Okay, you keep making that statement, and I\'ll keep repeating my reply, play Jarret & Labonte Racing, or Colin McRae 2.0, both games have a huge selection of LICENCED cars - J&L has several models from Mitsubishi, Toyota, Nissan, Chrysler, BMW, Audi, Vauxhall and more. There are more than 50 different cars, and Codemasters didn\'t have nearly as much cash as Polyphony to get licences. All of those cars can be completely smashed up.
Now, I believe it was Sublimesjg who said that perhaps Polyphony didn\'t include a model because not ALL the car manufacturers wanted to include damage. If that was the case, I would gladly take LESS CARS (and still not significantly less because J&L had a lot of manufacturere) for BETTER GAMEPLAY that would come with the damage model.
Polyphony and Sony have made a decision that puts car selection over gameplay, and I for one am not going to stand around with pom-poms and cheer that GT3 will be the best thing since sliced bread when to me it seems it will be GT2 with better graphics and better handling.
Agressive AI doesn\'t mean jack-sh!t if there\'s no real life damage.