JPI feel sorry for the programmers.... Can\'t see how it\'ll be possible to program for the PS3 with that many processors.
The article above quotes that the processing power will be equivilant to hundreds of today\'s personal computers. No where does it state that the actual hardware will feature that many.
Knotter8 LOL... "But Sony and its partners believe that if they can coordinate those processors at maximum efficiency,..."
like it looks now with PS2, with devs having a hard
time getting acceptable performance out of just Vu0 and Vu1 >
seems Sony is keen on digging it\'s own grave concerning
console gaming. Yeah, sure they tell us promises this and that
but the outlook is kinda grim for PS3 imo. I think Nintendo made
a very good move by teaming up again with ATI for NGC2.
Who\'s having a hard time getting acceptable performance out of PS2? Honestly, once you get passt the bullshit on the Net, you\'ll see that these cases are due to pitful programming or lazy porting. Good efforts are rewarded with good results. Bad graphics through lack of effort is found on every console, even on the current GameCube. On the contrary, if Sony hadn\'t went with a design such as now, you wouldn\'t be seeing games such as MGS2, ZOE2, Silent Hill 3 or all other nice games in their beauty.
Paul2
blah. i think developers may ditch sony if it too hard to program on as which is the case to sega saturn.
Developers ditched Saturn due to it\'s
faulty and problematic hardware. There\'s a difference in hardware being challenging or hard to program due to unefficient hardware.
PaulI don\'t like it..don\'t like it at all...all these talks of multiple processors blah...powerful blah...I don\'t want to wait ten years for the next Final Fantasy.
I just hope it doesn\'t do 10 billion polygons but still can\'t get rid of the shimerries...*shivers*
As complexity in future games will increase, so will the time and effort needed to make them. It\'s the advancement the industry is going through - if not, we\'d be still playing our C64 games.
As for flickering - it\'s called lack of Mipmapping and PS2 should well be able to solve them. Blame the developers, not the hardware. If small developers such as the makers from Baulder\'s Gate can, why can\'t big developers?
And connecting to other CELL chip via the internet??? Not even broadband is fast enough to transmit the data needed for that kind of computation needed for games..(unless it\'s for other purpose like recording a movie or god knows what that doesn\'t demand real-time 3D graphics)..
My god, give the damn guys some credit will ya?! You\'re not the only one fortunate enough to see that GRID-computing is no option in 2005. The concept of using multiple cores within a processor is what IBM/Sony/Toshiba are working on - what you are refering to, is GRID, another variant of (Cell) clusters which has little to do with PS3 at the time.
I think SONY really have gone bonkers this time round....the XBOX has shown that traditional method+raw brute force still can outperform elegant design....I just hope it doesn\'t piss off all the developers and left only a few rocket scientist to code for the thing...
Raw bruteforce? If anything, what Sony is offering with PS2 can be called "raw bruteforce". And Xbox outperforming has little to do with design choices, but rather a 2 year time advantage. Still quite remarkable though to see games like Silent Hill 3 and ZOE2 running on the older hardware though - guess what Sony did isn\'t that bad afterall, ey?