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Author Topic: The Evolution That is GRAN TURISMO  (Read 2623 times)

Offline Lavan
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The Evolution That is GRAN TURISMO
« Reply #30 on: April 23, 2001, 05:19:01 PM »
Yes it will make the game more fun, but when you\'ve played J&L or Colin McRae you can\'t go back - sure it will be fun to jockey with other cars but when there are no consequences to bumping into them the actual act of racing and racing strategies will be no different than those you use in Ridge Racer. For example, you could cut someone off and not have to worry about the consequences of being bumped from behind, and there are so many other cases.

I know it seems like I\'m going to hate this game no matter what, however nothing could be further from the truth - I\'ve already pre-ordered it, and I am anxiously awaiting it. But, at the same time I already recognise that this game could and should have taken the series to the next level - the envelope has already been pushed with J&L (of course no one played the damn game because it had no hype), but instead of pushing it further Polyphony are content to just improve handling and give us pretty graphics.

Of course, this won\'t really bother those who\'ve never played J&L and Colin McRae, however for those who have it\'s actually quite frustrating and really the first thing on Polyphony\'s agenda when programming GT3 should have been a damage model.  

It can\'t be the ultimate driving simulation if you can\'t crash your car.
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