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Author Topic: Problem with Bouncer story line and the game  (Read 633 times)

Offline kopking
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Problem with Bouncer story line and the game
« on: July 02, 2001, 12:24:29 PM »
Man i rented this out just to play it. man it sucks!!!! 30 sec fighting 5 min video= crap
*******spoiler****
the prob with the storyline was when they try to go to the hospital, and cant get in, they say the doc is on a house call. But when you ss him blow it up its massive, there is no way a hospital like that would only have one doctor

*****end of spoier******8
also the graphics are not that good, i think they blur them cos there so pants, and try to hide it.
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Offline Knotter8
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Problem with Bouncer story line and the game
« Reply #1 on: July 02, 2001, 12:42:01 PM »
I think the whole Double Dragon concept
of free roaming multiple combat is still in
it\'s infancy when it is made in 3D.
Imo Square/Dreamfactory underestimated
that.
Nintendo is the master when it comes to 3D
platform games, whereas totally 3D battle
is still uncovered ground for anyone.
For example : Dynasty Warriors, the Legend Gauntlet
games : they all get repetetive and boring fast.
I guess they just should have made a new Tobal game..
Knotter8
\"Enemy show me what you wanna be, I can handle anything even if I can\'t handle you !\"

Offline Living-In-Clip

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Problem with Bouncer story line and the game
« Reply #2 on: July 02, 2001, 03:41:01 PM »
Problem with the game: It lasts like 30 mintues if you skip the constant cinemas.


Its mindless fun for a short, very short amount of time.

Offline eNeMyTooTH
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Problem with Bouncer story line and the game
« Reply #3 on: July 02, 2001, 04:43:45 PM »
Ohh come on if the word HYPE wasn\'t around this game wouldn\'t be bashed half as much as it is..

The story was excellent for a freaking fighter
And the fights (limited i know) are alright
I don\'t know what\'s this bull-crap about loading times either i was told in between fights and talk scenes it takes 50 secs

The sound was the best i\'ve heard on ps2 (granted i own a dolby 5.0 surround sound speaker) but the dolby support is well worth it the music in some scenes sounds like the movies :)

The graphics were definently beautiful.. my favs of course were the Full Motion Videos (the train one just kicked a$$ :D) not forgeting the fighting Graphics

And the fighting was good too (more moves tho )

Only complaints are the length, fact that u need to buy a Multi-Tap for 2 player (WTF??) and how their lips aren\'t in sync with words(because square would\'ve have to re-do their whole mouth movements from the japanese ones)

A definante rental (if you like tobal, final fantasy (psx) or shadows of memories :yawn: )

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Problem with Bouncer story line and the game
« Reply #4 on: July 02, 2001, 04:56:05 PM »
I think it was a great pick for the first of the PS2 games.  It acted more like a demo, showing how the PS2 can perform and trying out some gaming concepts.

Offline Living-In-Clip

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Problem with Bouncer story line and the game
« Reply #5 on: July 02, 2001, 04:58:32 PM »
Quote
Originally posted by eNeMyTooTH
Ohh come on if the word HYPE wasn\'t around this game wouldn\'t be bashed half as much as it is..

The story was excellent for a freaking fighter
And the fights (limited i know) are alright
I don\'t know what\'s this bull-crap about loading times either i was told in between fights and talk scenes it takes 50 secs

The sound was the best i\'ve heard on ps2 (granted i own a dolby 5.0 surround sound speaker) but the dolby support is well worth it the music in some scenes sounds like the movies :)

The graphics were definently beautiful.. my favs of course were the Full Motion Videos (the train one just kicked a$$ :D) not forgeting the fighting Graphics

And the fighting was good too (more moves tho )

Only complaints are the length, fact that u need to buy a Multi-Tap for 2 player (WTF??) and how their lips aren\'t in sync with words(because square would\'ve have to re-do their whole mouth movements from the japanese ones)

A definante rental (if you like tobal, final fantasy (psx) or shadows of memories :yawn: )


No, no, I would of still pretty much trashed the game. It had alot of hype , which I didn\'t buy into.

The fact is, it was way to small and tried to be a movie not a game. The hype may of hurt it for most people, but it had zero effect on me, as I rarely believe in hype.

Sure, the movies looked great, but they are just that movies. This is a video game, when you pop it in, it may be nice to watch the movies once. Twice at most. But, you want to play the game, not sit and watch movies every five mintues. Which brings me to the gameplay itself.. Fun. It was mindless fun. The four player battle mode is somewhat amusing, but not nearly deep enough to actually be a fighter.

The graphics were sweet. The sound was sweet. The gameplay was okay.

If Square wanted, they could make an excellent sequel. Cut down on the movies. Make the game alot longer, make the backgrounds interactive, add more moves, more characters, improve the graphics (natrually). Bam! You got an awesome game on the PS2.

Which by the way, I personally loved Tobal. Oh and Shadows of Destiny (Memories in the UK) is one my favorite PS2 games (only beaten by Onimusha).

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Problem with Bouncer story line and the game
« Reply #6 on: July 02, 2001, 05:00:44 PM »
Quote
Originally posted by Living-In-Clip

If Square wanted, they could make an excellent sequel. Cut down on the movies. Make the game alot longer, make the backgrounds interactive, add more moves, more characters, improve the graphics (natrually). Bam! You got an awesome game on the PS2.


I agree, for the rest of your post, see mine three posts up.

Offline Living-In-Clip

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Problem with Bouncer story line and the game
« Reply #7 on: July 02, 2001, 05:25:06 PM »
Quote
Originally posted by Troglodyte


I agree, for the rest of your post, see mine three posts up.




:)

Quote
I think it was a great pick for the first of the PS2 games. It acted more like a demo, showing how the PS2 can perform and trying out some gaming concepts.



Which, is the fundemental problem, I think. Maybe I am just too harsh, but I cannot stand when there is a game that just acts as a techincal demo. It didn\'t even really try out that many new gaming concepts, like promised. So, in the end, it was just a very beautiful game that showed what the PS2 could do in the hands of the right developer.

That just isn\'t enough for the $50 dollar price tag (US).

Then again, I may just be too harsh.
Still, we both agree, that they could pull of an excellent sequel.
:)

Offline Bossieman
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Problem with Bouncer story line and the game
« Reply #8 on: July 02, 2001, 11:50:09 PM »
I think this game is great! I was really impressed by the story and the graphics and the sound, I have a 5.1 sound system and it rocks with this game.
A great game IMO.

 

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