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Author Topic: Is GAMECUBE more Powerful than PLAYSTATION 2?  (Read 1951 times)

Offline nO-One

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Is GAMECUBE more Powerful than PLAYSTATION 2?
« Reply #15 on: October 18, 2001, 05:01:52 PM »
Damn, ddaryl manige to jump in and explain everything before I chad a chance to show off :(

From now on I\'ll never leave so I\'ll always be the first to answer :p j/k
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Offline Robert R. Lawrence
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Is GAMECUBE more Powerful than PLAYSTATION 2?
« Reply #16 on: October 18, 2001, 07:08:06 PM »
http://www.consolewire.com/ubb/Forum1/HTML/000556.html


that has great info on the PS2 and why its more powerful than people think, can learn alot... a *must* read
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Offline Seed_Of_Evil
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Is GAMECUBE more Powerful than PLAYSTATION 2?
« Reply #17 on: October 19, 2001, 06:19:21 AM »
Good info, thanx mates ;)
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Offline tomrob
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Is GAMECUBE more Powerful than PLAYSTATION 2?
« Reply #18 on: October 19, 2001, 08:02:32 AM »
bandit, you are totally wrong with the memory bandwidth, the PS2 has a higher bandwidth than GC and Xbox!
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Offline QuDDus
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Is GAMECUBE more Powerful than PLAYSTATION 2?
« Reply #19 on: October 19, 2001, 03:27:40 PM »
Xbox and gcn are all stronger than ps2. But this generation will be determined my games not graphics. Next time I think nothing but processing power will rule.
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Offline ddaryl
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Is GAMECUBE more Powerful than PLAYSTATION 2?
« Reply #20 on: October 19, 2001, 03:43:12 PM »
Graphically Xbox and GC  have a definite edge but again the PS2 Emotion Engine is easily the most impressive processor in any of the 3 consoles which will translate into strengths in the other departments of game developing and will give PS2 games an edge in areas

Xbox has the harddrive which gives it a big edge in the amount of things it can do in games.

If I had to give and overall score of total capabilities Xbox I think will be the strongest while the PS2 and GC stay close behind but equal each other out do to their different strengths. The overall edge going to the PS2 for the amount of content and 3rd party support



Offline know-it-all-wanna-be
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Is GAMECUBE more Powerful than PLAYSTATION 2?
« Reply #21 on: October 20, 2001, 09:33:29 AM »
Specs comparision

graphic comparison
XBOX:
polygon counts with no effects: 125 mil poly per sec

polygon counts  per frame at 60fps: a little over 2 million poly per frame with no effects

polygon counts with texture and alpha blending: 100 mil pps
per frame at 60fps: 1.6 million per frame

pixel fill rate: 6.4 billion pixel per sec no effects
pixel fill rate per frame at 60fps: 107 million pixel per frame fill on 3d polygonal characters, enviroment, etc.

pixel fill rate with texture and alpha blend: 4 billion pixel per sec
pixel fill rate with texture and alpha blend per frame at 60fps: 67 million pixels

PS2
polygon counts with no effects: 75 million poly per sec
poly count per frame at 60fps: 1.25 million per frame (no effects)

polygon counts with bezier and alpha blending and texture: 16 million polygon per sec.
per frame at 60fps: 267 thousands

pixel fill rate: 4.8 billion per second (no effects)
per frame at 60fps: 80 million pixels per frame
pixel fill rate with alpha blending and texture: 2.4 billion per second
per frame at 60fps: 40 million
pixel fill rate with every effects turn on: 1.2 billion per sec
per frame at 60hz: 20 million

gamecube
polygon counts with effects: 6 - 12 million per second
polygon counts with no effects: (they didn\'t say so it might be less than ps2)
per frame at 60hz: 1 hundred thousands to 2 hundred thousands

pixel fill rate:  Nintendo don\'t mention how many pixel can it fill per second but my guess is around ps2.

Final Conclusion:
Notice that PS2 can do bezier effect, that\'s why it push ps2 from 75 million down to 16 million and alpha blending.

If XBOX can do bezier do, then it will push down from 125 million to 30 million pps, but xbox artitecture is different than ps2.  It have different effects than ps2 have and can do multi texture which ps2 lack.

Same with gamecube, which can\'t do bezier, if nintendo wanted to include bezier in the hardware, then it will push it down further, like to 3 million poly per sec...but like xbox, nintendo can do multi texture and 6:1 texture compression which ps2 lack.

If ps2 have texture compression, then 4mb of vram is more than enough.  Either that or add more VRAM, then the result will be pure uncompress texture which obviously is better than gamecube which only have 3 mb ov vram.

Uncompress looks much better than compress, but if done professionally, people can\'t tell much of any difference.  same with dvd mpeg2, it is 40:1 compression and still maintain high quality.
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Offline fastson
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Is GAMECUBE more Powerful than PLAYSTATION 2?
« Reply #22 on: October 20, 2001, 11:10:09 AM »
What the hell is bezier??

Anyways..
I talked to Outcast 2 developers and they said they used about 300 000polys/frame (18mpps) (They said they thought to be pushing PS2 to 75%.. 75% out of 25mpps is a little over 18mpps. Though they weren’t sure yet.. And they\'ll soon be using the PA2)
They say PS2 is able to do about 25mpps in a "real game" world..

Oh.. And PS2 can do multi-textures in software.. But that will take a hit on the CPU :)
(Jason said they easily could do it.. Plus GT3 uses 4texturelayer at some areas..)
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Offline Aaron
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Is GAMECUBE more Powerful than PLAYSTATION 2?
« Reply #23 on: October 20, 2001, 11:34:38 AM »
How in the world is this not in Console Debating? Let\'s see if I still have my magic powers....

Offline know-it-all-wanna-be
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Is GAMECUBE more Powerful than PLAYSTATION 2?
« Reply #24 on: October 20, 2001, 11:51:08 AM »
Quote
Originally posted by fastson
What the hell is bezier??

Anyways..
I talked to Outcast 2 developers and they said they used about 300 000polys/frame (18mpps) (They said they thought to be pushing PS2 to 75%.. 75% out of 25mpps is a little over 18mpps. Though they weren’t sure yet.. And they\'ll soon be using the PA2)
They say PS2 is able to do about 25mpps in a "real game" world..

Oh.. And PS2 can do multi-textures in software.. But that will take a hit on the CPU :)
(Jason said they easily could do it.. Plus GT3 uses 4texturelayer at some areas..)


True that ps2 can do 25 million polygons or more with every effects turn on except bezier.  I hate when people say oh we\'ll see this game up to 18 million polygons on screen.  That\'s what I would consider cow****!  Because if that game is running 18 million polygons on screen, then probably only 1 frame of motion a second.  That would be the most extremely annoying frame rate.   Fatson, you\'re correct about 18 million pps is 300 thousands polygons per frame, just divide it by 60 (the amount of motion picture we\'ll see in a sec.)  So to be correct, we are actually seeing hundred thousands of polygon on screen.

What\'s bezier you ask?


see that pic?
here is the site
http://psx.ign.com/news/6967.html
a bit of it:

Quote
I think that people perhaps are overestimating the power of this new chipset, at least in respect to its real world polygon-pushing prowess. While the PlayStation 2 could theoretically push around 55 million polygons, the real world use will be probably be closer to about 6 or 8 million once things like Bezier curve geometry, texture maps, game physics, AI, and other game information is addressed. The important question is how many polygons can the PlayStation 2 render to the screen. There is a distinct possibility that processing bottlenecks might limit the polygon rendering number to a more ‘down to earth’ level than the 13 to 30 million. We’ll have to wait until Sony reveals the complete specs of the finalized system, but I expect around Voodoo 3 performance. It is obviously no slouch however, and it comes close to the theoretical limit of display capabilities for most monitors....Bezier curves are curves have 4 control points, 2 of them define the endpoints of the curves and the other two define the curve itself. Generally they are more intuitive to use than nurbs, which have control points that lie outside of the curve itself and can be hard to adjust by artists types (myself included). Bezier curve functions have been around for years in artistic applications like Adobe Illustrator and Photoshop, as well as most of the major 3D modeling programs. Nurbs can create smoother curves than Beziers, but Beziers can produce more convoluted and sharply angled curves. At Mainframe, like most production houses that utilize computer graphics, computer models are built using combinations of Beziers, nurbs, and polygons, depending on the modeling effect required.


this news was in February 1999, so it was over 2 and a half years old.  At that time ps2 wasn\'t completed yet until september 1999 where everything begin to take into shape.  So, the final ps2 can do up to 66 million pps instead of the 55 million.
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Offline fastson
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Is GAMECUBE more Powerful than PLAYSTATION 2?
« Reply #25 on: October 20, 2001, 12:00:37 PM »
Ok thanks Know-it-all..

So instead of saying 18mpps, should I say 300 000polys per frame at 60fps?
Or?
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Offline know-it-all-wanna-be
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Is GAMECUBE more Powerful than PLAYSTATION 2?
« Reply #26 on: October 20, 2001, 05:04:25 PM »
Quote
Originally posted by fastson
Ok thanks Know-it-all..

So instead of saying 18mpps, should I say 300 000polys per frame at 60fps?
Or?
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Offline know-it-all-wanna-be
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Is GAMECUBE more Powerful than PLAYSTATION 2?
« Reply #27 on: October 20, 2001, 05:10:14 PM »
Quote
Originally posted by fastson
Ok thanks Know-it-all..

So instead of saying 18mpps, should I say 300 000polys per frame at 60fps?
Or?


No, just simply put it this way.  300,000 poly on screen.  Unless you want to say 300,000 polys per frame at 60fps...which i think it was kinda long...Gamecube doesn\'t really impress me that much for a system that still haven\'t come out to in the state yet.  Graphically, xbox beats gc and ps2.  I have to correct another thing, ps2 have a bandwidth of 48 gigabytes per second while xbox have 6.4 gigabytes.  why?  my guess is xbox have more RAM memory or something that\'s why it doesn\'t need that much bandwidth while ps2 VRAM is low, streaming needs a lot of bandwidth that\'s why it have a much higher bandwidth...
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Offline SER
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Is GAMECUBE more Powerful than PLAYSTATION 2?
« Reply #28 on: October 22, 2001, 12:34:10 AM »
THEY ALL LOOK THE SAME TO ME.

As long as the game plays good... I have no problem with how many polys or whatever... :)

Offline Stupid Mop
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Is GAMECUBE more Powerful than PLAYSTATION 2?
« Reply #29 on: October 22, 2001, 01:47:36 AM »
I\'ve heard alot of people say that because of the Emotion Engine being so powerful it can do things that the other consoles cant. ddaryl has already said this in this thread.
But what sort of things can we expect to see? Is it things like better physics and AI??
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