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Author Topic: I showed MGS2 for PC fanboys.  (Read 6168 times)

Offline Dr Yassam
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« Reply #30 on: April 13, 2001, 05:39:10 AM »
Quote
Originally posted by fastson
I think I smell some anger twoards PS2?
Am I right Dr Yassam???


WRONG! :)

I consider the PS2 to be a great, yet disappointing, console. I\'ve always said this (on this and other forums!). It has it\'s strengths, but I\'m not going to ignore it\'s weaknesses. Because of this, I wouldn\'t buy one for myself, but I did do so for my brother last Christmas (well, most of the cost anyway).

That way, I can still enjoy awesome PS2 titles like GT3 and MGS2 when they arrive.

Offline Metal_Gear_Ray
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I showed MGS2 for PC fanboys.
« Reply #31 on: April 13, 2001, 05:42:52 AM »
great posts Yassam ! ;) I like how you are one of the few members who actually know system specs very well. :)
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Offline Dr Yassam
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I showed MGS2 for PC fanboys.
« Reply #32 on: April 13, 2001, 06:09:25 AM »
Quote
Originally posted by Bossieman
I dont know about the TB put the PIV has a maximum bandwith of 1,3 gflops.


I believe you\'re confusing the terms here, since Gflops refers to floating-point operations per second, not bandwidth.

Quote
According to Hideo Kojima, MGS2 AI uses about 30% of the power in the EE, so if the EE is about 3-4 times more powerful than a PIII chip that makes 1 PIII for just calculating the AI, then you have Physics like rain and stuff, so please explain how it is possible to run the MGS2 demo on a PC?[/B]


The EE has the floating point power of approx 3*P3-500Mhz, or alternatively, 2*P3-733Mhz in the XBox.

Most of this power is spread over the two vector units within the EE (vu0 & vu1). The point here is that vu1 is dedicated towards graphics calculations while vu0 can be used for AI and physics. This means the PS2 only has about the same power as a P3-733 for AI and physics!!!

In the XBox and GC, ALL the graphic calculations are handled by dedicated GPUs, leaving the main processors free for other tasks such as AI and physics.

Therefore anyone with more than a P3-733Mhz PC will have a machine MORE powerful than the PS2 for AI and physics, but without a GF2 or GF3, the PS2 will beat most PCs in terms of polygon power.

Quote
The main CPU does all physics and enviroment calculations, not the Geforce 2 or 3. [/B]


It depends. For example, look at the trees in that nature demo and notice how the branches and leaves are all realistically swaying in the wind. This movement is handled by the use of vertex shaders on the GF3 card itself, therefore the demo will run just as good even on an average PC!

With the GF2 however, the main CPU will have to handle such processor hungry tasks, hence you\'ll need a MUCH more powerful pentium, and even then you still wouldn\'t match the GF3 performance.

Offline Dr Yassam
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« Reply #33 on: April 13, 2001, 06:17:17 AM »
Quote
Originally posted by Metal_Gear_Ray
MGS2 has great animation, better than quake 3 or UT! have you even played it?


Sorry, don\'t get me wrong, I wasn\'t saying the animation in MGS2 was poor, only that it\'s not the best out there.

Quote
The movies and screens dont show the power of this game, you need to play it to see it in its full visual glory :) [/B]


I was hoping to do so, unfortunately my brother isn\'t interested in ZOE....yet! ;)

---

(With reference to your last post...Thanks :))

Offline Dr Yassam
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« Reply #34 on: April 13, 2001, 06:31:45 AM »
Quote
Originally posted by datamage
For a 1000 mhz PC and a $400-500 \'all-powerful\' video card 30fps does not cut it. Considering it\'s just a demo, imagine if it was a real game with physics/ai/etc .. it would never be @ a constant 60fps.


The reason I said 30fps+ was because I\'ve only seen this demo in movie form. The framerate appeared great in the movie, but I wasn\'t going to claim it was 60fps when I do not know this for a fact!

Hence you cannot say 30fps does not cut it without knowing the real framerate or what was actually involved in that demo, i.e how many polygons and what level of calculations were involved.

Quote
I don\'t care how powerful a GeForce 3 is, it will never be used to its maximum potential. Take all the previous 3D cards, none were taken well advantage of.
[/B]


As I said in my earlier post, there were numerous reasons why this happened in the past. Things have changed now, hence more and more future PC games WILL be taking full advantage of cards like the GF3.

Offline Bossieman
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« Reply #35 on: April 13, 2001, 11:32:22 AM »
Hmm.. I have some things to write now.

Offline Bossieman
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« Reply #36 on: April 13, 2001, 11:43:06 AM »
Quote
Originally posted by Dr Yassam


I believe you\'re confusing the terms here, since Gflops refers to floating-point operations per second, not bandwidth.



The EE has the floating point power of approx 3*P3-500Mhz, or alternatively, 2*P3-733Mhz in the XBox.

Most of this power is spread over the two vector units within the EE (vu0 & vu1). The point here is that vu1 is dedicated towards graphics calculations while vu0 can be used for AI and physics. This means the PS2 only has about the same power as a P3-733 for AI and physics!!!

In the XBox and GC, ALL the graphic calculations are handled by dedicated GPUs, leaving the main processors free for other tasks such as AI and physics.

Therefore anyone with more than a P3-733Mhz PC will have a machine MORE powerful than the PS2 for AI and physics, but without a GF2 or GF3, the PS2 will beat most PCs in terms of polygon power.



It depends. For example, look at the trees in that nature demo and notice how the branches and leaves are all realistically swaying in the wind. This movement is handled by the use of vertex shaders on the GF3 card itself, therefore the demo will run just as good even on an average PC!

With the GF2 however, the main CPU will have to handle such processor hungry tasks, hence you\'ll need a MUCH more powerful pentium, and even then you still wouldn\'t match the GF3 performance.


1. The G4 has twice as high Gflops performence than a high-end PC, PS2 has twice as much as the G4.
read the article on arstechnica.com to find out that this is a pretty important factor when it comes to 3d graphics.

2. "This means the PS2 only has about the same power as a P3-733 for AI and physics!!!"
And that means in my brain, that a P3-733 calculates and solves a Einstein equation just as fast as PS2. Whooow ,I didnt know a PIII chip was that fast.

3. "For example, look at the trees in that nature demo and notice how the branches and leaves are all realistically swaying in the wind"
I am talking about games, not demos, did you see the realtime water on the PS2 during the tech-demo show, i havent seen realtime water on ANY PC yet.

4. "Most of this power is spread over the two vector units within the EE (vu0 & vu1). The point here is that vu1 is dedicated towards graphics calculations while vu0 can be used for AI and physics. "
Just read the article on arstechnica, ok?

Offline Dr Yassam
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« Reply #37 on: April 13, 2001, 12:18:09 PM »
Quote
Originally posted by Bossieman
The G4 has twice as high Gflops performence than a high-end PC, PS2 has twice as much as the G4.


Do the maths, you\'re saying the PS2 has 4 TIMES the power of a high-end PC! That is completely wrong!

Search the net, Sony THEMSELVES rate the EE\'s power as 3*PIII-500Mhz. It\'s common knowledge!

As for G4 superiority, that is nothing more than Apple\'s pr nonsence! They said the same about the G3 vs PIII. The fact is, the G4 ONLY beats a P4 for applications which benefits from optimised use of the Altivec instructions.

One such application is Photoshop, hence EVERY TIME Apple claim the G3/G4 is superior, they ALWAYS refer to Photoshop benchmarks! The best PCs easily beat the best G4s in 99.999% of all other apps AND games.

Quote
read the article on arstechnica.com to find out that this is a pretty important factor when it comes to 3d graphics.[/B]


And read the following, ALSO from arstechnica, which confirms my statement about the P3 and EE;

http://www.arstechnica.com/cpu/1q99/playstation2-cpu.html

Check out the diagram near the bottom of the page and notice how it shows that the EE has \'ONLY\' 3 times the performance of a P3-500 for floating-point operations (approx 6GFlops vs 2 GFlops)!!!.

It\'s also worth noting that the diagram shows the P3-500 is twice as powerful as the EE for integer operations (GIPS), hence a P3-733 it about 3 times as powerful as the EE for integer operations.

Quote
I am talking about games, not demos, did you see the realtime water on the PS2 during the tech-demo show, i havent seen realtime water on ANY PC yet.[/B]


I see, so NOW you\'re talking about demos. :)

Yes, there are a number of demos featuring water on the PC (just go to http://www.nvidia.com). I\'m not saying they\'re exactly the same, but I would say the PS2 demo demonstrates nothing which couldn\'t be achieved on today\'s PC!

Quote
Just read the article on arstechnica, ok? [/B]


I\'ve read that article numerous times since it first appeared on their site last year, and it confirms all that I\'ve said in this thread!

BTW, I\'m not bashing the PS2 here, it\'s just that you\'re exagerating it\'s power.

Offline datamage
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« Reply #38 on: April 13, 2001, 03:40:51 PM »
Quote
Hence you cannot say 30fps does not cut it without knowing the real framerate or what was actually involved in that demo, i.e how many polygons and what level of calculations were involved.


Sorry pal, but I can say that. 30fps does not cut it. I\'ve seen the demo myself running on my PC, and while it should run better on a GeForce 3, it\'s not going to be 6x better. Demos are just showing graphics, not doing true calculations/physics/ai/collision/etc. Those kind of graphics are not achieved in a real-time game. See the demo for yourself with your own eyes and you will see what I mean.

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Offline ho3j
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« Reply #39 on: April 13, 2001, 03:53:26 PM »
Quote
Originally posted by datamage


Sorry pal, but I can say that. 30fps does not cut it. I\'ve seen the demo myself running on my PC, and while it should run better on a GeForce 3, it\'s not going to be 6x better. Demos are just showing graphics, not doing true calculations/physics/ai/collision/etc. Those kind of graphics are not achieved in a real-time game. See the demo for yourself with your own eyes and you will see what I mean.

- dm
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If you are talking about the winged monster demo (and not just a movie of it you d/l\'d) then it most certainly is doing the math.  Plus a two cards, one with "feature"a" supported by hardware while the other without, get vastly different frame rates in aplications that use "feature a".  Just pointing that out.

Offline nO-One

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« Reply #40 on: April 13, 2001, 04:12:38 PM »
Woah didn\'t even check this thread till now.
Anyway I noticed that you were talking about the G4.
The biggest reason people say the G4 beats the other x86 CPU\'s on a clock for clock basis is that the G4 has a 4 stage pipeline whereas most x86 CPU\'s have about 12+ stages.
That is why the G4 calculates more stuff on fewer rotations,this can be both an advantige and a drawback.A lower pipeline means that clock rotations aren\'t wasted,however the biggest drawback is that it causes more stress on the transistors in the CPU leading to a lower clock speed.
Motorola has a newer version of the G4 out (MPC7450) it has a 7 stage pipeline and is reaching speeds of up to 733Mhz.
And they have developed a newer fab process,the ones they are working on are on a .13µ process and use IBM\'s SOI technoligy,so we should be seeing higher clock speeds from Apple :)
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Offline datamage
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« Reply #41 on: April 13, 2001, 04:56:33 PM »
h03j;

No, I was talking about 3dmark 2001.


People have their own standards, but to me 30fps with a card that costs $300+ is unacceptable.

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Offline Unicron!
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« Reply #42 on: April 13, 2001, 05:25:51 PM »
This thread turned into a TECH "Geek" thread.I cant even participate.
Dr Yassam you have lots of knowledge in technology.Are you self tought or do you study anything that has to do with hardware?
I am impressed

Offline Bossieman
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« Reply #43 on: April 14, 2001, 12:34:39 AM »
Quote
Originally posted by Dr Yassam


Do the maths, you\'re saying the PS2 has 4 TIMES the power of a high-end PC! That is completely wrong!

Search the net, Sony THEMSELVES rate the EE\'s power as 3*PIII-500Mhz. It\'s common knowledge!

As for G4 superiority, that is nothing more than Apple\'s pr nonsence! They said the same about the G3 vs PIII. The fact is, the G4 ONLY beats a P4 for applications which benefits from optimised use of the Altivec instructions.

One such application is Photoshop, hence EVERY TIME Apple claim the G3/G4 is superior, they ALWAYS refer to Photoshop benchmarks! The best PCs easily beat the best G4s in 99.999% of all other apps AND games.



And read the following, ALSO from arstechnica, which confirms my statement about the P3 and EE;

http://www.arstechnica.com/cpu/1q99/playstation2-cpu.html

Check out the diagram near the bottom of the page and notice how it shows that the EE has \'ONLY\' 3 times the performance of a P3-500 for floating-point operations (approx 6GFlops vs 2 GFlops)!!!.

It\'s also worth noting that the diagram shows the P3-500 is twice as powerful as the EE for integer operations (GIPS), hence a P3-733 it about 3 times as powerful as the EE for integer operations.



I see, so NOW you\'re talking about demos. :)

Yes, there are a number of demos featuring water on the PC (just go to http://www.nvidia.com). I\'m not saying they\'re exactly the same, but I would say the PS2 demo demonstrates nothing which couldn\'t be achieved on today\'s PC!



I\'ve read that article numerous times since it first appeared on their site last year, and it confirms all that I\'ve said in this thread!

BTW, I\'m not bashing the PS2 here, it\'s just that you\'re exagerating it\'s power.


Okey, i dont want to make this ugly, so let me ask you something else.
When can I play games on my 1 Ghz TB with a geforce 3 card that uses all that power? I look at black and white and see that the recomendation is 450 Mhz and 32 Mb GC.
Minimum is like 266 MHz and 16 Mb GC.
the PC hardware is superior the PC software.
Do you think there is any games that uses all the power in a Geforce 2 card?
Quake 3 uses about 3 Mpolys, and that is the record last time I checked.

My point is.
The consoles are the key to the money, a good PC game sales 2 million copys (diablo II), a good PS game sales 4-5 million copys.
There is more money to make in the console market.
Copy is a big PC problem.
They make the games for the median computer, a 266 MHz computer with 16 Mb GC.
The day that a 1 GHz and a Geforce 3 is median computers, then we may see ordinary games as good as the PS2. I guess in 2004.
Think about Halo. i heard the minimum is like a 933 Mhz PIII, how many copies will this game sell?
I guess the x-box version will sell better than the PC version.
When i look at the latest PC games, I´m really not impressed, are you?
Do you think that B&W will sell that much on the PC to make up for the cost?
I dont think so, so they port it over too PSone, PS2, GBA and x-box, there is the money.

And ofcourse there is things that you can do on the PS2 that you cant do on  the PC and things on the PC that you cant do on the PS2.

I havent seen a PC car-game that looks better than GT2 for the Playstation, have you? I know they could do it easily but they just dont do it, maybe because of the lack of interest.
Some of my friends that works as programers on Ericsson, says that those games that I showed them (GT3 and MGS2) was the most impressive thing they have ever seen. they think that that kind of graphics will be  on the PC not until 2004.
I am a console-fan, I have had to many troubles on the pc-games.
My old 450 Mhz with a voodoo 2 card works just fine on any PC game, when will we see PC games that will not work on this PC?

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« Reply #44 on: April 14, 2001, 05:07:45 AM »
I have to agree with Bossieman here. It\'s true like Dr Yassam said , the highest high end PC will always outspec a console. ( through tech demo\'s and stuff like that.)
Yet unlike Dr Yassam there\'s lots of gamers who are not
as wealthy as him.
It would be great if all PCs became the same at a standard level, for games that is ! But that makes it into a console and thus XBOX. Problem with XBOX is cost : they have to keep that within console margins and thus opt for the P3 733.
So imo, most gamers are chained due to their limited money on consoles whereas high end pc owners are chained to the low - high spec the gamedev is aiming it\'s game for.
Here\'s the bottom line imo : Console devs strive to push a console to it\'s highest limit and giving console gaming a vast number of impressive games. Further a console can last 5 years and still improve. PC gamers have to improve there sallary income over those 5 years to keep up. :D
Knotter8
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