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Author Topic: This might sound dumb, but is there such a thing as \'round\' polygons?  (Read 1449 times)

Offline ajoh432
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This might sound dumb, but is there such a thing as \'round\' polygons?
« Reply #15 on: April 19, 2001, 02:01:09 PM »
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Originally posted by ooseven


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Offline Ace
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This might sound dumb, but is there such a thing as \'round\' polygons?
« Reply #16 on: April 19, 2001, 04:27:01 PM »
Metal_Gear_Ray,
I\'m lightwave user too. What type of work do you do or is it just a hobby? Do you have any examples of your work? Always interested in seeing what other LW users are doing.
Ace
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Offline dbv23
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This might sound dumb, but is there such a thing as \'round\' polygons?
« Reply #17 on: April 19, 2001, 08:11:05 PM »
Q3 used Brezier curves not nurbs, PS2 can use brazier curves also.  In one of the Official spec sheets I read it said PS2 could do Nurbs also.  However, from what I understand it doesn\'t have the tech. to actually display it on screen so they turn to polygons by the time you see them.  I know a curve is made of an infinite number of lines so you\'d need alot of power. However there are also algebra equations for curves that could be used when doing nurbs similar to equations for line (y=mx+b).

Offline Metal_Gear_Ray
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This might sound dumb, but is there such a thing as \'round\' polygons?
« Reply #18 on: April 19, 2001, 09:56:45 PM »
Quote
Originally posted by dbv23
Q3 used Brezier curves not nurbs, PS2 can use brazier curves also.  In one of the Official spec sheets I read it said PS2 could do Nurbs also.  However, from what I understand it doesn\'t have the tech. to actually display it on screen so they turn to polygons by the time you see them.  I know a curve is made of an infinite number of lines so you\'d need alot of power. However there are also algebra equations for curves that could be used when doing nurbs similar to equations for line (y=mx+b).


nah that is the straight line curve thingy right wasnt curves (parabolas) something like y= ax2 x bx x c??
but about voxels, they are still in use, some recent games that use them are delta force land warrior, and voxels can only do things like landscapes or smoke/fire and can\'t be used for characters (I think but I\'m not sure)
I use voxels in lightwave to make explosions etc pretty cool ( in LW the are called hypervoxels)

oh about lightwave, I borrowed it from a mate, and I\'m really using it as a hobby. I wish I could buy th entire program but 1700 $ is too much for me :(
I am currently very new to this program, I\'m just experimenting with some stuff, but maybe in the future I will show you guys some stuff i made. :)
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Offline inteq
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Offline ##RaCeR##
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This might sound dumb, but is there such a thing as \'round\' polygons?
« Reply #20 on: April 20, 2001, 03:45:56 AM »
That just went right over my head...

Offline Peltopukki
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This might sound dumb, but is there such a thing as \'round\' polygons?
« Reply #21 on: April 20, 2001, 07:13:01 AM »
Voxels are texels with 3rd dimension. "X,Y,Z"
so most simple way to describe it is 3 dimensional image and it takes memory accordingly.
"this leads to the blocky image when u get close to the object.."

"voxel" engines in outcast and novalogic games used  heightmap images with color. "thus saving memory"
rendering of height_map is done by ray-casting/surfing which makes it MUCH faster but also makes it impossible to turn camera in Z axis.. and usualy in X axis too.. "tough in latest version of novalogic engine u could look up and down."
if u want to know more check these sites.

http://www.appeal.be/products/page1/Outcast_GDC/outcast_gdc_1.htm
http://www.flipcode.com/voxtut/

and somekind of character-voxel system is been used by Westwood in games like Blade Runner and Lands of Lore 3.
It can rotate object around one axis and does not have perspective.
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