Dolbytone,
Indeed, and I\'m not trying to sound all macho or make that I\'m a brilliant gamer - really, the bottom line is that adding a proper damage model really makes the game more FUN!
For example, Polyphony have talked about improved AI in GT3, whereby say you cut another driver off or bump into him, he\'ll come back after you later in the race . Now consider if car damage came into the equation, so at the start of a race you could just bump another driver, but now near the end of the race he may get pissed and by hitting you back may cause your car to get so badly damaged you have to retire from the race - and vice versa.
This is what appealed to me most in J&L - you\'re really on a knife edge while racing because you have to worry about damage, now if we could combine that excitement with the skill and tension of racing in Gran Turismo, the fact that you\'d have the PAY for repairing parts or even a whole car, and then you really would have the ultimate driving simulator. Give me that over 3D rims (as mentioned in the latest Gamespot interview) anyday.