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Author Topic: New (X-BOX) DOA3 screens  (Read 4121 times)

Offline EThugg
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New (X-BOX) DOA3 screens
« Reply #45 on: April 17, 2001, 06:48:48 AM »
Quote
Originally posted by Metal_Gear_Ray
The orge stage floor looks bump mapped and the Jin stage floor texture is amazing :)


Too bad they didn\'t bother to actually have the backgrounds and the ground in sync with each other.
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Offline Hawke
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New (X-BOX) DOA3 screens
« Reply #46 on: April 17, 2001, 07:23:40 AM »
Oh come on, TTT was a quik arcade port, and looked great. They used the old engine from the system 11 board (please do correct me if I\'m wrong). T4 should be something to really gawp at if they really try to do their best and build the game ground up for the PS2. Now that they\'re building the arcade version on what is basically a PS2 (System 246), they can really concentrate on making the game and not porting it over different formats.
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Offline datamage
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New (X-BOX) DOA3 screens
« Reply #47 on: April 17, 2001, 07:38:31 AM »
Quote
hey used the old engine from the system 11 board (please do correct me if I\'m wrong).


Sure. ;) System 12. hehe.

Anyway, I think ppl are too hard on Tekken. It\'s just a port with enhanced gfx, not an original game. What\'s the big deal?

- dm
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Offline Unicron!
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New (X-BOX) DOA3 screens
« Reply #48 on: April 17, 2001, 08:04:08 AM »
I always hear from people that DOA2 looks better than TTT.Well I am still trying to make myself see DOA2 as a better game graphically.But I always find TTT\'s graphics better.I dont know why.
I compare the character models.
In TTT characters seem to be made out of more polygons and textures.Even their muscles look better IMO.The character textures look plainer in DOA2.Also the lighting effects are displayied differently in each part of the character in TTT according to the material.
For example Howarang\'s main costume has different lighting effects from his other costumes giving the impression of the material it is made of(silk for instance) while DOA2 has identical display of lighting effects in every part of the body.

Also hair have different lighting effects some giving a plastic look others giving a more realistic look.
 Each hair looks as if it was drawn separetely in TTT while in DOA2 its polygons.Hair movement is more realistic in TTT.

In TTT expressions are again more realistic.

Thats how  I see TTT\'s graphics.HEY I AM NOT BLIND!!:)

Offline fastson
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New (X-BOX) DOA3 screens
« Reply #49 on: April 17, 2001, 12:28:30 PM »
I never really liked the graphics in DoA2!
They look good but I think they are abit "kiddie"!

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Offline Unicron!
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New (X-BOX) DOA3 screens
« Reply #50 on: April 17, 2001, 12:45:02 PM »
Quote
Originally posted by Hawke
Oh come on, TTT was a quik arcade port, and looked great. They used the old engine from the system 11 board (please do correct me if I\'m wrong). T4 should be something to really gawp at if they really try to do their best and build the game ground up for the PS2. Now that they\'re building the arcade version on what is basically a PS2 (System 246), they can really concentrate on making the game and not porting it over different formats.


System 12 is the arcade board.But it wasnt developed on PS2 completely with System12 in mind.
Soul Calibur on the other hand on the DC was a port from System 12(some other information say its system 23) but with small enhancements(it was like adding a 3D card in the arcade board).

 

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