27 PM »
That shot could very well be running on PS2 hardware, but rendered at a high resolution. You would never be able to see that much detail anyway when it got put onto a TV screen. Even on a HDTV it would never be that sharp. So technicly, unless TV technology changes drasticly in the next 10 years, even the PS3 wont be able to put out that much detail. It could but at a point you would have more pollys on the screen then pixles and anything beyond that would be overkill.

Offline Darth Joyda
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« Reply #23 on: February 19, 2001, 11:55:13 PM »
Examples about the Playstation "evolution" ( compare this to the young PS2 ):

Wipeout. One of the first PS -titles. Fast gameplay, impressive graphics ( they were ). Compare to Timesplitters.

Wip3out. Title wich is two years old. Made about 3 years after Wipeout ( if I\'m right ). Really impressive graphics, really fast gameplay. Think what PS2 games will look 3 years ahead.

Ridge Racer. One of the first PS -titles. Gameplay: good and slick, Graphics: bad, compared to the PS-standards today. Compare to RR type 4. What will racing games look 3 years ahead on PS2?

There\'s many more examples of this.

You can see a graphical evlution between Final Fantasy VII and VIII also, and then compare VIII to FFIX, wich is even BETTER. Also, you can compare Tekken with Tekken 3. You can clearly see the improvement. Don\'t even come to say you haven\'t.

It takes time from game developers to fully realize the powers of PS2, like it did on PS as well. Don\'t forget the fact that PS2 is a complex beast as well. Someday, after 3-4 years we will look back to the games we played, such as RRV and Timesplitters, and laugh at them and say how their graphics were so much worse than they are ( or will be :) )
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Offline Metal_Gear_Ray
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« Reply #24 on: February 20, 2001, 12:06:50 AM »
hey! I posted that picture before

No! ps2 will never do that, look at the textures, not possible with only 4mb of vram. The poly count is way beyond ps2. I\'m kinda losing my faith in ps2 very quickly, so I\'m a bit sceptical.

Xbox can do this stuff though!
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Offline Robert R. Lawrence
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« Reply #25 on: February 20, 2001, 12:39:07 AM »
Ya the PS2 can do that, PS2 has more than 4mb of vram cause thats not even vram, its buffer ram... god people these days. and if your saying that then you should know that the X-Box has a whole *0* vram and *0* buffer ram... so how your explaining it if PS2 can\'t do that cause of lack of texture ram then theres no way in hell x-box is doing it!

FYI: All systems use it about the same way, the texures are stored in the MAIN ram (PS2,GC,XB). Difference is the PS2 has 4mb v-buffer, GC has 3mb v-buffer and x-box has none, just more main ram.
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Offline EThugg
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« Reply #26 on: February 20, 2001, 01:21:51 AM »
Hey! I got an idea! Let\'s all get ourselves hyped up because of one prerendered picture and speculate about somthing we can\'t know at this point, and we\'re very emotional about! Yea, that sounds like fun! And we can pat ourselves on the back right now about our great $300 purchase because we are sure we\'re right!

LOL, i just couldn\'t resist. Let\'s not get hyper about our assumptions, and desires. I\'d love to see Sony bring out a really dope VR visor that blocks out distractions, and has resolution good enough for DVD\'s, but I shouldn\'t get myself worked up, starting threads about how dope it\'d be, and say I think it\'ll happen. That\'s retarded. PS2 may or may not look that good ingame eventually. No one here knows, and since it\'s not something that enhances the substance of a game, the speculation doesn\'t warrent a thread. Well, that\'s just my opinion, I could be wrong...
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Offline Mr. Kennedy
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« Reply #27 on: February 20, 2001, 05:24:54 AM »
Ethugg, it\'s not nice to crush their dreams either!
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Offline ReverendXbox
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« Reply #28 on: February 20, 2001, 08:39:05 AM »
Quote
Originally posted by Robert R. Lawrence
Ya the PS2 can do that, PS2 has more than 4mb of vram cause thats not even vram, its buffer ram... god people these days. and if your saying that then you should know that the X-Box has a whole *0* vram and *0* buffer ram... so how your explaining it if PS2 can\'t do that cause of lack of texture ram then theres no way in hell x-box is doing it!

FYI: All systems use it about the same way, the texures are stored in the MAIN ram (PS2,GC,XB). Difference is the PS2 has 4mb v-buffer, GC has 3mb v-buffer and x-box has none, just more main ram.


Um...no.  You\'re really struggling with this one Mr. Lawrence, so I\'ll be a good Reverend and give you a hand.  PS2 only has 4 MB of VRAM, that\'s been established ages ago.  The ace up the PS2\'s sleeve is the super-fast pipeline between the GS and the VRAM.  The only problem is that most developers haven\'t mastered how to take advantage of this yet.  As for the Xbox, it has a unified memory architecture (UMA).  That means that Xbox\'s 64 MB of RAM can be used in any way the programmers choose.  So theoretically (notice I said THEORETICALLY!!!) Xbox could use up to 64 MB of RAM for the Graphics (VRAM).

Programmers on the Xbox could use 32 MB of for main RAM, 16MB for graphics and 16MB for sound.  Or they could do 48MB for main, 8MB for graphics and 8MB for sound, or... You get the point?  The 64 MB of RAM in the Xbox is like a pool for a created player in a videogame.  You can divide it up amongst many different components, so technically, Xbox doesn\'t have "main RAM", just a big ole chunk of 64 MB that can be used for anything.

  PS2 graphics can\'t be stored in main RAM because it is solely reserved for CPU functions only.  
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Offline Animal Mother
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« Reply #29 on: February 20, 2001, 08:55:04 AM »
So what you are saying, Reverend, is, PS2 uses a new and innovative way of streaming graphics that nobody knows how to do, but can greatly benefit this industry, while Microsoft wants people to make games the old PC way? Thats what you are saying.
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