Originally posted by Nplayer-2
By that same logic i can say texture compression on the PS2 is for free..figure that one out;)
Ever heard of S3TC? Sure you have! It will provide texture compression on the XBox and GC for free. This is NOT because it requires NO processing power, but because the design of S3TC enables a GPU to process compressed textures just as easily as non-compressed textures.
For free doesn\'t mean zero processing time, it means zero ADDITIONAL processing time.
I\'m intrigue with Dolby\'s new technology and hope to learn more about it soon. I\'m not saying it\'s the greatest thing ever, because it\'s too early to tell, but if it does enable Dolby encoding within games without effecting game performance, then it\'s great.
Also, like the arguement regarding S3TC, if it requires no more processing power than 3D sound technologies like EAX and/or imposes no performance penalty on games, then it is free!
also, it\'s funny how you IGNORE the FACT that there WILL be very bad latency in the sound...sorry..that is just wack for games...hey..if xbox games had 5.1 in-game with NO latency i would not mock them..[/B]
That\'s you own personal assumption, based on nothing more than your own anti-XBox opinions.
And you also ingore the fact that just about 99% of gamers do not have a 5.1 sound set-up...it\'s useless.[/B]
Ask those who currently have such a setup when watching DVD movies on the PS2 whether they would like such sound within there games.
Dolby has NEVER had ANY kind of experience with INTERACTIVE sound for games with the DD5.1 format....this is a start but a mediocre one.[/B]
Their \'interative\' experience (or lack of it) is completely irrelevent to whether DICE works as well as the press release suggests.
PS: what happen to FSAA4FREE on xbox yassam? [/B]
FSAA IS free on the XBox. YES there is a performance cost when implementing FSAA in general, however at 640*480 and running at 60fps max, implementing FSAA will have ZERO hit on the frame rate, hence it IS free!!!