Originally posted by dbv23
Q3 used Brezier curves not nurbs, PS2 can use brazier curves also. In one of the Official spec sheets I read it said PS2 could do Nurbs also. However, from what I understand it doesn\'t have the tech. to actually display it on screen so they turn to polygons by the time you see them. I know a curve is made of an infinite number of lines so you\'d need alot of power. However there are also algebra equations for curves that could be used when doing nurbs similar to equations for line (y=mx+b).
nah that is the straight line curve thingy right wasnt curves (parabolas) something like y= ax2 x bx x c??
but about voxels, they are still in use, some recent games that use them are delta force land warrior, and voxels can only do things like landscapes or smoke/fire and can\'t be used for characters (I think but I\'m not sure)
I use voxels in lightwave to make explosions etc pretty cool ( in LW the are called hypervoxels)
oh about lightwave, I borrowed it from a mate, and I\'m really using it as a hobby. I wish I could buy th entire program but 1700 $ is too much for me
I am currently very new to this program, I\'m just experimenting with some stuff, but maybe in the future I will show you guys some stuff i made.