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Author Topic: Which developer.....  (Read 2716 times)

Offline Living-In-Clip

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Which developer.....
« on: March 17, 2001, 07:00:33 PM »
Which developer do you think has done the most for the industry in terms of original titles, advancement graphic wise and so on. And why?

This includes first party developers (\'hence it being in the "Console Debating" forum).

Offline Ginko
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« Reply #1 on: March 17, 2001, 07:18:34 PM »
Original Titles:
Sega, that was easy.  Just think about Ecco, Jet Grind, Shenmue, Panzer Dragoon, NiGHTS (this was a big one), Samba De Amigo, Crazy Taxi, and so on.  Sega always seems to be a step ahead of everyone else.  This doesn\'t mean they\'re better, just innovative.

Graphic Advancement:

I\'m going with Nintendo.  They have always had beautiful graphics, and gameplay, for all of their games.  Donkey Kong Country was amazing back in \'93.  (Rare is owned by Nintendo)  Mario was pretty and amazing to look at.  Banjo was step forward.  Diddy Kong still looks good, Mario Kart was beautiful for it\'s time.  Goldeneye was and still is amazing.  Same for PD.

What other categories?

Offline Sublimesjg
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« Reply #2 on: March 17, 2001, 09:37:00 PM »
yea i agree with the fact that sega is very inniotive as you can tell with their variety of great games that have done what others could not have though of

but i think graphically being able to push a system farther and farther - that one goes to squaresoft imo
they are always making their games graphics better and better - even if the game is not great they always get their pluses on the graphic..the bouncer and Driving Emotion... both great graphic leaps - also look what they did with final fantasy series each game was a great leap
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Offline SonyFan
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« Reply #3 on: March 17, 2001, 10:36:32 PM »
Innovation - Sega

Without a doubt Sega has been the most innovative developer around. Weither it\'s testing new grounds with radically different game engines (Nights) or radically different concepts (Seaman), Sega has always been the one to roll the dice and use their trial & error to help futher the game industry.

Establishment of the Industry - Sony

While Sega and Nintnedo do hold their merits for helping to bring gaming into the mainstream.. it is Sony that propelled the gaming market into more homes worldwide than anyone else before them. Five years ago, a 30-40 million userbase was outstanding and about the best a company could hope for. Sony, more than anyone else, is responsible for nearly doubling the market to an unheard of 85 million plus users.

Hardware - Sierra and LucasArts.

While both companies have helped build the PC graphics market (which in turn helps spurn the console market to improve through competition) with stunning must-have cutting edge Ega, Vga, and SVGA games.. it was Sierra who almost singlehandedly built the soundcard market for home PCs. While other companies wouldn\'t bother to take the time programming in sophisticated sound for a stunted market, Sierra wrote their games with compatability for several of the top soundcards of the time. Going even further beyond that, Ken Willams vigorously persued the education of what these cards could do for PC users by packaging phamplets of information for the Roland MT-32 and Adlib cards into their product\'s boxes.
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« Reply #4 on: March 18, 2001, 08:32:06 AM »
Original Titles
- SEGA -

This is a given question. No one can compete with Sega when it comes to original titles.

Graphic Advancement
- Nintendo -

They fast-forwarded the industry into 3D by showing that 3D titles, when done right, could sell a ridiculous amount They also showed how to convert a 2D game into 3D without losing its appeal
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« Reply #5 on: March 18, 2001, 10:58:11 AM »
original titles, always fresh, something new, etc. those are all monikers that rhyme (sp?) with Sega.

graphical, the people who seem to push it the best seems to be my hated Squaresoft. Of course, when you build a game entitrely around a movie (Bouncer) you can get away with that garbage :p

PC market - pretty much any company that EA bought up, and Sierra. Think about Police Quest, King\'s Quest, Space Quest, Leisure Suit Larry, etc.  Origin (now an EA co.) with it\'s fantasmagoric Ultima series.

Who has done the most for the industry as a whole though? Sega. Even if they didn\'t do it first, they will have more success. Or, if they do it second, they go balls out at it and, even thoguh lose, produce some dizam good games and systems.


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Offline datamage
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« Reply #6 on: March 18, 2001, 01:12:40 PM »
Quote
graphical, the people who seem to push it the best seems to be my hated Squaresoft. Of course, when you build a game entitrely around a movie (Bouncer) you can get away with that garbage


Leave the cheap shots out. Howabout Shenmue\'s tedious world? \'About that day...\' x 100. \'Have you seen... ?\' x 100. Exactly. (FYI I love Shenmue)

Anyhow, Besides SEGA being the most innovative, I\'m gonna have to say they excel and usually bring the leap in graphics as well. Not @ home, but in the arcades. From Model 2, to now, they\'re always one step ahead in the gfx department. Remember when VF2 was first released in the arcade? Hell, it still looks nice. Daytona? Etc. They have always excelled @ bringing the next-generation of graphics. Model 3,.. etc. All of this of course takes place in the arcades. :) Not to mention, God-bless-SEGA for making all their arcade games (or @ least 98% of em) run @ 60fps. It\'s what all other arcade games are compared to.

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(btw Beasty since you wanted to take a cheap shot @ Square,.. DREAM FACTORY made Bouncer not Square.)

Offline datamage
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« Reply #7 on: March 18, 2001, 01:16:47 PM »
Also, I would like to add that I don\'t see why people think of Nintendo in terms of graphical advancement. Perhaps they managed to turn their 2d games into a 3d world and still keep the original magic, but as far as technological advancements go, leave Nintendo out of it.

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« Reply #8 on: March 18, 2001, 01:20:36 PM »
Quote
Originally posted by datamage
Also, I would like to add that I don\'t see why people think of Nintendo in terms of graphical advancement. Perhaps they managed to turn their 2d games into a 3d world and still keep the original magic, but as far as technological advancements go, leave Nintendo out of it.


This has been argued to death.

BTW, Why should we leave Nintendo out when it comes to technological advancements?
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Offline datamage
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« Reply #9 on: March 18, 2001, 01:28:44 PM »
Quote
BTW, Why should we leave Nintendo out when it comes to technological advancements?


Because as far as hardware goes the N64 is a pile of
****.

- horrible resolution
- horrible framerates
- extremely low-polygons
- disgusting textures
- horrendous music (the snes had better)
- Load-managem,.. err, \'extreme use of fog\' to eliminate \'pop-up\'

Shall I go on? The N64 was a huge mistake, and I was completely and utterly let-down when I first saw it. Remember \'Project Reality?\'

C\'mon man, another argument? ;)


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Offline EThugg
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« Reply #10 on: March 18, 2001, 02:41:37 PM »
On the games side my vote goes to Sega...
Hardware, well thats tricky... Sega has done a lot, while most of it failed, it paved the way, Nintendo\'s done a lot too. Sony gets props for haveing the 1st system built around doing 3D well, unlike Saturn that, while capable, was too difficult to program for most 3rd parties. MS is including a HDD, which may be a great thing... I\'d keep going, but Onimusha calls me...
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« Reply #11 on: March 18, 2001, 03:00:03 PM »
Quote
Originally posted by datamage
C\'mon man, another argument? ;)


Oh please no. :D I was just wondering because I thought we were talking about just games.

As far as hardware goes I would still have to say SEGA just because of the SMS. I loved that little thing.
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Offline AlteredBeast
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« Reply #12 on: March 18, 2001, 05:41:42 PM »
after reading data\'s comments, I contract my statemtn and say that Sega defintely pushes the graphics industry too. I remember the texture mapped polys of VF2. While Square might be the person who can push an individual system to it\'s best, while we may never know thoguh, sicne they only focus on one system at a time in a generation.

data - how would you propose they change the litte x100 sayings on the first disk? That is the only way I can think of getting the point across. Since it is like real life, in you have to actually askt he person the question. :)

Systems - its gotta be Sega too.

SMS
 - up to 8 mega cart (Street Fighter 2)
 - card support
 - 3D glasses
 - ultra cool (specially for the lefties like me) arcade joystick.

SegaCD with Scaling, rotating and shading.

Saturn with dual processors, upgradable RAM cart. built in memory on CD based system (convenient! :))

et all.

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Offline Living-In-Clip

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« Reply #13 on: March 18, 2001, 06:01:01 PM »
Original titles: Sega wins this award hands down. Jet Grind Radio? Shenmue? Seaman? Sega has always pushed the envelope for original and refreshing titles.

Graphics:
: Konami. I noticed Nintendo was mentioned, but I can\'t agree with this. If anything, Rare was doin\' more then Nintendo itself.  While the games looked good, they wasn\'t advancements in the industry. Instead, it was just amazing that the N64 could actually do games like Mario 64. Still, it didn\'t push the industry forward. Infact, the rest of the industry could of cared less, as they was using the cd format.  In either way, Nintendo didn\'t push the graphics industry anywhere. Extreme use of fog, er, sorry you mean all that fog was suppose to create a tense enviorment in Turok? Ah, damn.;) Where as Konami has made beautiful games over and over. Okay, sort of. Back in the 2D days, they was always pushing the barrier. They had alittle problems movin\' 3D, but still... CastleVania: SOTN was a beautiful PSone game that no one expected. It proved the PSone could push sprite based games with the best of \'em. Now with the PS2 they have titles like Z.O.E which is beautiful and Metal Gear Solid 2 which simply looks breathtaking (which is a huge compliment from me, as I friggin\' hate the MGS series).

I really came close to saying Square, as The Bouncer is a gorgeous game, but I refrain, because like Altered said, you can get away with making a beautiful game if it is based around a movie theme and extremely short.

Nintendo does get credit though. One, they showed that classic 2D titles can make the move to 3D and still be as fun if not more fun then their old 2D counterparts. A extremely hard task, indeed. And something the rest of the industry (or most of it) should take note of.

The second "award" goes to Nintendo for making mascots out of the dumbest things. Who else could of pulled of making little yellow critters that can\'t even speak into multi-billion dollar items and eventually one of the biggest franchises known to man? No one. I\'m not sure if this is a good "award" or not. But still, its true. Nintendo has a talent for making the wierdest things into multi-billion dollar franchises.

Worst execution of an idea: "Virtual Boy". It wasn\'t portable, despite them claiming it was. It could induce a headache extremely quick. Poor marketing. Only two colors and one of the worst controllers ever (only outdone by the Jaguar\'s controller). This is not to say it didn\'t have any good games. It did, the Wario game for it was great, but still, one can\'t overlook the fact that it had so many flaws to begin with that Nintendo should of predicted it was going to be a massive failure. I came extremely close to saying Sega\'s 32X was the worst, but it wasn\'t. While, by no means was it excellent, it still had quite a few good games. Virtua Racing, Space Harrier, Knuckles Chaotix, and so on. Not to mention it was an add-on, not a complete different system.

Offline datamage
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« Reply #14 on: March 18, 2001, 08:39:19 PM »
Quote
data - how would you propose they change the litte x100 sayings on the first disk? That is the only way I can think of getting the point across. Since it is like real life, in you have to actually askt he person the question.


It really didn\'t bother me, I love Shenmue and I talked to every single person in the game like 200 times. Though I understand why the walking around and asking the same question a hundred times over would irritate some people. I\'m not exactly sure what else they could have done.. I guess we\'ll find out in Shenmue II? ;)

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