Voxels seem to be kinda out of date. The last game to use a voxel engine (for the terrain) was Outcast. I remember the good ol\' Comanche PC game, with voxely terrain. Looks quite bad by nowadays\' standards, but it was ahead of it\'s time when it came out.
I\'ve been trying to find proper definitions for NURBS (I\'ve leafed through about 30 issues of EDGE to find that damn article), and I\'ve come to the conclusion that No-one Understands Really Bendy Stuff (as one website I visited said) is a very good definition for the term. Nurbs are just a mathematical way to represent 3D data, and you can shape your 3D items to be perfect circles, balls, eggs and freeform geometry. Simple. Or not. My brains were ready to move to Hawaii for a looong vacation after 5 minutes of going through all the mathematical gibberish.
And yes, Q3 used bezier curves (like in that tongue in that... er, one level), my bad, damn terms.