I\'m not so sure Ryu put enough time into VJ. The game REALLY opens up once you start rounding out Joe\'s repetoire with new abilities. Most of the fun is not just pounding through baddies, but putting together strings of esoteric attacks, both direct and indirect, into HUUUUGE combos that net you sick points, which in turn can be used to buy MORE abilities that extend your COMBAT opportunities that much more.
I was blown away when I first started utilizing upgraded Mach speed combos into my style, only to see multiple Joes dart back and forth on the offensive, some actually jumping into the BACKGROUND to destroy boxes that are impossible for you to get to normally!
I loved pounding on a poor fool night unto death, then uppercutting him and sending him flying into other, healthy enemies on his downward arc, then quickly sprinting to the new bowled over punching bags, and juggling them to extend combos, occasionally sending one flying into even more enemies or certain background elements susceptible to destruction through such means.
The sheer sense of style the game allows you to encompass (as rewarding as it is optional, ultimately) is what makes this game timeless, imho. If you merely play Viewtiful Joe as a single player Final Fight game... you won\'t get anything out of it that you couldn\'t get in 15 year old games, gameplay-wise.