Let\'s be dead honest about one thing before anything goes any further here: fifty bucks isn\'t that much any more. I am by no means wealthy, but I will throw out fifty bucks on a video game with little more than a second thought now. I remember when it was a big deal to charge that much for a game. When Super Mario Bros. 2 came out for the NES, it cost fifty bucks at my local Sears. This was a long time ago, and the price has gone up here and there (mostly b/c of Nintendo, I\'ll grant you), but has pretty much leveled off. I have seen a game or two in the last couple of years that was $60, but for the most part, in the last ten years, fifty bucks is the standard price for a game on whatever system is newest at that time (barring the utterly ridiculous Neo-Geo, that is). When you were rifling through the bargain bin at Zaire\'s, mm, those games were probably a year old. More to the point, the 7800 lasted about six months, if I remember correctly. Atari had no idea how to manage the video game business after the 2600. Don\'t even get me started on their lack of support for the 800 XL computer...
That being said, my point is that the fifty bucks is more or less irrelevant at this point to people like us, mm, who have been playing video games for most of our lives now. What makes for a revolutionary video game? You call SSX fluff, and perhaps it is; it is a game about fake snowboarding, after all. But, I got it the day of the launch, and I can still pop it in and find a new way to do a bigger trick over a jump I didn\'t quite know existed before. In short, I can still pick it up and have fun with it. It is not breaking any new ground for humanity, but after all, it\'s a freaking video game. We all grow up, which is probably why you haven\'t had any fun since the Genesis days; I suspect we are not that far apart in age. But if you can\'t have fun any more, I am juat puzzled as to why you are so deeply involved in the gaming industry.