I don\'t think so w1nman. So long as the hardware dosen\'t change, writing stable and dependable drivers for it shouldn\'t be a problem. The reason why PC drivers can be so frustrating is because their written to take a plethora of devices into account. With the PS2.. you only have ONE set of hardware to code for, which makes it substantially easier to test and impliment perfectly on everybody\'s machine.
The same holds true for the Xbox and any future driver updates they make. Sure it\'s running a Windows kernal on traditional PC hardware.. but it\'s a closed box and by having the variety of hardware whittled down to only one setup, bugs and incompatabilities should be non-existant.