**** them. We shouldn\'t need to pay for on-line gaming
Then you run a server @ your house and let thousands of ppl freely join. After all, it costs no money to provide an online service, right? :rolleyes:
There\'s a difference in online games. For example..
If I was able to host a SFII server myself (using my cablemodem) and Ethugg could join so I could whoop his @$$ (just messin with ya thugg) then that should be ok. There\'s no need to pay for peer-to-peer connections. Thus is the way with Half-life, Quake, etc.. (on the PC anyway) .. However, for a persistent online world, or any servers that are being provided by the company 24/7, it takes maintenance, upgrades, repairs, etc,. to keep those servers running. Therefore you need to pay. One thing that sucks about online-console-gaming is that they don\'t allow (not yet anyway) user-to-user connection. I provide my IP, Ethugg connects, ddaryl connects, and as many ppl that my bandwidth allows and we can set off and adventure together. I hate that they don\'t offer that.
Half-life is one game that has
tons of people playing online. Yet Valve doesn\'t provide not even one server. All the servers run on the gamer\'s pc\'s. Oh well, enough rambling.
- dm
- the trick is to keep breathing.