"Oh so you\'ve played the final build of the game have you, your educated opinion on Conker comes from on hands personal experience does it." - Trinitus
I am basing my opinions on what I\'ve seen of the game in the movies Nintnedo has posted, and what I\'ve heard from various people at the late Nintendose forums. While it\'s true that I can\'t say I\'m 100% certain that the humor in the game is how I pegged it, but remember this door swings both ways. YOU haven\'t played a final build of the game at length either, so it\'s not like you have any more room than I to preach about it.
Now I just have to wonder.. what other humorous games have you played? Have you ever played any of the games I\'ve mentioned above? Where do you have any room at all to comment on the trend of humor in games and Conker\'s place amongst such humorous titles? From my point of view, you\'re no better than those people who claim Resident Evil is a reveloutionary genrebuster without even a whisper of Alone in the Dark. (Which Resident Evil parallels very closely.. and even seems to "borrow from it" at times.)
"As far as im concerned Conker does use it\'s humour in an intelligent and constructive fashion." - Trin
Well as far as I\'m concerned, you\'ve got some screwed up conceptions of "Intelligence" and "Contructiveness" if Conker is your example.
"Yet another example of this has to be the opera recital of one of the bosses in the game, very well done and is something you would never find in South Park." - Trin
Actually, South Park has done quite a few musical numbers in their shows. If I\'m not mistaken, "Blame Canada" from the South Park Movie was even nominated/or won an award. I\'m not sure which one though, if anyone else reading this thread can tell me, I\'d be grateful.
"Yes the game has it\'s fair share of toilet humour, does that automatically make it a bad game, does that give you the right to pass final judgement on the game without giving it any chance whatsoever." -Trin
I never said it would be a bad game. You need to stop listening to those voices in your head, they\'re telling you lies. I merely said that the humor, from what I\'ve seen of it, is distateful and unimaginative, and that it would piss a lot of people off. In fact, I even defended Conker when Metal_Gear_Ray acused it of being too cartoony. Why don\'t you drop your sword and sheild and take part in a converstaion as a gamer instead of a zelot sometime. You might actually like the change.
"How about opening your eyes to the possibility that maybe, just maybe there is more to Conker then meets the eye," - Trin
Well why don\'t you open up your eyes to the possibility that maybe, just maybe, there\'s more to PS2, Dreamcast, and PC games that meet the eye. All I\'ve ever seen you do is bash those platforms without even bothering to acknolage that there are good games, and must have classics, on all of them. Or how about maybe, just maybe, you open up your eyes and realize that not everything Nintnedo/Rare produces is solid ****ing gold that everyone must praise until their voices give out. Tastes are different, tolerances are different. You just have to deal with it.
"If you think for a second that real-time characters in past video games have visually expressed any where near the huge amount of emotions seen in Conker then you are dead wrong." - Trin
That\'s called progress moron. You couldn\'t exactly have a plethora of expressions when the character\'s face when there were only 23 pixels and 16 colors used to draw that face, although there were a few. Any one with the right tools and a bit of programming can edit up a Quake III characters to have hundreds of experessions depicting the different emotional states. Does that mean Quake III is an emotional game? Hell no. What makes a game emotional, is the way the author/writer puts those emotions into the game\'s storyline and how he draws emotion out of his audience.
You\'re trying to turn CBFD into a f*cking work Shakespear Trin, and noone\'s buying it.
"What impact did Aries death have on the player in FF7? When I played I thought it was messed up. I didn\'t cry or get mad. Please explain." - Gohan
Arieth\'s death if FF7 is usually regarded as one of the best examples of emotional content in videogames. There\'s a lot of people out there, that don\'t think games should be considered a work of art, because they don\'t draw emotions out of their audience in the way poetry, music, literature, and other forms of art do. For many FF7 players, Arieth\'s death brought out those emotions ranging from sadness and shock to rage at Sephiroth for killing her, in the same way a similar event in a good film would.
What I\'m trying to explain to Trin, is that there\'s a whole lot more to puting emotional content into a game than just programming in some expressions. Games (Mostly RPG\'s and Adventures until just recently, they have a tendancy to lend themselves more to dramatic content) have been using dialog and dramatics to try and provoke emotional responces from their audience for quite a long time.