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Author Topic: Super Mario Sunshine impressions  (Read 2099 times)

Offline mejilan
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Super Mario Sunshine impressions
« Reply #30 on: September 03, 2002, 01:09:47 PM »
Flaws?  I see no flaws.
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Offline Halberto
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Super Mario Sunshine impressions
« Reply #31 on: September 03, 2002, 04:15:55 PM »
Uhhh CAMERA!!!

I love this game but the camera can be such a bitch.

Offline Living-In-Clip

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Super Mario Sunshine impressions
« Reply #32 on: September 03, 2002, 05:05:42 PM »
Quote
Originally posted by mejilan
Hee hee hee.  Didn\'t like Mario 64.  Much love SMS.  I haven\'t been able to play nearly as much since I was out of state this past weekend, but were I to cash in my 80 or so Blue Coins, I\'d have just over 100 Shines right about now.


1) How can you not like Mario 64, a game considered one of the greatest ever and set the standard for all 3D platform games, yet like SMS - a game that many consider good, but still not Mario64 quality? I just don\'t understand it.

2) You see no flaws. Have you played the game? If so - you would notice a camera. The camera is a massive flaw.

I\'m throughly confused at this point.
:confused:

Offline kyodaibob
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Super Mario Sunshine impressions
« Reply #33 on: September 03, 2002, 09:03:33 PM »
I know that a lot of people like Mario64, but I never really did. I just thought the game was boring(still do actually). I can\'t really explain it, but SMS just seems more fun. I agree that the camera can be a bitch at times, but I still think it\'s an improvement over the camera from Mario64. At least the camera doesn\'t choose from several angles that are all like 4 degrees off perfect. SMS does have its flaws, but what game doesn\'t? Overall I think SMS did manage to fix most of Mario64\'s problems.
« Last Edit: September 03, 2002, 09:08:37 PM by kyodaibob »

Offline mejilan
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Super Mario Sunshine impressions
« Reply #34 on: September 03, 2002, 10:04:17 PM »
Quote
Originally posted by Living-In-Clip


1) How can you not like Mario 64, a game considered one of the greatest ever and set the standard for all 3D platform games, yet like SMS - a game that many consider good, but still not Mario64 quality? I just don\'t understand it.

2) You see no flaws. Have you played the game? If so - you would notice a camera. The camera is a massive flaw.

I\'m throughly confused at this point.
:confused:


1) I don\'t base my views on a game off what others consider the game to be like.  SM64 was my first 3D game, my first experience with a 3D analog stick.  By the 2nd day, I had beaten the game, by the 3rd, I had all 120 stars.  That was in the fall of 1996, and haven\'t touched the game since.  SMS has already lasted me more than 2x as long and growing.  Haven\'t played it?  I have over 100 Shines already, have found a total of 190 or so Blue Coins.

2) I think the camera is perfect for this kind of game, and adds a new dimension to the gameplay.  I feel it is perfectly set up, free, fluid, and intuitive.  Within seconds I can find the optimal angle for any given situation, and the whole TWO or THREE times the camera did get stuck behind two walls on me so far, a quick hit of the Y button reinitializes it, and a quick swing of the C stick allows me to continue.  It\'s much easier and free-er to use than the SM64 camera.
\"Let the Dragon ride again on the winds of time...\"
~ Robert Jordan\'s The Wheel of Time

My, Myself, and Ilan - A Mej Journal

Offline Bobs_Hardware

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Super Mario Sunshine impressions
« Reply #35 on: September 04, 2002, 06:16:20 AM »
Mario64 may be considered one of the greatest games ever.  But it bored the shit out of me.

I\'ve stated this time and time again.  3-D ruined the platforming genre.

The only 3-D platform games I\'ve ever been slightly entertained by are the Crash Bandicoot games and Jak & Daxter.  *shrugs*  I think Naughty Dog are talented.  (All though I don\'t like them that much)

Offline Ashford
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Super Mario Sunshine impressions
« Reply #36 on: September 04, 2002, 09:31:57 AM »
3-D is to video games as Britney Spears and co. are to music.

They sure are nice to look at, there\'s a couple of good efforts, but on the whole, they sure ruined it.
July 2002: If you had bought $1000.00 worth of Nortel stock one year ago, it would now be worth $49.00. Enron, $16.50 left. Worldcom, $5.00 left. If you had bought $1,000.00 worth of Budweiser beer one year ago, drank it all and turned in the cans for the 10 cent deposit, you would have $214.00. Based on the above, my current investment advice is to drink heavily and recycle.

Offline Living-In-Clip

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Super Mario Sunshine impressions
« Reply #37 on: September 04, 2002, 12:01:11 PM »
^^^^^  God, I love the way this man thinks.

Offline Capcom
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Super Mario Sunshine impressions
« Reply #38 on: September 04, 2002, 06:29:24 PM »
I just beat Mario Sunshine tonight, and if you think the camera is a pain in the first 4 or 5 worlds. IMHO it gets alot worse. I suppose all in all it was an ok game, but not of typical Mario standards. I found myself cursing the exhalted one more than once. Pretty much anytime I found myself without a jetpack in the latter levels. I would post a review, but I imagine everyone that is interested in the game either has already made up their mind, or cursing as we speak.

Offline Blade
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Super Mario Sunshine impressions
« Reply #39 on: September 04, 2002, 07:06:05 PM »
I cursed at the Secrets and other hardcore obstacles at first.. but after going to get some easier Shines, I came back and beat \'em. The camera still hurts at times, but I think it\'s getting criticized a little too heavily.

I just got a Xbox with some killer games 2 weeks ago, and since I got Mario a week ago.. Halo hasn\'t seen a minute of playtime. I have 75 Shines, and I\'m still addicted after a week. I\'m going to bypass giving this any individual marks.. and just put it at a 94/100 score. It\'s got some problems, but it\'s kept me addicted with its gameplay.

A fine effort by Nintendo. It would have been even better if they dropped the non-Mario features of the game like cut-scenes, voiceovers, and frickin\' Roller Coaster sequences. That is so not Mario! :)
Blade
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Offline Ryu
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Super Mario Sunshine impressions
« Reply #40 on: September 10, 2002, 02:50:40 PM »
bump
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Offline Ginko
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Super Mario Sunshine impressions
« Reply #41 on: September 10, 2002, 03:35:52 PM »
Cool, it\'s back.

Alright, I just borrowed my friends\' cube and rented Mario Sunshine.  I swear, I am so weak towards advertising...FFX\'s commericals had me invest 400$ into PS2, NiGHTS had me invest over 300$ for Saturn...well, I wanted to test Mario Sunshine before I spent anymore money because I thought Mario 64 was horrible.  THe objectives were boring, Mario lacked anything special other than run and jump, and I thought the controls felt "heavy".

Well, I\'ll be picking up Mario Sunshine when I purchase my cube in the not so distant future.  I was immediately hooked...the game sets you in a small fight right from the get go, and everything afterwards is an event worth playing.  My favorite objectives so far have been Manta Storm, everything in Noki Bay, Gelatto (sp?) Beach, and the theme park island...I think it\'s Pinna Park.

I think what I like about it so much is that it\'s not typical Mario, I like change and innovation.  SMS pulls both off, IMO.  

The controls were significantly improved as I think Mario feels more responsive...but it doesn\'t help in some cases when you constantly have to mess with the camera<----the only downfall I\'ve come across in the game.  Well, that and I found myself a little bored with visiting the same world 8 times.

In all I say, Thank You Nintendo.

Offline Darth Joyda
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Super Mario Sunshine impressions
« Reply #42 on: October 03, 2002, 05:50:40 AM »
I have an unopened Super Mario Sunshine box right in front of me. I shall post my own impressions later on, but have to say that I am very excited ;)
[FONT=\"Impact\"][SIZE=\"4\"][COLOR=\"SlateGray\"]\"If only you could see what I have seen with your eyes\"[/COLOR][/SIZE][/FONT]

 

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