I saw the 13 meg demo. Am I impressed? Honestly, no. What really shocked me is the time to produce a single frame back 15 years ago with the first Pixtar picture that lasted no more than 5 minutes, which took literally years to produce on thousands of thousands of networked graphic renduring machines. Just makes us wonder and complain the drop from 100fps to 60fps is really that much to complain about.
Simply, the lighting is just outstanding thanks to new shader effects, soft shadows, High Resoultion Anti Aliasing (HRAA). But haven\'t we seen Soft Shadows presented by 3dfx in hardware 1 full year before the GeForce 3? Please, don\'t believe everything nVidia tells you. Especially their HRAA. By what sharkyextreme.com\'s inside nVidia interview, nVidia is still doing it in software and has no intents of making it in hardware as to this point in development. Will it matter if its done in hardware verses software? Yes, to an extent. In hardware, you loose a lot of performance, yet again the result of the feature comes out better. In software, good performance yet below decent quality.
As my personal view of the GeForce 3 up to this point, its generally just taking GeForce 2\'s level up to the next and adding some new things. I mean seriously, who the hell is going to dump 600 dollars on a card that has features that has yet to be used? Wait a month or too and let it kick back. It was halarious, the cut the movie right after the announaced the price, I guess they wanted to hide the commentry of the crowd from us *hint hint*.
In the Doom side, its just looks now. If it incooperates some of the Quake3\'s feel and pace of action, it will easily be another must have. And with the richer graphical advancements, it will offer deeper gameplay.
Ah well, we got til Late March, Early April to disucss the upcoming features of the GF3 aka NV20. Til then, sit back and relax and enjoy the show.
jm