Originally posted by fastson
Well, perhaps its a real texture. But I perfer them using high resolution textures instead of the blurry shit that is bumpmapping, imagine how good the clothes on Jack from Far Cry could look, now he\'s just a blurry mess.
I dont like it, looks like crap in most games (just because your game support it, dont overdo it).
Right now alot of games are limited, due to low memory restrictions, to small map sizes with low resolution. I\'m hearing that next generation it will be possible to have maps as large as 2048X2048 compared to today\'s that often cap out at 512X512 and the more rare 1024X1024. Most console games use dozens of smaller sized textures like 64X64, 128X128, and 256X256.
I dream of the time when they dont have to fake bumps, instead do them in polygons.
Well, there is a method called normal mapping that some games are using now, Doom 3 comes to mind, and I believe that\'s were games are headed. (I think Halo 2 uses this method as well, but I\'m not entirely sure.) There are some objects using as much as one million polys, if not more, that are represented by low poly objects. You get all the detail without having to use the enormous amount of resources.