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Author Topic: What makes GT3 better than other racers?  (Read 2519 times)

Offline Lavan
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What makes GT3 better than other racers?
« Reply #15 on: January 06, 2001, 12:11:48 AM »
Quote
Originally posted by AlteredBeast

It isn\'t the best racer. This is of course my opinion. But after you have bought the fastest cars all theway to some of the slowest cars and tuned them up, the fun never starts. To tell you the truth, I own GT, And I have never played the non simulation part. Ever. Why would I, when it is so much more fun passing tests and building up my car? Then, I got the last liscense did some 1 hour race, and i havent played it since. What\'s the point? woohoo, I got a Mitsu Twin Turbo that goes 256 mph, I have gotten to the point where I can go no faster in time trilas and speed tests, why bother playing anymore?


(Trying not to explode)
Like ddaryl said, the physics and handling are the essence the gameplay and what sets GT apart from any other series. It takes ages to really master each car - it\'s subtle nuances, the individual tendancies to under and oversteer, braking distance required for each car, the differences in turning arc. Personally, I love the racing action in Jarret and Labonte racing, but I respect and love GT and GT2 for the feeling that you\'re driving a real car, and that different cars handle differently in more ways than acceleration and top speed.

I would rather have a game with 10 cars that handle completely differently in all aspects to a game with 100 cars that differ only slightly. The situation is analagous to Fifa 2001, where most North American "SACCER" reviewers see that there\'s 17 different leagues and instantly say it\'s got tons of replay value, when in actual fact all the teams (regardless of league) play the same way, whereas a much less heralded game such as ESPN MLS GameNight has only one league but EACH and every team plays a different way.

You said you play Driver to find new shortcuts - to you that\'s a challenge, that\'s fun, well for me the challenge in GT is perfecting my lap times, getting all the gold medals in the licences, and trying to win races with the weakest car in the field.

Furthermore, how can you criticise GT when you said yourself that you\'ve never played the non-simulation part?
Don\'t be so ignorant as to atrribute the success of a game you\'ve never played to hype and marketing - and yet you sit upon your self-made perch in this forum and judge others with your holier than thou attitude....\'making double standards known blah blah...and all that crap. No offence Eric, but in this case you\'re full of ****.
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Offline AlteredBeast
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What makes GT3 better than other racers?
« Reply #16 on: January 06, 2001, 12:18:51 AM »
I\'m sorry if I mislead, but i have played the non-simulation part, only in GT2, though, and only at a friends house, but I ddintnot enjoy it, it was no Sega Rally 2, or Need for Speed, etc.

Eric Jacob
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What makes GT3 better than other racers?
« Reply #17 on: January 06, 2001, 12:21:18 AM »
Well, seems that everyone has different point of views and opinions, can\'t blame that. I\'ve played GT, but seems that I can never balanced the car and make sharp turns, this really frustrates me and then I stopped playing it ever since. It is too real for me, but don\'t get me wrong, I love the graphics and just drool over when looking at the pics and movies. But in case of gameplay, gimme "Ridged" Racer V anytime (Eeeewww.... look at those jaggies!!!) :p

Offline inteq
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What makes GT3 better than other racers?
« Reply #18 on: January 06, 2001, 12:26:20 AM »
There were a few of things in GT that really got on my nerves.  The fact that the Mitsubishi 3000GT was the fastest car in the game and the fact that the NSX handled so poorly really pissed me off.  There is NO WAY IN THE WORLD that a 3000GT could go faster than a Viper.  Why wasn\'t there any way to put a turbo or supercharger on the naturally aspirated cars?  That really bugged me.  If you pick a NA car they don\'t let you tune the engine enough to make it faster.  The NSX was ranked the 3rd best handling car in the world by Motor Trend yet in GT the thing oversteers like there is no tomorrow.  The physics really weren\'t that great in the series on the PS.  Another thing that I hated was the stupid AI.  They would just follow the same line and never move from it.  I\'m sure the AI will be fixed for GT3, but I\'m not so sure about the other things I mentioned.  Right now my favorite racing game is Test Drive LeMans, it is amazing how realistic everything is in it.

Offline Lavan
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What makes GT3 better than other racers?
« Reply #19 on: January 06, 2001, 12:28:58 AM »
Quote
Originally posted by AlteredBeast
I\'m sorry if I mislead, but i have played the non-simulation part, only in GT2, though, and only at a friends house, but I ddintnot enjoy it, it was no Sega Rally 2, or Need for Speed, etc.

Eric Jacob


Well in that case I suggest you borrow GT2 off your friend, and try to invest some time in it. I love racing games, and I rank GT2 at the top of the heap (I have only played the pal version of MSR for half an hour, which was no reasonable time to judge a game) - it\'s packed with depth, and I think if you can manage to get into it you\'ll see what a realistic physics engine can do for a racing game, and perhaps see why many of us aren\'t simple excited about GT3 because of the graphics and the hype.

I appologise for blowing up on you, it\'s 3:30 am here in The Frozen North, and I just finished watching Fight Club for the 10th time so I was a little on edge.

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Offline Ryu
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What makes GT3 better than other racers?
« Reply #20 on: January 06, 2001, 12:33:23 AM »
Everyone loves Fight Club.  Self Improvement is masturbation...
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Offline inteq
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What makes GT3 better than other racers?
« Reply #21 on: January 06, 2001, 12:48:54 AM »
Quote
Everyone loves Fight Club. Self Improvement is masturbation...


You better believe it, best movie last year.  It should have been nominated for Academy Awards, Pitt and Norton were great in it and it had one of the best twist endings(much better than The Sixth Sense).  

Offline EThugg
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What makes GT3 better than other racers?
« Reply #22 on: January 06, 2001, 01:12:57 AM »
Quote
Originally posted by ddaryl
Quote
Originally posted by EThugg
I prefer Ridge Racer and other arcade racing games. If I want perfect physics, I\'ll drive a real car.



And you can afford all those cars in GT, tune them, upgrade them etc...

I know GT is not for everyone, and thats cool but your comment is a tad naive to what GT is acheiving. Allowing for people to simulate all those cars they probably will never ever get a chance to try in their real lives.

I mean you don\'t have to like a simulator, but you cannot deny what GT acheives,

 [/B]


I guess you\'d have to have a mild interest in driving expensive cars to get it... I could car less, I like the racing experience of a arcade racer, but I don\'t like cars themselves at all. I prefer public transportation, it\'s earth friendly. :)
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Offline VP
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What makes GT3 better than other racers?
« Reply #23 on: January 06, 2001, 01:54:13 AM »
Quote
Originally posted by Chrono
well, other then the fact

2.) most true to life physics


The GT series is my favorite racing series ever, but the above statement is terribly untrue.

GT plays like an arcade racer compared to F355.
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Offline Samwise
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What makes GT3 better than other racers?
« Reply #24 on: January 06, 2001, 02:54:19 AM »
Gran Turismo is the absolutely best Driving Simulator ever. Period. And I can\'t wait to play Gran Turismo 3 with its fantastic graphics, sound and hopefully superior gameplay.

But I guess it\'s not for everyone. Just like other games are not for everyone. I mean, not everyone likes Phantasy Star Online or whatnot. So I don\'t give a damn.

But one cannot deny the impact the Gran Turismo series did on the whole racing genre.

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Offline Joker
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What makes GT3 better than other racers?
« Reply #25 on: January 06, 2001, 03:08:30 AM »
and not everyone likes FF7 either eh sam?

nasty lil motherfu***, i\'ll show him a thing or two about a good game...rmpffthsd...ugh...
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Offline Seed_Of_Evil
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What makes GT3 better than other racers?
« Reply #26 on: January 06, 2001, 08:44:05 AM »
Speaking of GT3 and its phisyc i´m posting an article of Kazunori Yamauchi (sorry if it posted before...):

Earlier this week Gran Turismo producer Kazunori Yamauchi went on record regarding the technical changes being implemented in Gran Turismo 3 for the PlayStation2. According to Yamauchi-san, one of the biggest changes is friction coefficients. In his own words; \'We have added two new courses, Monaco and R246, and we\'re also making adjustments to the old courses. Particularly, we\'re adjusting the height and grade of hills. This is because we\'ve come to understand more about how this affects handling. In GT2 we knew that in some places the vehicle would behave oddly, but we didn\'t know why. In GT3 our physics modeling is much more precise, and we can find the subtle swells and bumps that cause the problems. So we have been going over the courses with a fine toothed comb trying to eliminate any spots where controlling the car becomes unreasonably hard. Another thing we\'re experimenting with is changing the courses\' friction coefficients. This allows us to differentiate between gravel and mud on dirt courses. We now can express details that were impossible in GT2. Of course, when the friction coefficient changes, the handling changes too, so the end user will notice these adjustments. We could take advantage of this to show, for instance, how the grip changes subtly when driving over patchy wet/dry surfaces. However, we\'re worried that the changes would be so small that the user wouldn\'t notice [laughs..]. Therefore, we might include this feature and as a "Pro Mode" or something [laughs..]. We\'ve totally overhauled the dirt courses, even changing the course layouts, so they\'re quite different from the originals.\'

Continuing, Yamauchi-san spoke about the changes regarding basic control; \'Controlled power-sliding is now supported; in the previous games when you entered a corner, you just had to sort of let your car\'s inertia carry you through, but in GT3 you can use the accelerator to control the slide. Regular circuit courses are a lot of fun too. For instance, when approaching a corner, the way you press the brake can completely change how the car moves. You can now execute very realistic driving techniques, for example; braking hard right before the curve, then easing up a bit while keeping the vehicle\'s center of gravity forward. However, we left in the ABS (Anti-Lock-Braking System). I\'m sure they\'re people who wanted the game to simulate brake locking, but the premise of GT is to give the player a pleasurable driving experience. Therefore, while TCS can be turned off, ABS cannot. So while the control is very intuitive, beating the clock is difficult; that\'s the way I wanted to balance Gran Turismo 3.\'


source: coremagazine.com

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Offline inteq
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What makes GT3 better than other racers?
« Reply #27 on: January 06, 2001, 03:21:03 PM »
Well that statement right there shows that the physics weren\'t all that great on the PS.  Also, they are keeping ABS locked on yet the Viper does not have ABS.  Race cars do not have ABS, this is really dumb they should let that be an option.  

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What makes GT3 better than other racers?
« Reply #28 on: January 06, 2001, 08:27:28 PM »
QUIT *****IN ABOUT WHOS BETTER OR WHATS BETTER!!! Back to my origional question, where can i get the demo???

Offline Regent Weber
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What makes GT3 better than other racers?
« Reply #29 on: January 07, 2001, 01:29:44 AM »
I feel I need to speak for the GT series here.

Before GT, I had never really been into racing games before (ok, I played \'San Fransico Rush\' about 2-3 times on the N64). Before GT, pretty much all the cars handled the same (crappy) and the only real skill usually involved finding short cuts and/or power-ups. I heard from friend about GT. I asked him what was so special about it. "It\'s just so (freakin\') awesome. Every car handles differently. There are tons of different tune-ups, in different areas. Plus, you can watch the replays of the race from different views and they look GOOD." I thought about for a week, then I went ahead and bought my copy.

I went right into the simulation portion of the game. I noticed that one of the first things that they made you do was take a series of tests. At first, I wondered why. It was after I failed the first test a couple of times that I realised this game was TOTALLY different from anything before. For one thing, it HANDLED like a real car. If you try to make a turn at high speed, the car tilts and the tires squeal. If your going fast enough, you won\'t make the turn. Also, if you lock up the wheels with the brake, you\'ll skid and possibly spin out. Again, just like a real car. The test were there to teach how to handle the cars.

Soon enough I got my license and went to purchase a car. You only have enough money for one of about 3-4 cars. But the list of cars availible for future purchase was truly inspiring. I finally picked my car and went to the beginner\'s track. I thought, "this shouldn\'t be to hard.". And about 2 1/2 minutes later I came in. Last place. I tried again. 5th place. Again. 3rd place. I kept wondering how these cars were beating me even though they seemed to be in crappier cars than mine. It took a while before I realised that the secret to racing in GT is driving and handling your car better than the AI cars. This was a radical departure from just about every other driving game around. And I was hooked.

I soon earned enough money and started upgrading my car. Little things, like a muffler-filter uprade, a new suspension, different tires, a new ROM chip for the engine. Each of these yielded a noticable performance change. My car became faster, and handle better. Soon I had no trouble beatting those cars. And so I went on to earn new licenses and buy new cars and upgrades. Every car was a new learning experience. They had different weights, suspensions, different drives (front, rear, 4WD, etc.) and therefore different handling charachteristics. Plus, I could watch the incredible replays and notice things that i couldn\'t see while I was driving.

Needless to say I enjoyed it immensly. And when GT2 came out I bought it as soon as it arrived. While it wasn\'t quite the revolution that the first one had been, it did have more tracks, more cars, and a lot more races. It also introduced rally (off-road) racing. All in all, it was a fitting sequel to the first one.

GT3 promises though to re-revolutionise the series. With stunning graphic upgrades, even more detailed physics, and more tracks, it promises to take the GT series, and the PS2, to new heights.
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